Is there no one else that plays frog finder that finds it so unfair in the game that if you kill a frog on your very first move you are pretty much going to lose? It stops people from wanting to play and makes it a very unfair game
Modificat de rod03801 (11. Septembrie 2008, 19:08:52)
I was going to add to my previous post, but a customer came in and I had to go.
What I was going to add, is that yes, it seems a bit steep when it happens on the first move. If it happens throughout the rest of the game, it should be a steep penalty, because after the first move, it is COMPLETELY avoidable.
Maybe the possibility of it being less of a penalty when it happens on the first move?
rod03801: I totally agree on a steep penalty IF a person kills a frog once the game play is on. Youre right is avoidable once the first moves are made. I just find it so unfair that you have no choice but to guess at one hopeful vacant spot and when you kill a frog you have pretty much NO chance of winning that game unless your opponent has no clue how to play or you get super lucky and get all 5 before they get the 3rd
Rose: Well I have been thinking about ways to change this for awhile now, and there are 3 ideas. Here is what I have:
Since a lot of players do not make wild guesses (unless they are very behind or about to lose), these posts & ideas do not take into consideration -3 points for bad guesses.
Currently, if a frog is hit – player loses 5 while other player gains 5
If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)
Player 2 would have to at least find 3 frogs to still win the game. [so they have to find 3 before the other players find 4… since one is not out of play]
Idea #1:
If a frog is hit, player loses 5 points (that is all – other player does not gain 5 points)
Results:
If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)
Player 2 would have to at least find 4 frogs to still win the game
Idea #2:
Take how Frog Legs is started – with a space in the middle.
My thoughts: Even though this works great for frog legs, I fear that doing this would give player 1 more of an advantage since they get to go first.
Idea #3:
Change the bonus points at the end of the game to something like 2 bonus points for win, and 2 bonus points for each frog left unfound.
So if player 1 hits a frog, but finds the other 4 – they will have 15 points + 2 for win + 2 for each frog unfound.
If Player 2 finds 3 frogs, they will have 20 points, and player 1 will get 6 bonus points for a total of 21 points and win.
If Player 2 finds 4 frogs, they will have 25 points, and player 1 will get 4 bonus points for a total of 19 points and lose.
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I think Idea #2 is too much. Idea #1 would work, but might confuse people.
Idea #3 would still achive the goal of making the other players still find 4 frogs to win - and should be very each for Fencer to reprogram the game (changing the old bonus of 1 point for each unfound frog to 2 points each)
Of course Fencer does not want to make any changes to games unless they are thought through completely - which is what I've been thinking about these ideas for awhile now - so what do others think. Do you think Idea #3 (change the bonus points slightly) will fix the issue and still make the game as playable as before?
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