Utilizador: Password:
Registo de novo utilizador
Moderador: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


Mensagens por página:
Lista de Fóruns
Não pode escrever mensagens neste fórum. O nível mínimo de inscrição para o fazer neste fórum é Nível Cavaleiro.
Modo de acesso: Qualquer um pode escrever
Procurar nas mensagens:  

<< <   337 338 339 340 341 342 343 344 345 346   > >>
17. Abril 2006, 20:55:23
richardhunt 
Assunto: Forced Moves
Is there a setting that makes forced moves (ie in draughts) automatically?

If not, is this a feature others think would be useful?

17. Abril 2006, 20:00:41
"GERRY" 
Assunto: Re: matches
TerryS: between 2 good players it is

17. Abril 2006, 17:46:58
TerryS 
Assunto: Re: matches
mook53lhd: Fortunately, backgammon is far more than luck of the dice!

17. Abril 2006, 12:39:53
mook53lhd 
Assunto: Re: matches
gambler104: maybe instead of ratings .we should just have a record such as 12-2 or 45-16 . just a thought. i enjoy playing games with certain people.their ratings happen to be less than mine. if i win i pick up a few points if i lose i`m buried. especially in baggamon which is mainly the luck of the dice. mook

16. Abril 2006, 19:08:08
gambler104 
Assunto: Re: matches
Walter Montego: I basically agree with you in that regard. I was just pointing out why I thought the system had some advantages for games with luck. But two different rating systems would work fine. And in games such as Chess, I agree that each match should count.

16. Abril 2006, 17:33:08
Walter Montego 
Assunto: Re: matches
gambler104: Why not have different ratings systems for different classes of games? playBunny posted extensively about different ratings systems for Backgammon and the length of matches. For Chess and games related to Chess, the current system should rate each game idividually regardless of the match type.

16. Abril 2006, 16:34:10
gambler104 
Assunto: matches
one of the reasons I like matches is for games like hyper backgammon. Although this rule may not make sense in chess, matches help players protect ratings in games such as hyper backgammon that involve a lot of luck.

16. Abril 2006, 02:24:45
mook53lhd 
Assunto: matches
users shouldn`t play matches. i won 5 games & got credit for 1 .it doesn`t pay .i don`t know how it should be changed .but it should. each win should count for something. maybe the 1st win ,a 1/5 of the total gain for match. but on the other hand if you win 5-4 should your opp. get 4 wins when he or she lost the match?????? an enigma mook

16. Abril 2006, 01:39:03
"GERRY" 
Assunto: Re:
kleineme: Right On:)

16. Abril 2006, 01:00:07
Czuch 
Assunto: Re:
kleineme: Amen!

16. Abril 2006, 00:51:43
kleineme 
Assunto: Re:
Modificado por kleineme (16. Abril 2006, 00:53:40)
Fencer: I still have problems to see the sense behind this regulation. It may be useful in games where luck is more relevant, but for chesslike games it's at least unusual. Who would have said that Fischer beat Taimanov, Larsen, Petrosian and Spassky 1:0 each, and would it have been fair to rate it this way instead of his actual 6:0, 6:0, 6,5:2,5 and 12,5:8,5?

In my eyes there are two major reasons against the current handling of matches:

1) The new rating doesn't reflect the performances of the players properly. ELO-calculation is based on the difference between the expected score (determined by the ELO-difference between the two players) and the actual score of the game(s). So if I win my match by 4:0 against a an even-rated opponent, my score is two points above my expectation, but if it's rated as one game it's only 0,5 above the expectation. If my opponents rating and my own would be 2100 each, then according to http://www.kosteniuk.com/EloCalc/uscf.php my rating would go up by 31 in case of a 4:0 and only 8 in case of a 1:0.

2) The game statistics of players who mostly play matches hardly have any significance. If a player has won two matches by 10:9, he still appears to be unbeaten, although he already has lost 18 games, and he appears to have played only two games yet, although he would have obtained an established rating if he had played 38 single games instead of two matches. Maybe this problem could be solved by a separate match statistics page?

15. Abril 2006, 07:48:05
Fencer 
Assunto: Re:
rednaz23: It is like a one game.

15. Abril 2006, 07:46:03
rednaz23 
When scoring a match (say a first to 5 match), does it effect your BKR like a one game? Or does each game within the match effect your BKR?

12. Abril 2006, 22:48:21
Ewe 
Assunto: Re: Friends List
Niki: I can't believe anyone would want to put you on their blocked users list!

12. Abril 2006, 21:49:53
Pedro Martínez 
Assunto: Re: Friends List
Niki: That works fine, but check if you can put them back.

12. Abril 2006, 21:21:19
Niki 
Assunto: Re: Friends List
Czuch Chuckers: thanks for your replies, but maybe the bug is fixed ?? I had someone on my friends list who I know put me on their blocked users list, and they are no longer visible on my friends list.

12. Abril 2006, 14:06:02
Czuch 
Assunto: Re: Friends List
Niki: You also can have someone one your friends and enemies list at the same time! "Keep your friends close, keep your enemies closer!"

12. Abril 2006, 04:46:59
Betty04 
Assunto: Re: Friends List
Pedro Martínez: oops sorry

11. Abril 2006, 23:53:41
Fwiffo 
"Love your enemy"?

11. Abril 2006, 23:06:20
Pedro Martínez 
Assunto: Re: Friends List
boop2004: I'm afraid it doesn't. This bug is already reported in the BugTracker. You CAN add a user who has you on her/his enemy list to you Friends.

11. Abril 2006, 22:51:15
Betty04 
Assunto: Re: Friends List
Niki: Yes, they put your name on their Blocked Users List. That removes them.

11. Abril 2006, 22:30:11
Niki 
Assunto: Friends List
Modificado por Niki (11. Abril 2006, 22:30:41)
How can someone remove themselves from your 'friends' list ? By putting you on their 'blocked users' ?

10. Abril 2006, 04:52:45
mook53lhd 
Assunto: Re: WebTV users.
rod03801: yes everything seems ok.thank you i do have 100mbps bb. that helps i guess. happy holidays all mook

9. Abril 2006, 16:43:34
Fencer 
Assunto: Re:
Jason: It seems to be a bug.

9. Abril 2006, 16:22:17
Jason 
yes you are right you can see the last action , if you add them to your friends list ;) even when cloaked .

9. Abril 2006, 16:17:39
rod03801 
OH, I don't know if that is true if you are in "cloak mode"

9. Abril 2006, 16:16:32
rod03801 
Of course if you then add that person to your "Friends" list, you will see their last action there.

9. Abril 2006, 16:08:33
Jason 
Thanks ;)

9. Abril 2006, 16:07:18
coan.net 
Assunto: Re: how come
Jason: If they have you on their enemy list, it will not have the last action anymore.

9. Abril 2006, 16:05:42
Jason 
Assunto: how come
some people have the "Last action" missing on thier profiles and some still have it ?

7. Abril 2006, 20:35:45
rod03801 
Assunto: Re: WebTV users.
mook53lhd: Well, if all your pages are loading at the speed you are used to, you are fine. Paying WebTV members then were the only ones affected by the changes Fencer implemented a couple days ago. All the javascript stuff was making most pages load extremely slowly, so I was letting people know that if that was the case, they should go shut that new stuff off.
If the javascript doesn't affect pawns, then you should be fine.

7. Abril 2006, 20:03:20
mook53lhd 
Assunto: Re: WebTV users.
rod03801: javascript is only for paying members only.so what am i missing.?? M

7. Abril 2006, 20:00:04
mook53lhd 
Assunto: Re: WebTV users.
rod03801: thanks very much .its hard to follow these threads.are the #`s code. mook

7. Abril 2006, 15:36:31
coan.net 
Assunto: Re: resigning a game....
kleineme: I was told at one time that a final round with 2 people, the resign of game with no moves also count against BKR's - since this was a single elimination tournament, maybe that had something to do with it?

7. Abril 2006, 12:27:00
kleineme 
Assunto: Re: resigning a game....
Fencer: yes, I'm sure :) At least the message 4462156 said so:

[quote]
Du bist der Sieger!

kleineme: Alte BKR. = 2150, Neuer BKR = 2152 (+2)
Salkkuman: Alte BKR. = 1835, Neuer BKR = 1827 (-8)

Spielart: Chinesisches Schach
Turnier: Cup with 4 people- everything is on list
[/quote]

And, yes, it was a 1-win-match.

7. Abril 2006, 12:05:36
Fencer 
Assunto: Re: resigning a game....
kleineme: Are you sure it was?
It might be a small bug with multi-game matches.

7. Abril 2006, 12:00:20
kleineme 
Assunto: Re: resigning a game....
Fencer: then why has this game been rated: GameID 1491644 ?

7. Abril 2006, 09:58:45
Fencer 
Assunto: Re: resigning a game....
rednaz23: No.

7. Abril 2006, 09:56:02
rednaz23 
Assunto: resigning a game....
If a person resigns a game after the first move, does that game count against their BKR?

7. Abril 2006, 07:50:05
Bernice 
Assunto: Re:
Baked Alaskan: must be just this side then :(

very very slow....thanks anyway :)

7. Abril 2006, 07:40:56
Baked Alaskan 
Assunto: Re:
BerniceC:

Zoom Zoom

7. Abril 2006, 07:35:00
Papa Zoom 
Assunto: Re:
BerniceC: it's lickity split for me ;)

7. Abril 2006, 07:33:39
Bernice 
is ti just me, or has the loading of the pages become exceedingly slow :(
Takes forever to load/reload

7. Abril 2006, 01:19:18
rod03801 
Assunto: Re: WebTV users.
mook53lhd: No, I'm talking about the Settings link here on Brainking. Click on "Settings", then the "javascript" tab that is in the row of different settings you can adjust. NOT WebTV settings..

7. Abril 2006, 00:49:22
mook53lhd 
Assunto: Re: WebTV users.
rod03801: i have an msntv2 there is no such thing as a javascript seting .it is always enabled.we have it thats it. i have n trouble playing my games or anything else. what are these 4*4 or ctrl5 8* you know all those crazy numbers .the only smiley i can make is :) or (: mook53lhd

6. Abril 2006, 23:37:10
WhisperzQ 
Assunto: Re: JavaScript and copy'n'paste
Modificado por WhisperzQ (6. Abril 2006, 23:37:45)
Fencer: CCP is fine with the keyboard but the one which can't (so far as I know) be replicated with keys is to copy a shortcut, particularly useful with the "link" feature.

I noticed that the default for this new feature had a number of "commands" included which must then call up other key sequences, is it possible to have a list of all these, or are the ones in the defulat the only ones.

Also, not sure if this possible, but could the windows right click button be made a submenu if the right button javaa script is enabled?

6. Abril 2006, 19:38:16
Chimera 
Assunto: Re: JavaScript features
Fencer: ctrl-f5 did the trick. It not only restored the smileys but just out of curiosiety I turned the new feature back on and it's working for me also thank you

6. Abril 2006, 13:53:55
toedder 
Assunto: Re: JavaScript and copy'n'paste
Fencer: In Opera several things don't work. The smileys in the smiley window are all displayed in a row not like a table. That's why I don't use it (Opera) on brainking. BUT in Opera it only needs 4 hits on TAB to activate the Move Button - close to a shortcut ;)

6. Abril 2006, 10:53:47
Expired 
Assunto: Re: JavaScript and copy'n'paste
Baked Alaskan: Haha, what a nice ID you've got! Baked Alaskan

6. Abril 2006, 10:46:29
Fencer 
Assunto: Re: JavaScript and copy'n'paste
Baked Alaskan: Cool.
But it doesn't work with Opera, I've just tried it.

<< <   337 338 339 340 341 342 343 344 345 346   > >>
Data e hora
Amigos online
Fóruns favoritos
Clubes
Dica do dia
Copyright © 2002 - 2025 Filip Rachunek, todos os direitos reservados.
Voltar para o topo