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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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2. Dezembro 2008, 10:53:05
siamak 
Modificado por siamak (2. Dezembro 2008, 11:59:52)
shame on the someplayers at here,they are going to loose their chess games with me but they just waste the time and it takes almost 5 months to move a piece , every day they click on my name in order to play later....lol

2. Dezembro 2008, 09:05:00
AbigailII 
Assunto: Re:
Rainbow Road: It has always been my understanding that a game doesn't have a copyright. Certainly, a name can be trademarked, and a description of the rules has a copyright. But you're free to make a game with the same mechanics. Just don't copy the rules verbatim and use a different name.

2. Dezembro 2008, 06:45:17
Orlandu 
Abalone is a registeredgame... Only the company could say yes to letting the game here... Abalone is a very fun Game.... I play it alot...

2. Dezembro 2008, 05:56:13
ScorpionOct64 
Assunto: hex games
what about hex games like Abalone or hexagon could it work on this site?

30. Novembro 2008, 23:50:58
MadMonkey 
Assunto: Re: Move Notation
coan.net: yep, i agree

30. Novembro 2008, 19:04:26
coan.net 
Assunto: Re: Move Notation
MadMonkey: I would still like to add my request to make the move notation a user choice option on which type of games you have the move notation on.

On most games, I would rather have it off - but how some games are setup, you need to have it on to get IMPORTANT information about the game (Boat games to know which boat you are attacking - Ice Age Chess to know when the next ice age is going to happen)

So if important game information is going to be only in the move notation - I would love to be able to choose which games it will show up on - and which games it will not.

30. Novembro 2008, 16:27:46
Orlandu 
Fencer is there anyway when looking at siging up for tourney games that a black dot is placed next people who areon a Blocked Users List?

30. Novembro 2008, 16:06:35
Fencer 
Assunto: Re:
MadMonkey: It's simple. Use the Castle style.

30. Novembro 2008, 12:34:15
MadMonkey 
Fencer, can you do something about the move notation in Camelot games. Once you start making multiple jump the screen can get very wide lol

27. Novembro 2008, 17:44:23
MadMonkey 
Assunto: Re:
Fencer: WOW, Fencer on the ball today lol

Thanks very much

27. Novembro 2008, 17:41:54
Fencer 
Assunto: Re:
MadMonkey: Done.

27. Novembro 2008, 16:41:13
MadMonkey 
Just a small thing Fencer, and i think(well hope lol) very easy to add

I know many of us that run Tournaments like to post the winners to boards.

Would it be possible that within a Tournament like THIS ONE of mine, that when a certain game type has finished, that the winner is posted beside that game. It would help keep track of who won which when searching results

It works fine when the Tournament is only one sort of game(AS HERE), it shows the winner once complete, but it would be very useful if it did it in multiple games as well

26. Novembro 2008, 20:28:14
Orlandu 
Assunto: Old Fun games...
Nine Men Morris... And a 20x20 dots and boxes... These would make great additions to this great site...

24. Novembro 2008, 11:41:49
ughaibu 
This first day opponent: feiyi7 not only timed out without moving but even offered a draw!

20. Novembro 2008, 17:21:26
ughaibu 
My first day opponent did quite well this time, 21 moves on day one, time out on day two.
Gordon Shumway: thanks for the suggestion.

20. Novembro 2008, 15:00:32
MadMonkey 
Assunto: Re: Number of time outs
AbigailII: That was basically what i was asking in my original post on the subject

Also Fencer, could we have a page (same as in our profiles for finished games) for Fellowship results. I used to keep track of all the Madhouse ones, but now we have nearly reached 500 games would be nice to see a win / lose / draw breakdown for the Teams

20. Novembro 2008, 14:11:13
AbigailII 
Assunto: Number of time outs
Currently, when you go to someones profile, you see the number of wins, draws, losses and tournament wins. It would be nice to show the number of times a person has timed out.

20. Novembro 2008, 12:17:37
toedder 
Assunto: Re:
ughaibu: As a temporary solution you might exclude unrated members from accepting your invitation, so your opponents are going to have played at least a couple of games to the end.

19. Novembro 2008, 08:46:57
ughaibu 
Could we get a feature that filters members of less than a certain period from seeing games in the waiting room? More than 10% of my games are taken by first day members, who almost all time out without moving.

18. Novembro 2008, 21:31:56
AbigailII 
Assunto: Re:
rod03801: People don't get better over time necessarely. But whether they get better (or worse) isn't the point. Ratings are used to give an estimate of ones true strength. The argument to use recent activity is if a rating is based on recently played games it's likely to give a better estimate of ones true rating than if it's based on games played 5 years ago. Just as a rating based on many games is likely to give a better estimate than a rating based on a few number of games.

A rating system like BKR uses some measurement to determine how likely the rating reflects your true strength. The more likely (according to the measurement) the rating reflects your true strength, the lesser your rating changes after a result. The more likely your opponents rating reflects his true strength, the more your rating changes after a result. In BKR (but also with ELO), the only thing considered for this measurement is the number of games played. Other rating systems, like Glicko based systems, also consider recent activity. The more recent you played your games, the more likely your rating reflects your true strength, and the lesser your rating will change after a result.

Here's an example why recent activity matters. Suppose Bobby Fischer was still alive. Would you consider him stronger than Anand? Fischer played his last official games in 1972, giving him a rating of 2785 - a rating he would still have under BKR rules. On the most recent FIDE list, Anand has a rating of 2783. Personally, I'd consider the 2783 which is (partially) based on games played this year to be much more relevant than a 2785 rating based on games played way back.

18. Novembro 2008, 20:48:18
josepov1 
Assunto: In spain the best in lodgings for playing chess in family groups or clubs

18. Novembro 2008, 19:21:47
rod03801 
Assunto: Re:
AbigailII: Interesting. Why should recent activity matter? Do you mean because for many games, people get better at them as time goes on? To me, that would gradually start to show as time goes on. I imagine that's probably not it. Probably something I'm not thinking of. (Imagine that! )

18. Novembro 2008, 19:10:16
AbigailII 
Assunto: Re:
MadMonkey: In the way BKR is calculated, the only factors that are relevant is the rating difference between players, and the number of games. If you have played 100 games, it doesn't matter whether you've played those 100 games all in the last month, or whether your last game was 5 years ago. It's just too bad there's no factor for recent activity.

But this is the way it is, and Fencer has said many times he has no intention to change the way BKR is calculated.

18. Novembro 2008, 09:56:56
MadMonkey 
Assunto: Re:
rod03801: Sorry, i agree with you totally with that. Needs to play more

I almost suggested once that no time out games should be allowed to be a part of ratings, but that would never work. I do think it should be discussed and looked into though. I do not mind losing games fairly, but when i think how many of mins are by time out, it makes me sick , even though i admit its my own fault (well the computers anyway lol)

18. Novembro 2008, 02:51:39
rod03801 
Assunto: Re:
MadMonkey: I wasn't saying he didn't have a point. I was just pointing out that with so few games played, his BKR isn't nearly as accurate as it will be after twice as many are played. Especially at the number he is at now. That's all.

18. Novembro 2008, 01:02:44
MadMonkey 
Assunto: Re:
rod03801: He does raise a point though rod which i have brought up a similar thing a while ago now

I actually asked, that i would like to know how many games that i had won / lost / drawn i would be on (and also my bkr) if all time out games were eliminated. Twice in the past now i have been with out internet connection for a time, and therefore lost many games by time out. Luckily enough it has not happened lately.

The point i am making is OK its my loss, and my bkr gets crucified on certain games (ones that i am pretty good at), BUT when i return and start playing again, most top players know who they can & can not beat, or give a close game to.

As an example, if my Lines of Action or Cheversi ratings went very low because of timed out games, and then i started playing again, and of course i would enter tournaments and take on the top players, many of which i would win, there bkr's would get crucified

I would like some way of this not happening, not just for myself, but anyone on either side of that coin. I think a happy medium should be reached

17. Novembro 2008, 18:18:35
rod03801 
Assunto: Re:
Übergeek 바둑이: Honestly, with so few games completed, the ratings/rankings aren't very accurate for you, regardless. The more games you play, the more accurate it will be. So, I really wouldn't look at as "dishonest". Through time, it will "straighten" itself out.

17. Novembro 2008, 18:13:52
Übergeek 바둑이 
I see. I am playing several games in matches to several points. I think it is almost impossible to account for every case. In one game the player lost against me in the first game, then timed out with zero moves in the second. After his first loss he lost interest in playing. I find this happened mostly with Pawn accounts. They accept a game from the New Games list, then abandon the game. I am rated number 5 in Capablanca Random Chess. I have 20 wins and 7 losses. 10 of my 20 wins are by timeout, and 2 more will be added in the next few days. Without those timeout wins I would be ranked at least 5 places lower. I find that it is making my ranking look much better than it actually is. I don't mind looking smart, but what about honesty!

14. Novembro 2008, 10:31:28
rod03801 
Assunto: Re:
Übergeek 바둑이: Just to add to what Jason said, if the person times out in that period of time that a game can be deleted, it does not affect BKR either. So, while you can delete the game, as he says, you don't actually have to go through that effort. When they time out, you will see no changes in your ratings.

14. Novembro 2008, 08:20:36
Jason 
Assunto: Re:
Übergeek 바둑이: you can according to this....
You can delete a started game until both players made two moves only. It means that after the player who has not started the game (black player) performs his/her second move, nobody can delete this game anymore. The main purpose of this feature is to allow players to get rid of a game where the opponent did not start to play at all without waiting for a timeout.
If your game can be deleted, i.e. it fulfills the previous conditions, a link "Delete game" will be added to the bottom of the game page, just nearby "Offer draw | Resign" links.
A deleted game is not counted for anything. Statistics of both players (number of won, drawn and lost games) will stay unchanged and the game will not be calculated for the players' BKR.

http://brainking.com/en/FAQ?ht=7

14. Novembro 2008, 07:22:37
Übergeek 바둑이 
Modificado por Übergeek 바둑이 (14. Novembro 2008, 07:23:44)
Very often people accept a game invitation and then they never move again after the first move. Then they lose the game because they run out of time. I don't like winning games like that and they just inflate my rating unnecessarily.
I wish there was some way to remove those games from my rating calculation. I know it is complicated to program something like that, but I think it would be nice.

12. Novembro 2008, 23:39:05
mctrivia 
Assunto: Re: Customizable sidebar
Vikings: true but what if you normally want your favourites but not always? with css you can hide reshow at other times. I just went down each part and made a script to allow you to remove what ever you wanted. what you do with it is up to you.

12. Novembro 2008, 22:55:21
Vikings 
Assunto: Re: Customizable sidebar
mctrivia: you can remove any board from your favorite list, thus the term favorite.
you can also turn off the tip of the day

12. Novembro 2008, 20:04:57
mctrivia 
Assunto: Re: Customizable sidebar
Vikings: unless things have changed you can only turn off the whole side bar. It is far better to have it server side but I just make programs to help people fill requests in the temporary.

12. Novembro 2008, 08:26:32
Ceiter 
Assunto: Re: Customizable sidebar
mctrivia: Excellent! Thank you!

12. Novembro 2008, 03:48:01
Vikings 
Assunto: Re: Customizable sidebar
mctrivia: What is the purpose of removing the favorite boards or tips, when you can turn them off?

12. Novembro 2008, 02:30:01
mctrivia 
Assunto: Re: Customizable sidebar

11. Novembro 2008, 22:23:15
Ceiter 
Assunto: Customizable sidebar
Modificado por Ceiter (11. Novembro 2008, 22:23:37)
I recently bought my first paid membership, and I've joined a bunch of fellowships. I'm a happy camper overall, but there's one thing that irks me: the list of my fellowships always there in my sidebar. I'd love to have the option to remove them completely (or maybe have a show/hide link in the sidebar itself). Many of the fellowships have animated smilies in the names, which I find annoying and distracting (albeit not enough to leave the fellowships :) )

I think you could gain a lot by adding customization to the sidebar similar to the way we can customize the main page.

8. Novembro 2008, 14:21:04
Fencer 
Assunto: Re: Camelot
MrWCF: I like this game. I home no license is required to implement it.

8. Novembro 2008, 13:04:35
MadMonkey 
Fencer, just a little mention (as you mentioned new games) to Dominoes as it has not been brought up in a while

I think it would be VERY popular here and would work well.

Start with just a normal set (28 tiles) of 6 x 6, the maybe build a 9 x 9 & 12 x 12 sets

This of course could be set up as either 2 player or multi-player

7. Novembro 2008, 09:52:30
MrWCF 
Assunto: Camelot
I would like to see Camelot offered on BrainKing. Camelot is one of the finest abstract strategy board games ever invented.

Camelot is a tactically complex, yet easily learned and quickly played mixture of American Checkers (British Draughts) and Halma (Chinese Checkers). Camelot is played by two players on a board of 160 squares. Each player begins the game with 14 pieces: four Knights and ten Men. The pieces utilize three different move types: Plain Move (one square, any direction), Canter (leap over friendly pieces), and Jump (leap over and capture enemy pieces). Knights may combine Canters and Jumps in a single move. The game is won either by moving any two pieces into the opponent's Castle, or by capturing all of the opponent’s pieces.

Camelot's forerunner, Chivalry, was released by George Parker in 1887. In 1930, a few changes to the board and piece setup resulted in a name change to Camelot. Camelot's greatest popularity was in the 1930s, 40s, and 50s. Camelot was discontinued in 1968, then reissued as Inside Moves in 1985, and finally discontinued again in 1986.

You can learn much more at http://www.worldcamelotfederation.com/

6. Novembro 2008, 22:39:31
Herlock Sholmes 
Assunto: Are we going to play ... bridge ?
I hope it will be available in real-time only ... I cannot imagine playing cards in turn-based system ...
Andy.

6. Novembro 2008, 04:36:00
rod03801 
Assunto: Debate.
Yes, it is time for this to stop now. Back to what the board is for, please.

6. Novembro 2008, 00:54:45
mctrivia 
Assunto: Re: Fencer's business strategy (not Mad Monkey)
Vikings: that is a good point.

All: I think we have gotten a little off topic. For myself I will not post more on this topic.

6. Novembro 2008, 00:51:10
Vikings 
Assunto: Re: Fencer's business strategy (not Mad Monkey)
mctrivia: If you will notice neither you nor anyone else in this discussion has been banned or threatened of it. The banning was because of an ongoing flagrant abuse of guideline #3 of the discussion board user agreement

6. Novembro 2008, 00:46:03
Herlock Sholmes 
Assunto: Re: Fencer's business strategy (not Mad Monkey)
mctrivia: sure, but temperature of this board goes way beyond a silent wish list ...

6. Novembro 2008, 00:41:12
mctrivia 
Assunto: Re: Fencer's business strategy (not Mad Monkey)
KnightFighter: true he has to do nothing. but this is the request board. people make and debate request here. not weather fencer truely has to make them.

6. Novembro 2008, 00:36:42
Herlock Sholmes 
Assunto: Re: Fencer's business strategy (not Mad Monkey)
mctrivia: And you expect the owner of this site to make you happy (and many others) and do nothing but to listen to your demands ? Show me other site like this one that the owner is "visible" and you can actually talk to him ... show me ... tell me please, because I am getting lost ... do you still have fun playing a game or making a move after 7 days of vacations ? Do you still remember what you were planning to do ?
Fencer granted you services but he never promised you to add/modify anything ... and this is what you want constantly ... and MadMonkey has the whole arsenal of site remodeling ... sometimes changes are so unimportant that it makes me laugh when I read them ...
Andy.

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