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 BrainKing.com

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25. Janeiro 2011, 00:21:54
Mélusine 
Assunto: Re: I just had the same thing on another game, with another opponent
beach: Do you mean that now we must avoid playing with you ?

24. Janeiro 2011, 20:23:24
beach 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Artful Dodger: I just had the same thing on another game, with another opponent,

24. Janeiro 2011, 15:17:37
Bwild 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
rabbitoid:I'm still waiting for dominoes

24. Janeiro 2011, 13:30:48
rabbitoid 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Pedro Martínez: Ludo is the most exciting and intellectually demanding game on this site, no question. At least until Fencer introduces Tic Tac Toe, probably in BK version 14.3.

24. Janeiro 2011, 12:08:35
Pedro Martínez 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Modificado por Pedro Martínez (24. Janeiro 2011, 12:08:46)
Artful Dodger: As far as I know, the record is 48 consecutive passes. :)
Člověče, nezlob se (fretka vs. saeco)

24. Janeiro 2011, 11:14:50
Mélusine 
Assunto: Re: Don't mention that Auto-Pass thing either
MadMonkey: Sure !

24. Janeiro 2011, 11:13:42
Mélusine 
Assunto: Re: I recommend buying a lottery ticket, fast, before your luck runs out.
rabbitoid:

24. Janeiro 2011, 11:11:00
MadMonkey 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Artful Dodger: Look on the bright side, the game is not over yet

Still, you never know, your opponent needs a 5 (well, at the moment), it could happen to them

Don't mention that Auto-Pass thing either

24. Janeiro 2011, 06:49:30
Papa Zoom 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
rabbitoid:

24. Janeiro 2011, 06:29:57
rabbitoid 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Artful Dodger: The probability of not getting a 6 33 times in a row are (5/6)^33 , about 2.5/1000. Not bad. I recommend buying a lottery ticket, fast, before your luck runs out.

24. Janeiro 2011, 03:30:25
Papa Zoom 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Mélusine:

24. Janeiro 2011, 02:13:29
Mélusine 
Assunto: Re: 33 consecutive passes in Ludo. Needs an achievement :)
Artful Dodger: So that you had enough time to talk with her.

24. Janeiro 2011, 02:03:34
Papa Zoom 
Assunto: 33 consecutive passes in Ludo. Needs an achievement :)

23. Janeiro 2011, 20:24:07
Fencer 
Assunto: Re: Fencer
Snoopy: I'll check it.

23. Janeiro 2011, 20:08:17
Snoopy 
Assunto: Fencer
when the vacation day changed at the start of the year
ive just noticed that when a bishop buys a new bishop membership he gets all his vacation days back again
even thou he had already used 4 of them
i was just wondering if this is the norm now or is it an oversight on your part?

22. Janeiro 2011, 16:29:34
cd power 
Assunto: Old Ponds
When searching for ponds to sign up for, if you click on the Fellowships ponds, there are many ponds waiting to sign up that are 2 to 4 years old... wouldn't it be great if those were simply deleted from the site?

19. Janeiro 2011, 00:45:06
Gabriel Almeida 
Assunto: Re: brains
Marshmud: Yes, I remember. When Fencer first created Team Tournaments, they were prized with brains. I thought it was a great idea, and felt more addicted to BK, then. This is good, right? :)

19. Janeiro 2011, 00:41:03
Marshmud 
Assunto: Re: brains
Gabriel Almeida: There has been Team Tounaments with the winning team receiving brains for their win and also many fellowship team tounament that have brains for the winning team. However you must set up the tournament. Currently the brain system is inactive but I hope it soon will change.

18. Janeiro 2011, 19:46:02
Fahmin 
Assunto: hi
hi everybody

18. Janeiro 2011, 18:44:54
Gabriel Almeida 
Assunto: Re: brains

thisbeme: I'm in, too!


I've already suggested, and repeat it (sorry for that), brains could be a great prize for team tournaments, and I think it would be good for the site. Team competition is an important and still not very explored potentialitty of BK, if players could be motivated to great competition in those tournaments. How about it, Fencer? You give the brains, for now!


18. Janeiro 2011, 16:14:23
thisbeme 
Assunto: Re: brains
Pedro Martínez:
Awesome tourney thankyou!!

18. Janeiro 2011, 01:01:47
rod03801 
Assunto: Re: brains
Thom27: Yeah, it's a shame. The brain-entry tournaments are fun.

18. Janeiro 2011, 00:47:29
happyjuggler0 
Assunto: Re: brains
ScarletRose said: "if you want brains ya gotta go to school"

Scarlett, that's a no-brainer....

18. Janeiro 2011, 00:37:00
ScarletRose 
Assunto: Re: brains
Thom27:  Honey if you want brains ya gotta go to school! LOL j/k I couldn't pass this up!

18. Janeiro 2011, 00:24:15
Pedro Martínez 
Assunto: Re: brains
Thom27: I am offering 600 Brains to the winner of my tourney.

17. Janeiro 2011, 23:53:11
furbster 
It is a little strange especially since there are achievements about buying brains! Kinda impossible to achieve it though ;o)

17. Janeiro 2011, 22:36:36
cd power 
Assunto: Re: brains
Thom27: There are also "Prize Tournaments without an entry fee." This is how I won my first brains.

17. Janeiro 2011, 22:35:17
Thom27 
Assunto: Re: brains
So one can only gain brains by the Referral or Promotional program? The re is something about "20 brains for free", but I don't get how it wroks, it seems it doesn't work any more...

17. Janeiro 2011, 20:42:17
rod03801 
Assunto: Re: brains
Thom27: We also used to be able to purchase them, but that stopped a while ago. Fencer said he had other ideas for the "Brain" program, at some point.

17. Janeiro 2011, 20:40:12
lukulus 
Assunto: Re: brains

17. Janeiro 2011, 20:28:39
Thom27 
Assunto: brains
How can a player with 0 brains get some, to enter tournaments with entry fee?

15. Janeiro 2011, 16:45:22
pedestrian 
Assunto: Re:
rod03801: I'm pretty sure the site checks for timeouts every 10 minutes. That would be consistent with the time that these two games ended: 16:00:01 and 15:50:01 respectively. So to be sure to win on time in a fast-paced game when your opponent has overstepped the time, you would have to wait until the site's clock shows xx:x9:50 or something and then make your move. Not an ideal way to play fast-paced games, but then again, it's not the site's main focus.

15. Janeiro 2011, 16:30:48
rod03801 
Assunto: Re:
Atrotos: I took a quick look at your 2 games against that person.

Really, with the Fischer clock, you EACH have one hour of play. Your clock runs while the turn is on your page, and your opponent's clock runs when its on their turn. (Which you probably knew, except your post said "1 hour for the whole game")

The site checks for timeouts every few minutes (unless that has changed) so, perhaps he/she moved right before the site checked. I know I have seen plenty of games get to negative 5 minutes or more before timing out.

15. Janeiro 2011, 16:05:21
Atrotos 
is this site's time control for real???

i played a horde chess game with Fischer time control of 1 hour for the whole game zero increment and my opponent run out of time for about 40 moves in a row but he didn't lose.

when his time run out his clock shown 0 mins or -0 mins but this continued happening all the time and he never lost on time. he had time problems from the beginning and i adapted my play to play lower quality moves for gaining time and putting time pressure on him.

that didn't work since he can lose by time running out it seems. go figure.

i saw this site as a good chance to escape from all the chess i was playing with all these variants but its great flaw in time control disappointed me.

my opponent finally lost on time as it seems and see this moment i'm writing this.

15. Janeiro 2011, 00:59:36
El Cid 
Assunto: Re: The new vacation system
Modificado por El Cid (15. Janeiro 2011, 00:59:55)
Fencer: By the way, is it possible to "auto-remove" the auto-vacation feature if a user does not login for more than 30 days (I ask this because they are already marked in fellowships, so it is definitely possible to filter by last login date).
It is kind of annoying to have to wait 2 months for someone to timeout, just because the game timed out in january 1st or 2nd, and the user gained auto-vacation (wheter (s)he already had them or not). Besides if someone does not login because, for example, he had a surgery, or something like that, when (s)he returns to the site there are no more vacation left for the rest of the year...

14. Janeiro 2011, 23:26:33
Bernice 
Assunto: Re:
rod03801: ah ha....thanks...I dont read his news

14. Janeiro 2011, 23:23:31
rod03801 
Assunto: Re:
Bernice: This is part of what Fencer said on December 10th, about the new system:
http://brainking.com/en/News

All vacation will be automatic, which also means that the calendar would be removed from Settings page (it should disable all attempts of cheating by periodical setting/unsetting of scheduled vacation days, as we could see in the past). Users of all membership levels will be allowed to activate/deactivate automatic vacation anytime.

14. Janeiro 2011, 23:04:33
Bernice 
Im trying to set holidays, when I click on calendar all I get is weekends...has this all changed?

10. Janeiro 2011, 11:31:07
Fencer 
Assunto: Re: The new vacation system - 4 holidays in one week
coan.net: Yes, that sounds reasonable. It will be changed this way soon.

10. Janeiro 2011, 00:46:40
coan.net 
Assunto: Re: The new vacation system - 4 holidays in one week
okjb: I'm not sure all that has changed, but I think time when a game is due is still done when opponent completes their move, and adjusts for weekend days a player has choosen.

But lets say a person has Sat & Sun as weekend - and a game is set to time out on Friday - if the auto-vacation kicks in on Friday, then when Sat & Sun comes along - it will still add hours, but without using weekend days.

I would guess the correct way for the system to handle that would be to when the weekend comes along, only add hours to those games that are to time out (not all games since the rest should have already been adjusted for the weekend) - then when the weekend is over and if vacations are still being used, then adjust all games and not just the times out games.

9. Janeiro 2011, 23:59:19
okjb 
Assunto: The new vacation system - 4 holidays in one week
According to new vacation system if a player has a timeout in some game then 1 hour is added to all his games and this player loses 1 vacation hour. However, if this situation takes place in his holidays (usually Saturday and Sunday) then this player doesn't lose a vacation hour but 1 hour is added to all his games too. But usually days for vacations are already added to his thinking time just after his opponent's move. So, if the thinking time at least in one game is finished during player's holidays then he receives additional time up to 2 days. Thus, he has in all long time games 4 holidays instead of 2.

Usually the thinking time is not finishing during holidays. But it could finish in some game, for example, at 23:30 at Friday. The player does not make a move in this game and pays 1 vacation hour but he receives 2 additional days in ALL games. After it the finishing time in some other his games can be shifted to next holidays and so on. Thus, paying only 1 vacation hour a player can organize 4 holidays for himself instead of 2 for many months ahead.

I have found that some players had recognized it and started to use this situation already. This is important , for example, in high level pente tournaments where it is helpful to wait for moves of other players in other games before to make own move. So, Fencer must wait new proclamations from pente players.

1. Janeiro 2011, 11:36:42
rabbitoid 
Assunto: Re:
Modificado por rabbitoid (1. Janeiro 2011, 11:38:02)
alexlee: Round? Now that's a LOL. I'm happy when he finishes a point. With 21 as goal...
I'll have to remember to bequeath my password to my youngest grandchild :)

1. Janeiro 2011, 11:20:54
alexlee 
Assunto: Re:
rabbitoid:
But that still means round 2 would not start this year either!

1. Janeiro 2011, 09:12:26
rabbitoid 
Modificado por rabbitoid (1. Janeiro 2011, 09:22:18)
Good
That means that HE will have to play at least 52 moves this year. Not ideal, but certainly an improvement!

1. Janeiro 2011, 09:08:49
Fencer 
Assunto: Re: vacation hours
rabbitoid: That's it.

1. Janeiro 2011, 09:02:48
rabbitoid 
Assunto: Re: vacation hours
Fencer: So "I don't want to use automatic vacation" equals "I prefer to time out as soon as I overstep in a game".

1. Janeiro 2011, 08:57:15
Fencer 
Assunto: Re: vacation hours
rabbitoid: Exactly what is says. It is possible to turn it off on Settings / Calendar page (and since there is no calendar any more, the option will be moved to Settings / General soon).

1. Janeiro 2011, 08:50:56
rabbitoid 
Assunto: Re: vacation hours
Fencer: question: what does "using the automatic vacation" still mean?

1. Janeiro 2011, 07:58:48
Fencer 
Assunto: Re: vacation hours
El Cid: Example: mxyloreda

1. Janeiro 2011, 02:04:56
happyjuggler0 
Assunto: Re: vacation hours
El Cid: Well, they both got an extra hour on their time for all their games (not counting games with red dots I presume). They also weren't penalized an hour on the profile, which I am guessing is because of their weekend days being as you said.

It is a bit unintuitive how weekend days are accounted for though....

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