Utilizador: Password:
Registo de novo utilizador
Moderador: Fiona , coan.net 
 Froglet

Froglet and variants.


Mensagens por página:
Lista de Fóruns
Não pode escrever mensagens neste fórum. O nível mínimo de inscrição para o fazer neste fórum é Nível Peão.
Modo de acesso: Qualquer um pode escrever
Procurar nas mensagens:  

<< <   1 2 3 4 5   > >>
4. Janeiro 2005, 06:33:24
JaneC 
Assunto: an antifroglet game
i chose a piece and went down to press move and i found this"choose another piece"...but it will not let me...what do i do?

2. Novembro 2004, 13:56:15
Hrqls 
Assunto: Re: least frogs
finished 9 games (1 timed out)

max. points : 127
avg. points : 119
min. points : 110

opponent :

max. points : 104
avg. points : 99
min. points : 94

max. difference : 33
avg. difference : 20
min. difference : 10

max. total : 231
avg. total : 219
min. total : 209

but i have to admit i played with all unrated players at the time .. and all are now rated well below me (last i checked)

today i paid for my membership and will join some froglet tournaments to get some real scores :)

2. Novembro 2004, 13:04:43
AbigailII 
Assunto: Re: least frogs
In the 12 finished games I've played, the least amount of frogs left was 18. In two games: 451819 and 457429. The maximum amount of frogs left was 27, in game 456900. Average amount of frogs left: 22.75.

On average, I've scored just a bit more than 114 points, with a maximum of 120 in game 445522. The least amount of points scored was 107, in game 445401. This games is also one of three with the smallest difference in points: 7. The biggest difference happened in game 456900: 117 - 90, a 27 point victory. In two games, 445522 and 443943, the total score was 223 points, a maximum for me.

2. Novembro 2004, 07:48:30
Hrqls 
Assunto: Re: least frogs
hmm i have 19 frogs left in 2 finished games .. but i think others have less left

whats the maximum number of points someone has obtained in a game of froglet ?

1. Novembro 2004, 23:44:17
Nothingness 
Assunto: least frogs
what is the least frogs left in a game that you know of?

24. Outubro 2004, 03:22:51
redsales 
in the team tourney, did anyone else find that configuration extremely beneficial to white? i had to really bear down for the black games because of that one green frog on c7 that made it fairly easy to get caught sucking back red or blue frogs if one wasn't careful. The stats were almost completely even, a little to black's advantage, before the team tourney started, now they're getting a bit more skewed, though not much, towards white. Does white have an advantage?

20. Outubro 2004, 07:28:37
Hrqls 
thanks fencer

nice idea daniel .. thanks :)
will try to infect my gf with the froglet virus ;)

20. Outubro 2004, 05:05:10
Orlandu 
Assunto: Home made Froglet Board...
Take a Deluxe Scrabble Board... Get 2 sets of Letters... Plenty... First is to color the back side of each piece with the color of the game... then make a white Boarder around the insde of the board... Then put in pieces and have fun...

19. Outubro 2004, 14:39:19
Stevie 
you be clever if you could set it up though LOL

19. Outubro 2004, 13:17:26
WhisperzQ 
31 jumps would make one very short game!

19. Outubro 2004, 10:58:30
Fencer 
The rule can be extended to 31 jumps. When I have some time, I'll do it.

19. Outubro 2004, 10:58:06
Fencer 
The rule can be extended to 31 jumps. When I have some time, I'll do it.

18. Outubro 2004, 02:19:37
coan.net 

18. Outubro 2004, 02:03:00
Watson 
Assunto: Froglet Tournament
Modificado por Watson (18. Outubro 2004, 02:03:54)
Everyone is invited to join my tournament Calling All Frog Lovers....7 day moves and it starts the end of the month.

17. Outubro 2004, 20:50:58
Kevin 
It's likely because he has to store the move in a limited number of database columns - he just chose 9, apparantly.

17. Outubro 2004, 16:07:53
Pafl 
Yes, I remember that Fencer explaind this somewhere as due to database over-load (or something similar)

17. Outubro 2004, 01:37:20
coan.net 
Yes, i believe the 9 jump rule is in both Froglet & Anti-Froglet.

I'm just guessing, but I believe the limit is in place because of programming issues. For example, I know in the past I had an issue with Halma also when trying to make a 10 jump move (only let me make 9). We got that worked out, but I'm guessing the 9 jump rule was put into place because of the same issue.

17. Outubro 2004, 01:28:37
redsales 
Assunto: change the rules
can't see a reason for a limit myself. There isn't in anti-froglet. and why 9? too arbitrary.

16. Outubro 2004, 23:23:47
CardinalFlight 
I agree, there should be no limit. After all, thats a huge part of the tactics.

11. Outubro 2004, 22:49:37
AbigailII 
Assunto: Re: 17 jumps
b11-d11-f11-f9-f7-f5-h5-j5-j3-j1-h1-h3-h5-h7-h9-h1
1-j11-l1

11. Outubro 2004, 21:27:07
Kevin 
I don't see any long multi-jumps starting in (or ending up in) the lower left corner...

11. Outubro 2004, 16:47:11
Hrqls 
true .. also happened to me a few times as well ... happened to many times in the pattern of thoughts as you have to think differently .. not just move differently :)

and i play a lot less games than you do ;)

11. Outubro 2004, 15:46:31
coan.net 
Well I have not looked, but I know I play a mixture of regular and anti games, and I have caught myself a few times starting to make multiply jumps in an anti game - but so far, I have always caught myself before submiting.

Even though the board has a red outline, when you are playing many many games, it's something that you can easly look over. :-)

11. Outubro 2004, 15:45:06
Hrqls 
true .. i didnt understand why she made that move .. probably to finish the game sooner ?

11. Outubro 2004, 15:41:01
coan.net 
... or just 1 if you do the better move for the Anti Froglet game! :-)

11. Outubro 2004, 09:59:07
AbigailII 
Assunto: Re:
17 even, if you go all the way to the lower left corner.

11. Outubro 2004, 07:43:38
Hrqls 
lol

10. Outubro 2004, 18:21:09
Kevin 

10. Outubro 2004, 15:41:38
Hrqls 
Assunto: maximum of 9 jumps
have a look at : http://brainking.com/game/ShowGame?g=471925&i=36


that should have been more than 9!

ah well 9 was fun as well :) :)

10. Outubro 2004, 13:50:32
Hrqls 
Assunto: agree
multi jumps are fun! (in froglet :))
the more the better

in a game i had a 6 or 7 jump (which is my max so far .. but i am working on it :)) ... in which it didnt allow me my last jump .. it was a bug fencer fixed within an hour (thanks :)) ...

i would love to be able to jump as far as i can if the situation is there .. the end is always the most exciting as a real good multi jump can totally switch scores :)

10. Outubro 2004, 10:33:07
Stevie 
Modificado por Stevie (10. Outubro 2004, 10:33:35)
For sure, I think if you manage to set the game so your next move is say 20 jumps long...well done and you should be allowed to. Its what the game is about. I would like to see this rule removed again.
Same with anti frogs, if you set your oponent up for a 20 jump move..well done, they should have to do it

10. Outubro 2004, 05:11:31
rod03801 
but it COULD.. the question being asked is, what is the reasoning behind the 9 limit

10. Outubro 2004, 02:29:32
ruby2 
but it doesnt happen that way in practice!

10. Outubro 2004, 00:42:16
Kevin 
Yes, but it could be theoretically possible to jump at least as many as 33 without being blocked (possibly even more).

10. Outubro 2004, 00:27:33
ruby2 
it is just a fact - after you make so many moves - you are blocked from moving again

9. Outubro 2004, 19:54:11
coan.net 
So was that rule just added to the rules page - I don't remember seeing it before.

9. Outubro 2004, 19:52:15
BuilderQ 
Assunto: Re: What is the reasoning?...
I guess this 9 move limit applies to Antifroglet as well?

9. Outubro 2004, 14:55:31
Stevie 
Assunto: What is the reasoning?...
...behind the maximum 9 moves limit? Ive found it can ruin a possible win on the odd occasion etc

8. Outubro 2004, 07:14:48
Hrqls 
Assunto: Re: Board...
is there a page on which i can see the average total moves per game of anti froglet ?

(i am fine with the size .. i stand corrected :))

8. Outubro 2004, 05:55:01
Orlandu 
Assunto: Board...
Both froglet and antifroglet size is fine for me... I would like to see this in a board game...

6. Outubro 2004, 12:18:54
Hrqls 
Assunto: Re: jumps per game
didnt remember it correctly :)

i finished 6 games of froglet : 36-40 moves .. average 38 moves per game

i finished 1 game of anti-froglet : 46 moves

maybe its just that my games of anti-froglet just take longer in time to get their next move :)

(plus the fact that i had more games of froglet running at the same time which made it seem to go faster)

6. Outubro 2004, 09:52:14
Hrqls 
Assunto: jumps per game
where can you find the info about the average number of moves before a game is finished ?

my froglet games are around 30 moves while my anti-froglet game was about 40 i think ... not sure though :)

(and i played too few games to have a real average)

5. Outubro 2004, 17:00:50
AbigailII 
Assunto: Re: size of the board
Well, people will avoid making multijumps - if they can. But in normal froglet, you will avoid leaving the possibility of making long multijumps. But not so in anti-froglet. If you can't make a single jump, you'll be forced to make a long jump, scoring lots of points.

5. Outubro 2004, 14:23:09
Hrqls 
Assunto: size of the board
what do you think about the size of the board in anti-froglet ?

as its the goal to achieve as little points as possible most multijumps will be avoided adding some moves before the game is finished

my games of antifroglet seem to be very slow ... but i like the speed & board size of simple froglet :)

3. Outubro 2004, 14:48:01
coan.net 
I short jump all the time if the last piece gives me less points then what that last jump will leave the other person.

Plus at the end of the game, when on a certain number of moves let and the game is close - stopping short will add an extra move in the game which may end up leaving you the "good" pieces to jump.

What I hate is I'll make this GREAT multiply jump with lots of points and luckly notice it is anti-froglet and hurry and hit cancle.... but only a matter of time before I make this mistake. :-)

3. Outubro 2004, 12:38:55
redsales 
has anyone else found that there are potential game winning moves when "stopping short" on certain jump patterns?

1. Outubro 2004, 20:47:10
snigfarp 
Assunto: Re: randomisation
For randomisation in the "ancient game": there was none, as the game that Murray based his idea on had all pieces the same colour. The game was called "leap-frog", but I've not been able to find any reference to it outside Murray's own "History of Board-Games Other Than Chess".

1. Outubro 2004, 10:00:57
redsales 
Assunto: ugh
well, an ancient computer of course!

<< <   1 2 3 4 5   > >>
Data e hora
Amigos online
Fóruns favoritos
Clubes
Dica do dia
Copyright © 2002 - 2024 Filip Rachunek, todos os direitos reservados.
Voltar para o topo