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<< <   317 318 319 320 321 322 323 324 325 326   > >>
5. Julho 2006, 06:56:59
playBunny 
Assunto: Re: I hate to be a party pooper
Groucho: It sounds like you have personal issues with someone. Someone pooped your party and you want to poop back.

5. Julho 2006, 06:55:28
Foxy Lady 
Assunto: Re: I hate to be a party pooper
Groucho: Exactly!!!!!

5. Julho 2006, 06:52:33
Papa Zoom 
Assunto: Re: I hate to be a party pooper
Foxy Lady:  Which is why a per - opponent point limit (POPL) is a good idea. ;)

5. Julho 2006, 06:50:57
heavenlyemma 
Assunto: Re: I hate to be a party pooper
Foxy Lady: I'm a pawn


Nahhhhh just kidding

5. Julho 2006, 06:47:40
Foxy Lady 
Assunto: Re: I hate to be a party pooper
Groucho: I agree with you pawns with multi accounts can cheat very easy.We Black Rooks have nothing to gain, except if we won is to give our prize to another member.I'd gladly give a prize away to a pawn thats been playing here for awhile.
Not to someone who has been on here under 6 months and who is a problem.IMO thats rewarding for unruly behavior.

5. Julho 2006, 02:57:39
anastasia 
Assunto: Sorry Fencer
Modificado por anastasia (5. Julho 2006, 02:58:01)
You try to come up with a nice idea and all heck breaks lose!!

5. Julho 2006, 02:55:22
anastasia 
Assunto: Re:
TheLamer: but like Groucho said,pawns are ratied differently in this action,so WHY must you use loopholes? Cheating is cheating is cheating.

5. Julho 2006, 02:47:45
skipinnz 
Assunto: Re: Action points
gambler104: ROFLMAO, well hang in there it's only 26 days to go, and I haven't made a move for a couple of hours so I'm sure to catch up.

5. Julho 2006, 02:37:38
gambler104 
Assunto: Re: Action points
skipinnz: I'm already starting to feel worn out.

5. Julho 2006, 02:24:05
skipinnz 
Assunto: Action points
Just my sixpence worth, I was happy to hear about action points as I thought I'd get a lot more games played. Also stairs and tourneys might move faster. How wrong could I be LOL, the tourney I'm in is still waiting for first round games to finish so as to start the second round. At present rate it could start Sept. Stairs well my 1 game has moved a bit but I wouldn't say at a fast pace. If anything I'm making less moves since action points started, but who can tell what might happen, after a couple of weeks playing the same person to build up points, might be more soul destroying than competitive. Actually think my views come to a shilling instead of sixpence.

4. Julho 2006, 21:43:41
WakeUpPeople 
BTW, I really like this brain competition of analysis and finding loopholes :)

4. Julho 2006, 21:42:36
WakeUpPeople 
Assunto: Re:
playBunny: just look at my P.S. in one of my posts before

4. Julho 2006, 21:41:53
WakeUpPeople 
Dissolving of pairs suggested by Groucho would need bigger teams than just of 2 persons or really dramatically set the limit of pair points to a low number.

4. Julho 2006, 21:41:41
playBunny 
TheLamer: What's the Stairs loophole?

4. Julho 2006, 21:40:35
WakeUpPeople 
And for pawns the best solution is to team up and use the 'stairs' loophole (I spotted a pair already doing this)

4. Julho 2006, 21:39:49
playBunny 
Assunto: Re: Competition
TheLamer: yes, I forgot free slots is a resource specifically for Pawns, and to an extent for Knights too. Those who wish to compete next month (assuming th same format) would do well to plan for plenty of free slots at that time.

4. Julho 2006, 21:38:43
WakeUpPeople 
Assunto: Re: Competition
Little addition: of course I forgot the fact tha tournament games give more points. So I think the best thing for rooks is to create special fast tournaments for teamed up persons.

And really rook with 2000 tournament games has some advantage.

4. Julho 2006, 21:32:14
WakeUpPeople 
Assunto: Competition
Of course little problem is not everyone has the same starting point, but especially with pawns.

Some have more games started like others, some are just waiting for their slow opponents with all slots filled, some pawns were rooks before and have advantage of having more games running, but also an disadvantage they cannot start new fast games, some are able to find loopholes or willing to use them, some not.

P.S. for example actual loophole is a pawn can play in more stairs if he just removes himself from the old one before and this is way to go around game count limit also.

For paying members it's not hard to find a way to move in many games, they can start any new ones and the competition is equal.

For pawns the best solution is to start with new account and to play either with known fast opponents or to team up and play with friends.
And/Or use current loophole and jump through stairs like crazy.

Though of course the easiest way is to find same addict and to play 2-3 games can be enough if both move all day instantly :)
Or to make a program like I described before :)

4. Julho 2006, 21:19:41
Papa Zoom 
Assunto: Re:
TheLamer:  I think pawns are placed in a separate competitive category

4. Julho 2006, 21:19:26
playBunny 
As a competition it will, like all competitions favour the set of people with more of the right resources. that's what competitions do.

Think of any competition that has an even chance for everyone and you've got yourself a random draw. Are you saying you want this to be more like a lottery? I'd say that's not your intention but it's the reason I suggested that you haven't given enough consideration to the nature of "competition".

In motor sports the team that wins has the money and brainpower to create the fastest cars and put in the best drivers. in sports it's the ones with the best coaches, players, diet, etc, etc.

Here money, technology and expertise are not resources but there are others. This competition will be won by someone who invests a considerable amount if their time into playing games. To amass points you need a fast turnover of moves plus time.

For a Rook one possibility is having hundreds of games. One move per day in 1000 games is, say, 1500 points (assuming some percentage of tourney matches). The players whose BK style is to have hundreds of games will thus have an advantage. How is a 50-match Rook supposed to compete against that? Is this fair? No, the 50-match Rook doesn't stand a chance because they lack one resource that this competition requires.

So, would you eliminate or penalise the Rooks with 100s of matches to make it fairer to the others?

But Rooks with 100s of games are still only competitive if they spend a lot of time making moves in those games. How is a working Joe who has family and social commitments on several nights a week supposed to compete with those who are home-based or otherwise have plenty of time on their hands? Is this fair? No. These time-restricted people don't stand a chance. They lack another resource that this competition requires.

So, would you eliminate or penalise the Rooks with time to play to make it fairer to the others?

Rooks without 100s of games can still compete if they have a smaller number of games with high-turnover opponents. In fact it's the only way that they can compete against the 100s-gamers. Fast-playing opponents is another resource in the competition. How can someone with mainly sloth-like opponents compete? Unfair again, surely. Speedy opponents is a resource.

So, would you eliminate or penalise the Rooks with fast opponents to make it fairer to the others?

Now, if these are the resources and some competitors are resourceful enough to gather more of what's needed, is that anti-competitive?

Is it wrong to find and play speedy opponents? What if it's a friend? Does that make it wrong? Friends who are willing to help are another resource. That's unfair to those who canot gather similar support.

So, would you eliminate or penalise those with friends capable of making a contribution, to make it fairer to the others?

If, in finding that speedy opponent, they happens to be another competitor, is that morally out of the spirit of the competition? In the absence of people online who are willing to play fast, what is more natural than to harness a competitor for some mutual points raising?

Notice that this argument has been applied only to Rooks. You want to attack Pawns for some reason but Pawns are essentially Rooks who lack the multiple-games resource that Rooks have. If you're against Pawns then you must be against Rooks, too, for their competition is the same but with one extra resource.

You seem to be saying that the competition's resources are loopholes and you want to close them.

And that's why I say you haven't thought this through.

4. Julho 2006, 21:11:18
WakeUpPeople 
After all, the best solution would be to remove us pawns from the competition, because due to the limitations they are almost forced to find loopholes, though this is pretty creative moment and I liked the challenge in discussion boards competition :)

This is nice too, but can have bad effects on our health or can result in firing from jobs... Because there is danger of even bigger addiction.

Either way, one who doesn't agree with the purposes it should fill, can stay away. It's clear that the winner will be someone playing bulk moves or moves in games that are commonly played fast with few thinking involved, like ludo or gammons where is no problem to find fast opponent.

4. Julho 2006, 20:47:22
Papa Zoom 
Assunto: Re:
TheLamer:  Yes, I agree on a limit.  Unless we don't mind a player with only 2 or three opponents getting in excess of 1500 points a day.  

4. Julho 2006, 20:46:38
WakeUpPeople 
Assunto: Re:
Well, I mean it's your idea, Groucho, I didn't read everything fully, I just wanted to state this and then forgot to look whether someone already come to the same conclusion.

4. Julho 2006, 20:45:00
WakeUpPeople 
Assunto: Re:
Groucho: I think it's ok to partner up and play lots of games together, after all the prize is an endurance prize.
Though as a solution I can think about a limit of points that can be accumulated against the same opponent during one day.

4. Julho 2006, 19:54:14
Papa Zoom 
Assunto: Re:
playBunny: Anything that has potential for abuse has to be looked at. I believe that the title of this "competition" was "Action Points" I think people have turned it into a competition on a level not intended. The original purpose was circumvented from the start. Even you raised objections to the original structure. I am just adding my two cents.

I think it is abuse when two players can spend all day making moves only against each other and gain the most points. I think people who would like to participate in this "competition" are effectively eliminated because they know that the only way to compete is to partner up with another and do the same. I can't help but believe this is not the original intent Fencer had. I think this loophole needs to be closed as well. Points earned from opponents should be limited per opponent. This way, more points can be earned by playing a multitude of opponents rather than two players playing only each other.

4. Julho 2006, 19:42:26
playBunny 
Please explain *why* it is "abuse".

4. Julho 2006, 19:41:24
Papa Zoom 
Assunto: Re:
playBunny: But the point system is being abused by those partnering up with others and building up the points. Frankly, I hope pawns are exempt from any prizes. This is my opinion of course but I know I'm not alone in my opinion on it. I suppose there are always those who will find a way to beat the system and hijack the original purpose of anything.

4. Julho 2006, 19:26:43
playBunny 
Assunto: Re:
Groucho: Lol. Of course the "grouchy" isn't warrented given how you explained, right from the start, your concerns about slow players being encouraged to play faster and didn't simply launch into an attack on the competitive spirit of those who are ... competing! I stand corrected.

Think about the word "competition", Groucho. You don't appear to have grasped it. (And that's not a dig, though it likely sounds like one, but a sincere observation.)

Now, I'm playing, so .. laters, dude.

4. Julho 2006, 19:22:50
Papa Zoom 
Assunto: Re:
playBunny: The Grouchy is not called for. I'm raising a legitimate question.

If what you say is the purpose, a team effort, a competition only, then yes, you are right. But if the purpose was to encourage others to make moves and earn points (encourage slow moves to make moves more frequently) then I have made an important point. It is unlikely under the current system that slow moves will see any advantage to moving any faster. Under the current system, the race is narrowed to those that choose to live online and play play play. If that's the point Fencer wants, then I stand corrected.

4. Julho 2006, 19:19:03
playBunny 
Why assume multi-nic? What about friends. You have those, Grouchy? People who will help you out in a copmpetition? Make a team effort of it? The player's win is the team's win? Ah, you probably don't know what I'm talking about... ;-P

4. Julho 2006, 19:18:29
Papa Zoom 
Assunto: Re:
furbster: IP addresses are often shared as I understand.

4. Julho 2006, 19:17:54
Papa Zoom 
Assunto: Re:So far as the system doesn't track down duplicate accounts, cheating is easy
King Reza: You're making my point for me. ;)

4. Julho 2006, 19:17:10
Papa Zoom 
Assunto: Re:
furbster: And if a multi-nic account is playing against another player....and the multi-nic wins.... I think restrictions for same opponent points will help.

4. Julho 2006, 19:17:08
furbster 
Assunto: Re:
King Reza: yeh but surely it can be found out some way by the IP address?

4. Julho 2006, 19:16:48
King Reza 
Assunto: Re:
Groucho:So far as the system doesn't track down duplicate accounts, cheating is easy.

4. Julho 2006, 19:15:50
King Reza 
Assunto: Re:
furbster:Which can happen easily and frequently!

4. Julho 2006, 19:15:39
Papa Zoom 
Assunto: Re:
playBunny: I think we both have a valid point. I am pointing out a legitimate downside to this. Perhaps a limit of points earned each day when playing against the same opponents.

4. Julho 2006, 19:14:27
furbster 
Assunto: Re:
Groucho: yes and everyone has the same chance to make their moves, so whats the problem, the problem with the baords is that some people found a loophole which others didnt knwo about, with making moves there is no loophole, the onyl way cheating can really be suggested is if there are two accounts by the same player moving against each other

4. Julho 2006, 19:13:09
playBunny 
play all day"

playing - that's the key word. Well done, man, now you're geting the picture. ;-)

4. Julho 2006, 19:11:46
Papa Zoom 
Assunto: Re:
furbster: making a move earns points right?

4. Julho 2006, 19:11:04
Papa Zoom 
Assunto: Re:
Stevie: Not only that, but two pawn accounts can partner up, play all day, and add up their points. Not bad unless the pawn account is a dup or something. As you can see from my stats, and the fact that I'm a black rook, any membership prizes won't matter. I just think that those who find the loopholes spoil the fun.

4. Julho 2006, 19:09:50
playBunny 
Begrudge me not. I'm playing to win. Every game. And I'm having a lot of fun as well. ;-)

4. Julho 2006, 19:09:07
furbster 
Utter rubbish, everyone has the same chance to play fast with another player, it takes loads of pateince and concentration to carry on playing.

4. Julho 2006, 19:08:46
redfrog 
Assunto: Re:
Groucho: i agree - the point is to track "action" not set up dummy games that you dont care about - just to make moves....

4. Julho 2006, 19:07:47
playBunny 
Aye, you're right. And only playing fast games is bad, too. Everybody should play chess and halma.

4. Julho 2006, 19:06:46
Stevie 
Assunto: Re:
Groucho: I agree :o(

4. Julho 2006, 19:05:32
Papa Zoom 
Assunto: Re:
playBunny: It seems to me to defeat the real purpose. It's artificial.

4. Julho 2006, 19:03:02
King Reza 
Assunto: Re:
playBunny:Absolutely nothing!

4. Julho 2006, 19:01:22
playBunny 
What's wrong with teamwork, alliances and partnerships?

4. Julho 2006, 18:21:20
gambler104 
Assunto: Re:
anastasia: It happened yesterday. A lot of people were complaining about it because there was a loophole so Fencer removed it.

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