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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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24. Fevereiro 2003, 21:11:30
Spencer 
Assunto: Pro Backgammon
How about backgammon with a doubling cube, for 5 points or higher?....great site by the way...

23. Fevereiro 2003, 14:42:14
Fencer 
So that's it! But I would have to add some method to split too long "words" to more smaller pages ;-)

23. Fevereiro 2003, 04:01:39
BlazinBrian 
Assunto: Re: Risk
That would be true. Another concern is making it webtv compatible. However I have access to a PC as well as my webtv so I could make it work. It would still be fun.

23. Fevereiro 2003, 03:54:40
Vikings 
Assunto: Re: Risk
That would be fun, but would take a long time. I would worry about someone timing out with so many players. Maybe make it available to members of a fellowship to make sure players are dedicated to it. As if Fencer isn't busy enough already.

23. Fevereiro 2003, 03:36:09
BlazinBrian 
Assunto: Risk
I am a fan of the game of risk. A version with modern day global countries would be awesome.

20. Fevereiro 2003, 15:37:40
dem742 
Assunto: Re: Message area
Yes, it does display you quite nicely.

20. Fevereiro 2003, 15:36:57
Lara Boffin 
Assunto: Re: Message area
I could, of course, edit that out, but I think it displays the problem quite nicely....lol.

20. Fevereiro 2003, 15:34:26
dem742 
Assunto: Re: Message area
Lara, now look you messed it all up!

20. Fevereiro 2003, 13:09:26
MadMonkey 
Assunto: Re: Message area
Niki: That is the problem, there is no wrap on the length of a word - so what Lara put shows the problem LOL

20. Fevereiro 2003, 13:04:26
Niki 
Assunto: Re: Message area
I've got my whole discussion board area doing it today ! Never has done before !?

20. Fevereiro 2003, 12:00:24
MadMonkey 
Assunto: Re: Message area
Fencer: just tried finding the game as it was the one i was blaying Backgammon with MidnightMedic, but it doesnt seem to be anywhere ???
It is exactly how Lara words it though LOL - Thanks Lara :-)

20. Fevereiro 2003, 11:13:10
Lara Boffin 
Assunto: Re: Message area
Fencer: MidnightMedic is correct in what he says. I use IE 5.5 and have a screen definition of 1024 x 768 and had the same problem. Check out game 26751 where Clay and I played chess. His message which contained "youuuuuuuuuuuuuuuuuuuuu! :PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPP )(&&%%#&^#*(_&$#!!#+_)(&%#^!#$%&*(*()+)(!#!# " caused me to have to scroll to the right to get the the actual chess board thereafter...lmao. Whilst it was quite funny, would be great if you could take MidnightMedic's suggestion on board :)

20. Fevereiro 2003, 07:17:03
Fencer 
Assunto: Re: Message area
MidnightMedic: Which web browser do you use? I've never had such a problem. And can you give me a game ID where I can see something like this?

19. Fevereiro 2003, 19:54:10
MidnightMcMedic 
Assunto: Message area
Fencer, Can you add the wrap text to the message part on the games. Sometimes when you get carried away and go over, instead of wrapping, it makes the rest of the game all unaligned and messed up. Just a thought :)

19. Fevereiro 2003, 18:28:39
Fencer 
Oxe: Yes, I plan to add it.
sundance: I don't want to change the current Five in Line rules but I will add some variants, etc.

19. Fevereiro 2003, 14:37:42
sundance 
Fencer: When making that pro version of 5-in-line could you make it such that overline (more than 5 in a row) doesn`t win?
I think many players would like it better if the rules here were not different from the rules of Pro go-moku.

19. Fevereiro 2003, 14:27:16
Oxe 
Assunto: PGN downloads
Hi all,
I really like this site, there is only one feature I really miss. As a passionate chess player I like to store my finished games on my PC. It should be not too difficult to provide a move list of a finished chess game in PGN notation. On other sites like IYT or playchess.de this feature exists. Is it possible to incorporate it here, too?

19. Fevereiro 2003, 03:51:45
grenv 
How about if a player has the option of passing, or "auto-passing". The latter would allow the opponent to keep playing.

19. Fevereiro 2003, 00:54:00
coan.net 
Assunto: Auto move
Well to resolve the issue of the board looking completly different after a long "auto-pass", it could just queue up the boards for the other player so he can just go through all the auto-passes also.

But that does not solve the "send message" issue! :-)

19. Fevereiro 2003, 00:39:55
Kevin 
macoan: This has been brought up a few times (including me). I asked Fencer, and he did not like the idea. He said that then, if a player has to pass several moves in a row (like in reversi, or backgammon), the board might come back to them completely different then when they last saw it. He also likes players to be able to send messages with all moves, including passes. Hope that helps :-)

19. Fevereiro 2003, 00:08:03
coan.net 
Assunto: Battleboats idea
I read how you are going to bring Battleboats here (YEA!) About a year ago, I brough up an idea of another version of Battleboats that I suggested to IYT, but it never did get far there.

So I thought I would post it here - maybe while you are programming, and it sounds interesting - you might do it! (Which having different games then the other main turn-based sites would be a big plus for this site.)

Anyway, my version is played with 3-4 players. All the players would play on the same big board! Each player would have one "4" boat, two "3" boats, and two "2" boats. (or less depending on how big of a board is used)

The computer would have to "randomly" place all the boats since if players did it, it might end up overlapping (since it is on the same big board)

But then like regular battleboats, each player will get a shot. You can sink either of the other players boats. So for example, player 1 shot hits player 3 boat. Player 2 sees this shot, and also hits and sinks player 3 boat.

Anyway, that is the basic idea for my Super-Doper Battleboat game! :-)

18. Fevereiro 2003, 23:57:13
coan.net 
Assunto: Auto pass
Sorry if this was brought up before.

How about making it so when you have no moves, it will automaticly pass for you. (and just send it right back to the other player to make his next move).

(I'm thinking of Backgammon, but probable can be used in other games also.)

18. Fevereiro 2003, 19:22:49
nikos 
Assunto: Re: annotate games
Both ideas are ok with me.

18. Fevereiro 2003, 09:13:12
Fencer 
I will look at it.

18. Fevereiro 2003, 00:45:18
Rose 
Assunto: Re: bug, or stange rule
seems to me goon that a white queen went missing when a black queen jumped itsself then two of white.. not sure thats right.. seems like a glitch to me

17. Fevereiro 2003, 22:17:05
eddie spaghetti 
Assunto: Re: bug, or stange rule
goonerg i was able to do that move a few times now and had it done to me also....im not sure its a bug might be a strange move...ive done it a few times..i sorta liked it...i know i didnt like it when it happened against me thou haha

17. Fevereiro 2003, 19:44:08
Goonerg 
Assunto: bug, or stange rule
in my parachute checkers game with geomomo, my move 10 seems a bit strange.... can you have a look please fencer.

Thx.

17. Fevereiro 2003, 17:43:08
elaine 
Assunto: Re: Profile
Thanks Niki

17. Fevereiro 2003, 16:15:42
Niki 
Assunto: Re: Profile
Probably because it's been made much simpler here .. all you have to do is click on a user name, and you go straight to their profile :)

17. Fevereiro 2003, 16:06:29
elaine 
Assunto: Profile
Why cant we have a check user profile as they do on GT and IYT. You only have check your own profile on here

16. Fevereiro 2003, 22:40:11
papaTrex 
Assunto: Re: Renju?
I very much agree with the suggestion.
Renju is a great game.
I would also like to see the Checker boards changed to look like real Checkers, with Checker pieces instead of Chess pieces.
And in the case of Straight checkers (English draughts), the darker pieces should move first.
Imagine how Chess players would react if White had to move second.
It's disorienting.

16. Fevereiro 2003, 13:14:19
Mystery Man 
Assunto: "S~A~B~O~T~A~G~E"
I have never seen a site grow as fast as this site has.. this is fantastic..
"Hey Fencer", could you by any chance give us an idea how far into the future before you start working on implementing Sabotage (and it's variants) to the site.. (being patient, but waiting very anxiously) passed week i've had several "females" ask to be invited to a Sabotage game on IYT.. I'd really like to see it "here" soon.. :-))

16. Fevereiro 2003, 10:42:22
sundance 
Assunto: Renju?
In addition to the pro version of 5-in-line that I requested earlier, a game I`d very much like to see here is Renju. IYT doesn`t have that game either and I think it would attract many top players here to play it and 5-in-line also...and top players always draw along many times more other players who want to play against them and learn the game.

16. Fevereiro 2003, 01:56:16
coan.net 
Assunto: Tournaments for Brain Pawn
Current for free Brain Pawn account, you are allowed to enter only 1 tournament at a time (Which is good for a free account)

My suggestion is to allow a Brain Pawn to enter their next tournament once they have completed all their own games in the section (and there is no chance of going to next round.)

For example, I complete all my games in a tournament, and I'm now waiting for 1 game to finish in my section until I can enter the next tournament - which could be a week or more!

I'll probable upgrade my membership in the next few weeks so hopefully this will not be a big problem for me, but I can see how it would be helpful for other people.

15. Fevereiro 2003, 20:23:07
harley 
:o( I see!! Yes, it would be a bit much I guess! Never mind!!

15. Fevereiro 2003, 19:13:47
Fencer 
dream: Yes, I like this IYT feature. It is already on my TODO list :-)
hrlqns: There is not enough space to list all teams. Imagine that you are a member of all teams of eddie spaghetti's fellowship - it would take the whole page to display! ;-)

15. Fevereiro 2003, 14:51:09
dem742 
Assunto: Re: draws in backgammon
Whats it matter?, as long as both players agree to the draw. The same arguement can be said for any game.

15. Fevereiro 2003, 14:34:08
harley 
Assunto: Fellowships
You know at the bottom of our page where we have which fellowships we are in? Is it possible to have next to each fellowship which teams we are in for each one?

Like

(fellowship) halma, backgammon, checkers
(fellowship) chess, tablut, nackgammon

Just so we can keep track of which teams we are in for each fellowship, without having to write it down or visit the pages to find out?

15. Fevereiro 2003, 11:50:20
dream 
Assunto: Re: draws in backgammon
I know the perfect solution. IYT has an option in a regular game for a player to request a longer timeout period, ie from 3 days to 30 this gives you the opportunity to finish those delayed matches, without having to ask for a draw.
However I think a tournament should never have the opportunity of a draw in backgammon as it is not in the rules, thus the option should not be there :-)

15. Fevereiro 2003, 11:45:23
harley 
Dream, thats what I meant, even though in a normal game its not possible to have a draw, there may be certain circumstances where both players may want to agree to a draw. If one player disagrees then the other player would have to either time out or finish the game.
Its a bit like playing a game at home, then visitors arrive.. so the board is put away and a draw agreed upon!!
Its not like one player announces a draw and thats the end of the game, you get the choice of accepting or rejecting the draw. :o)

15. Fevereiro 2003, 11:39:19
Fencer 
dream: And what if both players don't want to finish a game because of a lack of time? Instead of one of them timing out, they can agree with a draw which is a better choice for both of them.

15. Fevereiro 2003, 11:36:42
dream 
Assunto: Re:
My argument Fencer is it is impossible to have a draw in the official rules for backgammon, and for the site to have any credibility in the future for backgammon players then it should not offer one. I have also struck big problems in the past with draws in tournaments at another site. So just trying to perhaps make things better (and avoid the conflicts) :-)

15. Fevereiro 2003, 11:30:17
Fencer 
eddie: But such a box could help players to find a winning move, eh? ;-) I'm not sure if it would be popular.
dream: It is a risky proposal. In general, you can negotiate a draw in any game, if both players agree with it. I think it causes no harm if I leave the draw offer for all games :-)

15. Fevereiro 2003, 11:26:37
dream 
Assunto: Re:
Hrlqns: There can only be one winner in a game of backgammon, it is impossible to have 2 winners. Any player with any experience knows this.

15. Fevereiro 2003, 10:00:07
MadMonkey 
Assunto: Re: idea?
I would settle for a draw every time LOLOL :-)

15. Fevereiro 2003, 09:50:01
harley 
Dream, the option is a valid one because it may be that half way through a game one player has personal issues and cannot carry on with the game, but the scores are level, so a draw is decided upon.
There are all kinds of reasons a draw may be a good idea in backgammon.

15. Fevereiro 2003, 04:22:24
dream 
Assunto: Re: idea?
On the subject of the draw option (lol...well loosely on the subject)...Fencer it is impossible to have a draw in the game of backgammon, and there shouldn't really be an option there, can you remove it sometime? Please? :-)

15. Fevereiro 2003, 02:29:19
eddie spaghetti 
Assunto: idea?
maybe its a good one..you know how you have a little box to check inside the games if ya wanna offer a draw with this move??..how about a little box to offer a new game with this move if its the last move in a game..it would have to be abother game excatly how ya just played..so if i knew i was gonna win or lose with the next move..the box shows up and we can click it for another game of same thing...what ya think?

15. Fevereiro 2003, 01:47:14
Gamester 
Assunto: Re: Automatic Game Invite..
Ok, now i see. I never bothered to read the message as i already knew that i won. That will be okay as it is. I guess i like too much the way IYT has it set up where it brings up a page and you can click a link to start a new game. But you have it set up fine..

14. Fevereiro 2003, 22:55:59
Rose 
Assunto: Re: Automatic Game Invite..
no fencer thats great how it is and I am sure most will agree it cant be much easier then to read the end message and click to invite the player to a new game or new type of game!

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