Utilizador: Password:
Registo de novo utilizador
Moderador: Fencer 
 Stairs

Discuss about the BrainKing Stairs.

  • Stairs Rules
  • To find out what stairs you can currently challenge someone in, first go to the Main Stairs Page, then click on "Show your stairs only" link. The ones in BOLD are ones you can make a challenge in.
    .


    Mensagens por página:
    Lista de Fóruns
    Não pode escrever mensagens neste fórum. O nível mínimo de inscrição para o fazer neste fórum é Nível Cavaleiro.
    Modo de acesso: Qualquer um pode escrever
    Procurar nas mensagens:  

    << <   1 2 3 4 5 6 7 8   > >>
    14. Março 2007, 23:07:22
    srnity 
    Assunto: Re: Backgammon Stairs and autopass
    Andersp: You mean before my first move? Can you switch it back off after you put it on - in the middle of a game, for instance?

    14. Março 2007, 23:02:59
    Andersp 
    Assunto: Re: Backgammon Stairs and autopass
    srnity: But remember to ask your opponent for permission to use it 

    14. Março 2007, 23:01:43
    Fencer 
    Assunto: Re: Backgammon Stairs and autopass
    srnity: All of them.
    Settings / Game Filter.

    14. Março 2007, 23:00:44
    srnity 
    Assunto: Re: Backgammon Stairs and autopass
    Fencer: Good to know - for ALL Stairs, then, even "dotted" ones? May I ask where do I go to get info to sign up for autopass?

    14. Março 2007, 22:58:04
    Andersp 
    Assunto: Re: Backgammon Stairs and autopass
    Fencer: thanks :)

    14. Março 2007, 22:57:15
    Fencer 
    Assunto: Re: Backgammon Stairs and autopass
    Andersp: Yes. If both players have the autopass set on their Settings page, the game will be played with it.

    14. Março 2007, 22:33:52
    Andersp 
    Assunto: Re: Backgammon Stairs and autopass
    Fencer: Did you make any decisions yet?

    1. Março 2007, 21:31:34
    coan.net 
    Assunto: Re: Backgammon Stairs and autopass
    Luke Skywalker: Why not use auto-pass for fisher-timed games?

    I mean I guess I always try to play for win/loss, and not timeout of my opponent - so if an auto-pass can help keep a game going even if it's fisher-timed game, I can only see that as a disadvantage to those who try to wait until their opponent is off-line to play their move in the hopes to get them to time out.... which I guess is one way of doing things but what is the point of playing games if you are not going to let your opponent move? OK, sorry... i'm getting off on a tangent.... I try to not even play fisher-timed games anyway...

    1. Março 2007, 21:01:45
    Luke Skywalker 
    Assunto: Re: Backgammon Stairs and autopass
    Fencer: actually, no. You can as well go to sleep and relax, leaving the game sitting when it's your turn ..

    except - I agree with you for fisher-time games. Also hexkid's automover doesn't move in those games.

    1. Março 2007, 20:52:57
    Fencer 
    Assunto: Re: Backgammon Stairs and autopass
    BIG BAD WOLF: Wrong. I won't be happy because the autopass would force me to make a move again instead of going to sleep and relax for several hours before you log in to make the pass move manually.

    1. Março 2007, 15:40:18
    coan.net 
    Assunto: Re: Backgammon Stairs and autopass
    Luke Skywalker: I was about to write almost the exact same thing on this discussion on Feature Request, but decided to read the other boards before replying - and you said almost exactly what I was thinking also.

    For example - I like to use AutoPass, and Fencer does not - we have a game together - if Fencer makes a move, and goes to me - let the system autopass it (if it can) and give it back to Fencer to make a move. In this way, Fencer is happy that he does not have to use autopass, and I'm happy because I can use autopass.

    Anyway, the exact 3 things you listed is exactly what I would love to see also. Even though I don't like the idea of an opponent being able to just write " . " as a message to mess me up since you know there will be a few users who just like to cause problems who would do that.... but that can be a suggestion later down the road - to autopass even if there is a new message (with the reply of "Opponenet autopassed without reading last message" sent back) - but again, that suggestion can wait for now.

    1. Março 2007, 12:15:37
    Fencer 
    Assunto: Re: Backgammon Stairs and autopass
    Luke Skywalker: Very well.

    1. Março 2007, 11:44:20
    AbigailII 
    Assunto: Re: Backgammon Stairs and autopass
    Luke Skywalker: Yeah, I agree with Luke here. I had always imagined autopass as a player attribute and not an attribute of a game. After all, how could a player object against his opponent using autopass? From a player's point of view there's no difference between a pass made automatically, or a pass made by a quick player.

    1. Março 2007, 09:20:08
    Luke Skywalker 
    Assunto: Re: Backgammon Stairs and autopass
    Fencer: why so complicated?

    Instead of an option in the invitation, which makes it difficult for stairs, tournaments, and impossible to change for running games, I suggest:

    • An option in the settings for each player: use autopass (yes/no)
    • In a game show whether the opponent uses autopass
    • A player can prohibit an opponent's autopass by sending a game message (as already implemented)
      </ul>

    1. Março 2007, 09:12:01
    Fencer 
    Assunto: Backgammon Stairs and autopass
    As you might have noticed, we have recently introduced the auto pass feature for backgammon games. When a player accepts a game invitation, he can choose if he agrees to play with auto pass or not.
    However, this system doesn't work with Stairs because there are no invitations to accept/reject. There are two possible solutions of the problem:
    • All Stairs games will be played with auto pass by default. Who joins Stairs, must accept this rule.
    • Players will be able to specify whether they want to play Stairs games with the auto pass or not. Then, when a new Stairs game is created, it will use the auto pass feature only if both players have this option set to "accept".

    Comments?

    21. Fevereiro 2007, 15:46:44
    coan.net 
    Assunto: Re: Say no to an invite?
    ~Tommes Pommes~: If someone challenges you (which you can only be challenged by 1 person at a time), the game will automatically start - so no, there is no way to decline a stair game.

    21. Fevereiro 2007, 15:33:30
    ~Tommes Pommes~ 
    Assunto: Say no to an invite?
    Hello, if someone invites me to a stair-game - can I say No to the invite or must I accept it?

    18. Fevereiro 2007, 21:55:28
    ~Tommes Pommes~ 
    Assunto: Re: Opponents
    BIG BAD WOLF: I was in a stair but went out of it when I see. that I can't challenge every player.
    But I think the answer before yours is a good help: "...challange anyone in your step that isn't currently involved in a stairs match..."
    But thanks for your help!

    18. Fevereiro 2007, 20:58:55
    coan.net 
    Assunto: Re: Opponents
    Tommes_Pommes: I'm looking at your profile, and don't see you involved in any stairs. Are you currently retired or something?

    18. Fevereiro 2007, 20:48:05
    jessica 
    you should be able to challange anyone in your step that isn't currently involved in a stairs match or resigning from the stairs.

    18. Fevereiro 2007, 20:45:46
    ~Tommes Pommes~ 
    Assunto: Opponents
    Why can't I choose any player from my step?

    18. Janeiro 2007, 20:28:46
    Fencer 
    Assunto: Re: More choice..
    whirlybabe: I don't want to create more public stairs but there is a possibility to make any kind of stairs in fellowships.

    18. Janeiro 2007, 18:24:16
    whirlybabe 
    Assunto: More choice..
    Could there be 3-wins stairs, please?

    12. Janeiro 2007, 18:36:23
    Andersp 
    Assunto: Re:
    alanback: My "crime" was that i said something about Fencer's autopasspromise..i deleted that post

    12. Janeiro 2007, 18:34:06
    alanback 
    Assunto: Re:
    Fencer: What's off topic about "Yup"?

    12. Janeiro 2007, 17:34:17
    Andersp 
    Assunto: Re:
    Modificado por Andersp (12. Janeiro 2007, 17:50:13)
    Fencer: sorry, this board should of course be as much on topic as BrainKing.com is

    12. Janeiro 2007, 17:16:28
    Fencer 
    Assunto: Re:
    Andersp: No off topic please. This board is about Stairs.

    12. Janeiro 2007, 16:41:30
    Fencer 
    Assunto: Re:
    Andersp: I mean, tomorrow it will be 14 days.

    12. Janeiro 2007, 16:40:59
    Andersp 
    Assunto: Re:
    Fencer: yup

    12. Janeiro 2007, 16:40:12
    Fencer 
    Assunto: Re:
    Andersp: 14 days.

    12. Janeiro 2007, 16:39:12
    Andersp 
    Assunto: Re:
    Czuch Czuckers: I just checked...our last game was finished dec 30..so i guess it should be ok tomorrow

    12. Janeiro 2007, 16:22:57
    Czuch 
    How come in these stairs Very Fast Fischer's Stairs Andersp cannot invite me to a game?

    27. Novembro 2006, 11:03:34
    aaru 
    Thanks Picasso1012

    27. Novembro 2006, 08:51:54
    aaru 

    23. Novembro 2006, 16:06:10
    Adaptable Ali 
    Assunto: Re:
    aaru: nooooooo dont display our game, i will get laughed at LOL

    23. Novembro 2006, 15:19:28
    aaru 
    Fast Stairs
    Small Pente
    Pente (xmas is soon vs. aaru)
    ;)
    thx

    23. Novembro 2006, 14:43:17
    Adaptable Ali 
    Assunto: Re:
    aaru: I've signed up, but haveny a clue how to play it lol

    23. Novembro 2006, 09:16:09
    aaru 

    14. Novembro 2006, 09:08:53
    Adaptable Ali 
    Assunto: Re:
    WellyWales: Excuse me, i wasnt and havent gone running to Fencer, i was merely asking how it could be done.

    13. Novembro 2006, 12:10:00
    WellyWales 
    Assunto: Re:
    Modificado por WellyWales (13. Novembro 2006, 12:14:42)
    xmas is soon: Do you mean me? I will remove myself, no need to run to Fencer...I am sorry about that, you can be on top now

    13. Novembro 2006, 10:37:25
    Adaptable Ali 
    Assunto: Re:
    Vikings: OK i will pm Fencer. The ex-player cant remove himself becasue hhe isnt in the feloowship anymore. Thanks for your advice anyway

    13. Novembro 2006, 00:34:36
    Vikings 
    scratch that, I didn't read it right, the only 2 ways I know to remove them from the stair would be to 1. pm them and ask them to remove themselves. or 2. ask fencer

    13. Novembro 2006, 00:29:58
    Vikings 
    Assunto: Re:
    xmas is soon: on the main page of the fellowship, right under the player list there is a box for removal of members

    13. Novembro 2006, 00:23:41
    Adaptable Ali 
    I have somebody on a top stair, who is no longer in my fellowship, how can i remove them?

    12. Novembro 2006, 19:35:38
    Vikings 
    Assunto: Re: Sweeping up the leaves...
    playBunny: thats good

    12. Novembro 2006, 18:26:28
    srnity 
    Assunto: Re: Sweeping up the leaves...
    playBunny: I second that one

    12. Novembro 2006, 17:10:59
    playBunny 
    Assunto: Sweeping up the leaves...
    pauloaguia: Simplest rule of all. Timeout on the bottom step and you're off the Stairs.

    11. Novembro 2006, 17:33:27
    rod03801 
    Assunto: Re:
    pauloaguia: I was talking about how people are saying things about being informed when there are challenges available, without having to go to that list and check.

    11. Novembro 2006, 16:45:07
    pauloaguia 
    Assunto: Re:
    rod03801: There's a link on the Stairs page that displays only the Stairs you're in. If you can make a challenge in any one of them, that Stair is displayed differently...
    Or are you talking about fellowships? I wouldn't know how those are displayed, then... :/

    11. Novembro 2006, 16:41:53
    rod03801 
    Assunto: Re:
    MadMonkey: I suggested a year ago or so, having a red number in parentheses next to the Stairs link, that would be clickable. This number would be the number of stairs you are in where you can make a challenge. When clicking on it, it would take you to your personal list of stairs. (The same page you get when clicking "Show me my Stairs Only"), where you would see those you can make a challenge in, in bold.
    Obviously, there will be occasions (relatively rare, I imagine) that you click on this number, and there may no longer be a challenge available. I guess that depends on how often that red number can be updated. I imagine pretty quickly, since the other red numbers are updated instantly.

    << <   1 2 3 4 5 6 7 8   > >>
  • Data e hora
    Amigos online
    Fóruns favoritos
    Clubes
    Dica do dia
    Copyright © 2002 - 2024 Filip Rachunek, todos os direitos reservados.
    Voltar para o topo