UGH! I wonder if we will be able to look at past moves - Game with 7 people left, 5 big about 500 - I bid 2,000 - and I don't know what I missed! I mean I'm sure I missed something, but UGH! I can't wait to be able to look at past moves....
grenv: That is the thing that bothers me - if there is that few people left, that information is sitting right there for me to look at - don't know how I could miss it.
... I can understand if 10+ people are left, since the last person might not be on the same screen as I am and I might miss something.....
Ugh... i just can't believe i did something so stupid - which is why I REALLY want to look at past moves in pond games since I've seen similar in other games - just usually I don't mess up that bad. :-(
Thad:
That mean when the first 25 ponds are over,whoever entered them can join a prize tournament in the ponds for a (BRAINKING T SHIRT of there choice.Fencers already agreed to the idea.
Irishrose had 7400 points and bet 2900 in the last round, that's why she has 5000 points now. It's more than probable that she's going to bet 3100 now.
BIG BAD WOLF: there's something wrong with the points left history, I had one game that showed that I had 1 point last round, received the bonus and ended up with over 800 points
cant you make a list with people who played ponds but never won ??? ... hmm .. on the other hand .. maybe that would be a list you dont want to be on ;)
Does anyone remember the big discussion about guarenteed win using some mathematic formula? The game where that was to be demonstrated is finally decided: http://brainking.com/fi/Pond?g=10 And no i was not playing the moves for Trice. I wonder who was?
In games with 16, usually when there are 8 players left, we all have around 18,500 total points to bet with. So the next 3/4 rounds are something of a total lottery.
I wonder whether the Tournament setter could change the starting total to, say, 15,000?
Emne: Varying the bonus and starting amountsRe: Ponds with 16 players
grenv: I recall there being a good discussion of this when this game was first added to the site. One proposal was a table of various starting amounts and bonuses for the creator to pick from. Such as 500, 1000, 2000, 5000, 10000, 15000, 20000, for starting amounts and 0 to 2000 for the bonus. Whatever became of this and other ideas?
Why do you assert that it doesn't change the game? Playing without a bonus would almost make it a completely different game strategywise. As for lower the starting point and having the same number of people, that would change how the game goes too. Starting a game with 500 points and 50 people entered would be a lot different than 20000. Your 10% comparision needs to be rethought when it comes to scaling this game. The units of betting will still be 1. The amount of 1's would be 90% less in your example. No factional bets, right? With more people entered, it'd easy to use up a lot of points just hanging in as the field narrows. Check out the "Very First Run" and see how the spread of people is compared to a smaller pool of people at the start. Seems to me if we had started with 2000 points instead of 20000, this First Game would have gone a lot differently than it has. Then there's psychology of what people like to bet when it comes to the actual numbers themselves. Changing the starting values will affect some people's play in unpredictable ways. Maybe not you, but I'd be willing to bet some. Lowering the starting point to 2000 but leaving the bonus at 500, would certainly expose the fallacy of those people that bet 1000 or more in the early rounds too. I'd be willing to try such a game and see how it goes.
As for priorities, I agree with you there and it's been demonstrated often enough. Perhaps with the recent changes having been made to the game, the others ideas will get more attention and are being looked into now. (Previous turns shown and the winners list)
grenv: I remember a few of those ideas being discussed too. This game has so many possibilities to make changes to it. Lots of variants. A dark version would be a trip. How much darkness? A little, or a lot? Would the game be skillful, or mostly luck?
How about this version we're playing now? I've only played a few games, but it seems to have a lot of skill to it. The luck is more prevelant when there's a certain critical amount of people. At the start and the end, it seems to be almost completely skill and prisoner's dilemma type of problems.
Pedro Martínez:Sure Pedro thanks.
after all the starts and pond finishing should be interesting,we can even add like a pecentage statistics.ponds divided by wins=the percentage. :o)
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