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18. Janeiro 2007, 21:23:52
Rose 
Maybe instead of wasting so much time if a person has no desire to be interviewed or take the time to participate they tell people in advance so there isnt a 3 months waiting period after they are sent the questions.

Just a thought... No one has taken this long to return the questions before.. It just holds every thing up

18. Janeiro 2007, 21:11:55
King Reza 
Assunto: Re: Play later
Tuesday:  So my Farsi-based joke didn't work!  I meant it was more going (escaping) than coming (to be posted on the site)!

18. Janeiro 2007, 21:08:13
Czuch 
Assunto: Re: Play later
Tuesday: Sure to make sure that nobody is lying....

18. Janeiro 2007, 21:07:44
King Reza 
Assunto: Re: Play later
Tuesday:Actually there are a few steps before that!  First Czuch has to finish answering them, NOT DONE.
Then he'll have to send them to me, NOT DONE.  After it I'll have to read it and possibly arrange the questions in a better order since I just sent them to Czuch unarranged, NOT DONE.  And finally I'll send them to Fencer, NOT DONE. 

18. Janeiro 2007, 21:02:54
King Reza 
Assunto: Re: Play later
Tuesday:

18. Janeiro 2007, 20:57:57
King Reza 
Assunto: Re: Play later
Tuesday:It's more going than coming! 

18. Janeiro 2007, 20:33:35
pauloaguia 
Assunto: Re: Play later
Fencer: I see. I figured it had to be something like that. And since I'm not likely to move at least once every 30 min when I'm at work, I'll have to live with that.
But I'm starting to find more and more attractive the idea someone sugested about being able to flag games to (not) move to at the next turn ;) Would certainly be more usefull that many of those "Move and goto..." options that exist right now (and would have probably avoided creating some of them ;))

18. Janeiro 2007, 20:25:40
Fencer 
Assunto: Re: Play later
pauloaguia: Of course, if you make no action for 30 minutes, the session expires and when it's automatically recreated after your next click, the session-only data are lost. Since the "play later" data are not persistent (it would make no sense to store them to the database due to their short lifecycle), they are not recreated.

18. Janeiro 2007, 19:31:24
Czuch 
Assunto: Re: Play later
pauloaguia: I agree... i think that if you use the play later option, that game should not come back up on your screen until you select it from your main page. It is very frustrating when you want to avoid playing a few games and they keep popping back up on your screen.

18. Janeiro 2007, 17:06:45
pauloaguia 
Assunto: Play later
I usually have my games sorted by "time of last move", descending so that the games most recently played come first. This way I can progress on my games while my opponents are online, making the games faster (and easier to keep them on my mind too).

Whenever a game shows up and I think that I need some more time to think about it, I click the PlayLater button and it doesn't show up again. If in the process I go back to the main page, it's natural the games I decided to play later will come back again.
However, I've noticed that if I take too long playing through my games (usually, when I'm playing from work where I play a couple of games at a time and then go back to work) I noticed that, after some time, the "PlayLater" games come back up again, even if I have some more games that still haven't showed up.

So, what exactly does this button do? Does it just put the games on hold for a while? How long is that while? Could it be configurable? Or is this some sort of bug?

18. Janeiro 2007, 15:44:24
pauloaguia 
Assunto: Re: no time-outs
Hieronymus: I Can't see why such a game can't be rated. Two people wanting to play without the stress of a time limit may also want to get a ranking, no?
The way I see it, only if you decide to forfeit such a game because of the other player being inactive, should it be considered as unrated.

18. Janeiro 2007, 12:03:36
furbster 
Assunto: Re: no time-outs
Hieronymus: sounds like a good idea to me.

18. Janeiro 2007, 09:49:28
ScrambledEggs 
Assunto: Re:
Czuch Czuckers: i cant see anyone accepting a draw offer in a prize tournament i thought you were going to resign them all

18. Janeiro 2007, 09:46:18
Hrqls 
Assunto: Re:
Czuch Czuckers: hmm not sure why you cant/couldnt offer the double ... it might have to do something that you cant offer a double on the very first move ? .. i am not sure though .. would have to test that

were you able to offer the double before you offered the draw ?
i think you can remove the draw offer (?) so you can try again ?

18. Janeiro 2007, 09:44:42
pauloaguia 
Assunto: Re: no time-outs
Modificado por pauloaguia (18. Janeiro 2007, 09:45:05)
Fencer: Well, I posted a comment on the blog but now I see it's also being discussed here. My sugestion was to make it so a Delete button displays after one of the players hasn't logged in for a long time (or, now that I think about it, after a move hasn't been played in a long time).
Deleting the game would forfeit it without affecting any of the players BKR, of course.

If they're both friends that will want to resume the game 2 years later, then they won't use the delete button. If it's a game you're stuck with, you can get out of it without any consequences...

18. Janeiro 2007, 09:21:25
Fencer 
Assunto: Re: no time-outs
Hieronymus: Hmmmm. That sounds interesting.

18. Janeiro 2007, 09:04:11
ghardh 
Assunto: Re: no time-outs
Fencer: In my opinion unlimited games should always be unrated, and both of the players should be able to delete them anytime.

18. Janeiro 2007, 07:34:34
goodbyebking 
Besides, the incidences of the problems with people who want the old unfinished games deleted outweigh the number of "two friends two years" scenarios...

18. Janeiro 2007, 07:33:20
goodbyebking 
If they are friends, I think that they would let a game go unfinished, and in two years, start another. Two years is a long time not to be on brainking! (I'm on every day...) Between friends, one game can be let go, I think.

18. Janeiro 2007, 07:28:48
Fencer 
Assunto: Re: no time-outs
emmett: What if two friends start a no limit game and they agree that one of them leaves the site for 2 years and when he is back, they finish the game?

18. Janeiro 2007, 07:26:07
goodbyebking 
Assunto: no time-outs
In response to Fencer's newest post regarding Fischer clocks and games that are set to zero so that they never time out: "If you know how to solve this small problem, please let me know."

We should set a limit on what constitutes an inactive player. If a player doesn't move in any game, for, say, nine months or a year, then we could describe them as inactive. Then, if a player has started a game with no time limit, that game should be forfeited once that player has reached the inactive point.

18. Janeiro 2007, 01:39:37
Czuch 
Same with this one... Cloning Backgammon (BIG BAD WOLF vs. Czuch Czuckers)

It looks like the problem is that I offered a draw, but I still should be able to offer a double as my turn, but it wont let me?

18. Janeiro 2007, 01:29:47
Czuch 
Modificado por Czuch (18. Janeiro 2007, 01:30:15)
This game will not let me offer a double, it looks like a bug? Cloning Backgammon (Jaak vs. Czuch Czuckers)

17. Janeiro 2007, 23:20:04
hexkid 
Assunto: Re: smileys n arrows
prettymama: Do a refresh/reload with the shift key down. This will ask the browser to fetch every image in the page from the server even if it has them in the cache (memory or disk).
A simple refresh/reload will only get the text, and if the images are incorrectly stored in the cache, they will remain incorrect.

17. Janeiro 2007, 22:07:31
alanback 
Assunto: Re: smileys n arrows
prettymama: Put all your cash in an envelope and send it to me!

17. Janeiro 2007, 21:10:01
prettymama 
Assunto: Re: smileys n arrows
"Snoopy": what is that ?

17. Janeiro 2007, 20:53:33
ScrambledEggs 
Assunto: Re: smileys n arrows
prettymama: have you cleared your cache?

17. Janeiro 2007, 20:35:42
prettymama 
Assunto: Re: smileys n arrows
mybirthdaysoon: really it's just the english and USA flags

17. Janeiro 2007, 20:31:44
Adaptable Ali 
Assunto: Re: smileys n arrows
prettymama: Oh dont worry about it, i got this smilie next to peoples names the other day, and my ludo dice are green frogs still lol

17. Janeiro 2007, 20:30:07
prettymama 
Assunto: smileys n arrows
why am I seeing smiley faces and arrows where the flag supposed to be beside the persons name

16. Janeiro 2007, 17:19:23
goodbyebking 
Assunto: global IPs
Regarding Fencer's latest posting (on Brainking.info), concerning players from around the world...
It would be interesting to see accurate statistics on where players are actually playing from. Some players say they are from countries that they are actually not from (I always get my hopes up when a player says they are from Tibet). It would be nice, since Fencer is able to, to see one set of accurate statistics showing how many players actually play from their own countries. I know how time-consuming that would be I guess...

16. Janeiro 2007, 03:06:43
alanback 
Assunto: Re:
Czuch Czuckers: If the match goes to whomever wins 2 games first, it's called a 2 wins match.

16. Janeiro 2007, 01:41:20
ScrambledEggs 
Assunto: Re:
Czuch Czuckers:

16. Janeiro 2007, 01:40:25
Czuch 
so a 2 games match means we play 2 games, not whomever wins two games first?

16. Janeiro 2007, 01:38:52
Czuch 
Assunto: Re:
emmett: ahhh! thanks!

16. Janeiro 2007, 01:35:51
goodbyebking 
It's a 2 game match, not a 2 point match

16. Janeiro 2007, 01:33:49
Czuch 
Modificado por Czuch (16. Janeiro 2007, 01:34:33)
here is a 2 game match, where I was up 1 game to 0, then my opponent accepted a draw, to make it 1.5 games to .5 games, but I won the 2 game match anyway????? Is this a bug? Cloning Backgammon (kid_game_2001 vs. Czuch Czuckers)

16. Janeiro 2007, 01:19:14
ScrambledEggs 
Assunto: Re:
Czuch Czuckers: im sure im right in saying timing out will only lose you 3 points to

16. Janeiro 2007, 01:19:04
Adaptable Ali 
Assunto: Re:
Czuch Czuckers: No, i dont think so, just the game u would time out in.

16. Janeiro 2007, 01:17:59
Czuch 
Thanks for the advice everyone!

another question... if I time out of a game, will the whole 21 point match be gone?

16. Janeiro 2007, 01:04:17
danheg 
Assunto: Re:
Czuch Czuckers: do a move or two to determine if they will move fast or not.  at least you can get out of those games faster.

16. Janeiro 2007, 01:02:36
ScrambledEggs 
Assunto: Re:
Modificado por ScrambledEggs (16. Janeiro 2007, 01:05:25)
Czuch Czuckers: i dont see your problem resign the first game and when it comes into your message box go to next game of this match and keep resigning them that way
it will of course mean resigning it 7 times to lose 21 points

16. Janeiro 2007, 01:00:03
Czuch 
Assunto: Re:
danheg: Thanks, but its 21 points per game, and 9 day moves, i know somepeole it would take a month just to do it the way you say, then they wont believe me, and If I change my mind after all this?

16. Janeiro 2007, 00:55:48
danheg 
Assunto: Re:

Czuch Czuckers:


At least, shouldnt there be some way to resign the games in one turn each? As it is cirrently, I only lose 3 points to resign a game. At that rate it can take me a couple of months just to resign my way out of the tournament!


offer a double then resign when it is accepted. or if the other side is amenable.  they can also offer you adouble afterwards then you can accept it and your out in one game


15. Janeiro 2007, 23:23:00
PerGioco 
Assunto: Who won this game?

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