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<< <   85 86 87 88 89 90 91 92 93 94   > >>
20. Julho 2007, 23:33:12
alanback 
Assunto: Re: TTT rules
AlliumCepa:  Well, not really, as a person wishing to resign could simply allow his match to time out.  The current situation actually involves timeouts (presumably unintentional) and not resignations.  See the link below (player #10)

Unrated Triple Gammon

21. Julho 2007, 13:44:37
lovelysharon 
look it guys .. I'm sorry I timed out.. it wasn't intentional... I just got busy with other aspects of life.... I was shocked when I finally logged on and found out i timed out in that many games... I don't use the auto vacation day function in order to use them when i really need them...

21. Julho 2007, 15:11:32
playBunny 
Assunto: Re: TTT rules
Ivaylo: lovelysharon's unfortunate timeouts have awarded several players with a backgammon. That 5 points is a considerable advantage to the subset of players who got it. In contrast, just_for_fun timed out in all his matches and everyone got 5 points - but no advantage.

General note: The fact that I and Alan are the only ones lost to lovelysharon is immaterial. (well done, Sharon, dammit! ) This isn't a personal complaint but a concern for the format. If could affect a prize tourney and that won't do any good.

21. Julho 2007, 15:14:09
playBunny 
Assunto: Re: TTT rules
lovelysharon: No worries, me lovely. These things happen and it's not a question of blaming. And certainly I'd cut off my paws before even considering that you'd do something like this deliberately.

But it is a problem with the format that it's vulnerable to upsets of this nature. Your busyness has brought the matter to light, that's all. It's going to be a concern in future Triple until it's addressed.

And it's a definite problem. In a TTT or Triple, coming second, third, etc, does mean something (for all but the most competitive of players). Resignations and timeouts can thus change the outcome for many of the players in the tourney, not just who wins.

21. Julho 2007, 18:00:19
Pason69 
Assunto: Re: TTT rules
playBunny:
People who time out against only some players is a problem in TTT. However, it's also a problem in all other games, even though the "award" for winning a game is less (ie always the same). So, shouldn't the discussion be more golbal, since the problem affects every game.

I think it's impossible to solve to everyones satisfaction. Only way would be to make one timeout spread and let the player lose all his/her games, and that's a bad, but maybe fair, solution.

I play to win, but most important is still the challenges and all the things I learn. I will keep playing TTT and other games, and enjoy it. Sometimes I will get "lucky" and get an easy win, sometimes unlucky and my "worst" competitor will. Both ways, I'll have a great time! Stop woory, be happy!

22. Julho 2007, 05:27:27
Thad 
Assunto: Re: TTT rules
Pason69: One thing that would hlep is to allow timed-out games to be restarted. Of course the opponent would have to agree to it. Other sites work similarly.

Another thing that might hlep is to use the Fischer clock.

22. Julho 2007, 13:15:22
lovelysharon 
Assunto: Re: TTT rules
Thad: Fischer clock is more apt to cause more time outs... that is the reason I no longer join those tournaments..

22. Julho 2007, 16:20:05
playBunny 
Assunto: Re: TTT rules
Pason69: shouldn't the discussion be more golbal, since the [timeout/resign] problem affects every game.

It's much more of a problem in a Triple than in ordinary round-robins because of the special scoring. In a standard round-robin a timeout in a match is a single match. That's not good but a single resignation or timeout in a Triple tourney is worth 5 ordinary matches. If you had experience of the real thing (ie. TTTs) then you'd know that that's major.

Only way would be to make one timeout spread and let the player lose all his/her games

.. which is what nabla said: "he or she automatically forfeits all games with maximal scores, even the already finished ones" .. which is what I posted in the first place as the official rule: "the TTT rules remove a player who ... they and all their games are no longer part of the tournament (whether that's total removal or just not contributing to the scoring)", except that the scored outcome is zero rather than maximum. But the player does get to play the remaining matches. They are not forfeited, only the score.

Stop woory, be happy!

Lol. There's no need for you to worry about my happiness. I play TTTs at DailyGammon and they work well for the "just for fun" players and also the "competitive for fun" players. I'll continue to enjoy those. My aim here was to report the problem and explain it in sufficient detail that people can begin to understand it. That's done as far as I'm concerned.

22. Julho 2007, 20:25:57
Thad 
Assunto: Re: TTT rules
lovelysharon: Depends on the settings. If it were set for something like 7/0/30, you'd have up to two months to complete the game. Make it longer by adding to the bonus.

23. Julho 2007, 09:57:11
Hrqls 
Assunto: Timeouts in triple gammon
Fencer: would it be possible to change triple gammon tournaments so that if a person times out that all his/her games in that tournament wont count for the tournament outcome ? (for example by setting all the scores of his/her games in that tournament to n/a ?)

would it be possible to also disable the resign button in triple gammon tournaments ? ;)

23. Julho 2007, 10:14:36
Thad 
Assunto: Re: Timeouts in triple gammon
Hrqls: If you do all that, you should get rid of the 'Offer Draw' button too.

Of course I think that should be removed from all backgammon games (and some other games too).

1. Agosto 2007, 11:28:47
Thad 
Assunto: explanation of this move?
Can anyone explain why I only got the move of one die here:
Backgammon (Thad vs. kie19)

1. Agosto 2007, 13:30:41
nabla 
Assunto: Re: explanation of this move?
Thad: "Unknown bug" is the best explanation I could think of.

1. Agosto 2007, 21:07:15
alanback 
Assunto: Re: explanation of this move?
Thad: That's definitely bizarre.

19. Agosto 2007, 05:02:31
Binabik 
Modificado por Binabik (19. Agosto 2007, 05:03:25)

22. Agosto 2007, 17:12:59
Andersp 
Assunto: Cheat?

Can anyone tell me how i have cheated in this game?  My opponent calls me cheater


Backgammon (Smaus vs. Andersp)


22. Agosto 2007, 17:29:04
coan.net 
Assunto: Re: Cheat?
Andersp: You were probable playing better then they were, so for some - they consider that cheating.... but kind of looks like you resigned the game after that point - so apparently by calling you a cheater, it got him the game win.

... That is one strategy to win that some take - get into your opponents head.

22. Agosto 2007, 17:32:11
Andersp 
Assunto: Re: Cheat?
Modificado por Andersp (22. Agosto 2007, 17:32:54)
coan.net: I won the first part/game...then i resigned the rest, dont play players who call me cheater and nazi...ive sent the game to Fencer

22. Agosto 2007, 18:35:01
Andersp 
Assunto: Re: Cheat?

Marfitalu:  Well...even if coan often speaks for Fencer i prefer to wait for Fencers answer :)


Noone deserves to be called cheater or nazi, there are enough people here without those bad losers.


22. Agosto 2007, 18:51:36
coan.net 
Assunto: Re: Cheat?
Andersp: I don't say I speak to Fencer often - but what I see is someone who talked his way into a win by getting you to resign. Did they cross the line? Well I'll let Fencer decide that - but if some people know they can get an easy win by just pushing a few buttons, they will.

Again, not saying that is the right thing to do - but if someone does that to me, I just simply put them on ignore and continue to play my game in piece.

22. Agosto 2007, 18:58:04
Andersp 
Assunto: Re: Cheat?

coan.net: Well...i guess BKR is more important to you than it is to me then  LOL


 


22. Agosto 2007, 19:08:46
coan.net 
Assunto: Re: Cheat?
Andersp: No, BKR is not that important to me - but I would not let someone talk me into giving them a free win.

22. Agosto 2007, 19:14:22
Andersp 
Assunto: Re: Cheat?

coan.net:  Lets hope that Fencer uses "your sign" then noone needs to read "cheater" and "nazi" again.


Luckily i hadnt my daughter on my lap this time, its not so fun/easy to explain what those words mean.


22. Agosto 2007, 19:24:35
coan.net 
Assunto: Re: Cheat?
Andersp: Well I don't disagree with you - tougher stance on private chat would be nice, but that is not my call - so only thing I can do is give advise on what I would do - and the "Blocked users" lists will block everything that user will say to you again... if you choose to use it.

23. Agosto 2007, 00:50:00
Vikings 
Assunto: Re: Cheat?
Andersp: maybe he felt cheated because of the way that stairs games can start without accepting the challenge before the timer starts since he timed out on the first one. just a thought

23. Agosto 2007, 01:08:33
Andersp 
Assunto: Re: Cheat?
Vikings: I didnt challenge him, he challenged me

23. Agosto 2007, 01:42:34
Vikings 
Assunto: Re: Cheat?
Andersp: well then it's obvious,.... you accepted!

23. Agosto 2007, 01:49:17
Andersp 
Assunto: Re: Cheat?
Vikings: I always accept a challenge...especially from 2250 players and higher LOL

23. Agosto 2007, 01:50:08
playBunny 
Assunto: Re: Cheat?
Andersp: You rolled 1-1, 5-5, 5-5 and 2-2 in a row and later 1-1 and 3-3. Anyone who knows the "Law" of Averages knows that to have such doubles can only mean that you're cheating. Either you're doing better sacrifices to the Dice Gods (which is unfair) or you've got Fencer in your pocket or you've got a hacker to make BrainKing roll whatever you like.

Oh hang on .... HE was the one with all those doubles .. and he still didn't win.

23. Agosto 2007, 19:13:24
Miss AFI 
Assunto: Challenge?
I'm a backgammon addict. If anyone would like to play, please feel free to send an invite.

27. Agosto 2007, 04:09:40
playBunny 
Assunto: A dash to see how high you can go?

27. Agosto 2007, 04:29:53
grenv 
Assunto: Re: A dash to see how high you can go?
playBunny: well spotted. Let's get rid of this user shall we?

27. Agosto 2007, 04:51:40
coan.net 
Assunto: Re: A dash to see how high you can go?
playBunny: Best thing to do is PM the information directly to Fencer since he may not read all the public message boards - or the message gets buried before he read it - since there is nothing any user can do - only Fencer.

27. Agosto 2007, 13:54:43
Sylfest Strutle 
Assunto: Re: A dash to see how high you can go?
And what an intelligent choice of name for the other account.

27. Agosto 2007, 14:26:48
playBunny 
Assunto: Re: A dash to see how high you can go?
fakar10: That's partly why I posted it here. It's so blatant that it's almost amusing.

He was involved in a previous occurence. I guess it's an irresistible game to him.

31. Agosto 2007, 21:52:42
alanback 
Assunto: Pass when all you can do is double
There are certain situations in which autopass is not appropriate even though a player will want to pass 999 out of 1000 times.  In particular, when a player is on the bar and has the opportunity to double, the theoretical possibility of a double means that the server must give him that opportunity even though he will almost never exercise it.

At present we have two choices in this situation -- "Roll dice" and "Offer double".  If the double were not available, the server would roll the dice itself and determine whether autopass should apply.  Since the double is available, however, the player must click on "Roll dice" and then submit.

Would it be difficult to add a "Pass double" button and program the server to treat this as a situation in which no double is available?  In other words, after a player clicked "Pass double", the server would roll the dice internally, and if no move was possible, immediately pass the game back to the player's opponent.

I know the second click is not a big deal, but it would improve the smooth operation of the game interface to eliminate it when it is not necessary. 

31. Agosto 2007, 22:29:05
Andersp 
Assunto: Re: Pass when all you can do is double
alanback: That's a brilliant idea, my friend !

31. Agosto 2007, 22:31:30
joshi tm 
Assunto: Re: Pass when all you can do is double
alanback: Maybe it would be a better idea just to have in the settings page an AutoPass-when-all-you-can-do-is-double-checkbox.

31. Agosto 2007, 22:43:08
alanback 
Assunto: Re: Pass when all you can do is double
joshi tm:  Well, I was tempted to suggest that, but I don't think autopass is appropriate where the player has a perfectly legal non-pass action available to him.  I think it's just the price we pay for the cube.

31. Agosto 2007, 22:44:02
alanback 
Assunto: Re: Pass when all you can do is double
Andersp:  Thanks, friend :-)

31. Agosto 2007, 22:47:06
Andersp 
Assunto: Re: Pass when all you can do is double

alanback: no problems ;)


tried to reply to your pm but i couldnt


31. Agosto 2007, 23:13:27
alanback 
Assunto: Re: Pass when all you can do is double
Andersp:  Oops, sorry, fixed now!

1. Setembro 2007, 01:45:23
Binabik 

1. Setembro 2007, 01:47:26
pgt 
Assunto: Re: Pass when all you can do is double
joshi tm: I made a similar suggestion about a year ago. Rather than a "permanent setting", I suggested a check box on the specific game which allowed something like "ignore doubles at this time, and autopass until I am in a position to actually move a piece."

1. Setembro 2007, 02:15:40
jryden 
Assunto: Re: Pass when all you can do is double
I'll add my support to this idea.

1. Setembro 2007, 03:29:04
alanback 
Assunto: Re: Pass when all you can do is double
pgt:  I think I would support pgt's suggestion too, though there would be a small chance that one might miss a desirable double that way.



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