Subiectul: Re: Fast whale sheet censoring, August 2010
rod03801: I have no issue about if another mod would have edited it or not. I am just stating that I think it was a silly moderation IMHO. Each person has their own opinion right. Obviously yours differs from mine. Thats ok, you are a different person than I am.
wetware: I've abandoned my efforts to gather any more data relating to 2nd roll behavior. Have submitted a Bug Tracker entry containing a summary of my 2008-2009 games, despite BK's a priori claim that problem reports involving dice are groundless.
Thanks to those of you who helped with the statistical analysis or provided other insights.
I am playing someone who is rated 180 points below me. If he wins, he gets 12 points; if I win, I get 4 points. So over 10 games, I would need to win 8 games to get 32 points and make a net profit of 8 points. That is just not going to happen against a reasonably skilled player; there is just too much luck in backgammon games. It means that I am virtually forced to play opponents at my current rating and so my choice of opponents is very resricted. A much more sensible approach would be to have 7/9 range for a difference of 150 rating points and 6/10 difference for all the rest.
Yes, the system is rubbish. I just checked out a waiting game, and I stood to lose 83 if I lost the game, and get 1 point if I won. Why would I even bother? What encouragement is there for good players to play against novices. And winning (or losing) by a gammon or backgammon should involve a premium. It's ridiculous that the same points are used when on wins by a backgammon, and when there is just one point difference at the end
tonyh: The problem is, and it has been talked about a lot in the past, is all games on BrainKing currently use the same rating system, which is one designed for Chess games which is (for sake of argument) is 95% skill, 5% luck
So when you apply that same rating system to games like Backgammon (65% skill, 35% luck), Battleboats (25% skill, 75% luck), Ludo (30% skill, 70% luck), Dice Poker (35% skill, 65% luck), etc.... anyway, using the same rating system designed for a mostly skill game does not produce the same results for luck games.
PLEASE NOTE: I'm not trying to start an argument about how much luck/skill goes into each game - the % that I wrote above are just quick numbers I made up.
What the site really needs is at least 2 different rating systems - 1 for mostly skill games (chess, checkers), and 1 for games that deal more with luck (dice games).
Hopefully some day Fencer will add that (and go back and recalculate ratings from the start).
coan.net: Thank you for that, Coan, very helpful and to the point.
A further pooint I did not mention, is that the top 100 Backgammon players will rarely, if ever, enter a tournament. they might get an opponent rated 500 points below and then might lose - Horrors.
When a player accepts an invitation, he/she may switch of the auto-pass feature. I think that the inviter needs to be told this, so that the inviter may cancel the game if the inviter wishes to do so.
tonyh: Why worry about the opponent agreeing to auto-pass? There is practically no opportunity to use auto-pass in a game with the cube, and why ANYBODY who plays backgammon would want to play WITHOUT the cube beggars belief. (This is not the best site in the world to play Backgammon on, and that's a FACT!)
tonyh: At the bottom of the game page it says"This game uses auto pass." in green writing.If it does not say this the accepter has auto pass switched off.
pgt: ~~why ANYBODY who plays backgammon would want to play WITHOUT the cube beggars belief.
Isn't that a religious statement?
At the least, surely all that having no cube means is that you play each game to the end and have to overcome every game-snatching opportunity that presents itself to the opponent? I can't understand why anyone would have such animosity to that. Personally, I greatly enjoy cubeless play and both the challenge of maintaining the lead to the very end and the chance of snatching victory at the last moment.
On the other hand, if you'd said:
~~why ANYBODY who plays backgammon would want to play WITHOUT the checkers beggars belief.
Then I'd understand completely, for that would be sheer madess!!
Does it matter if the play goes clockwise or counter- clockwise? Most of the books and computer software I have seen are all counter- as well as the direction of play here- but some books and sites are just the opposite. Is there a reason?
DragonKing: It's entirely arbitrary. On a board in live play there will always be one player going clockwise and one going anti-clockwise. It's only possible for both players to makes their moves in the same direction if they each have a board, which is, of course, how it is on a game site.
In books it's likely to be the preference of the author. For a game site it may be their preference or it may be that they take their convention from elsewhere. Some sites, such as DailyGammon, allow each player to choose their direction of play.
playBunny: Thank you- one last question. If there is a checker on the bar, how does that figure in if I am counting the pips? Thank you for helping a new player.
DragonKing: There's a pip count shown next to each player's name, which has been labelled "Points" rather than "Pips". If you are doing your own pip count, a piece on the bar counts as 25.
Modificat de playBunny (29. Noiembrie 2010, 01:34:40)
moistfinger: I think the site is run by complete control freaks
Lol. If you got yourself banned then that's an entirely natural thing to think. After all, why accept any responsibility yourself.
Banning is rare at DailyGammon but there are certain ways that you can help yourself out the door. Most of them involve being annoying followed by being an -------------. You do get the option to stop after the first and try to resist becoming the second.
In Pedro's case I think, unless there were events that I wasn't aware of, that it was a case of misunderstanding after Pedro made a rather clumsy entrance; one that made it too easy to interpret his joining as being for the purposes of aggression. As there is an ongoing "battle" with someone (a major ---------) who does just that, toleration for such accounts is lower than it might be.
ps. I shudder to think how traumatised you'd be if you met real control freaks. By the way, have you joined GoldToken yet?
pgt: The link you provide doesn't show the rating change after this match. You should receive a message (under 'Events') that shows that your rating went up and his went down. If not, it seems to be a bug.
pedestrian: > I won this match. How come I lost rating points? It was a 7 game match, which I won 4 games to 3 > > Game ID: 4914333 > ennukene00 is the winner. > > ennukene00: old BKR = 2256, new BKR = 2264 (+8) > pgt: old BKR = 2245, new BKR = 2237 (-8) > > Game type: Hyper Backgammon
pgt: Hmm... that must be a bug. You should file a bug report if you haven't done it already (go to the message and then click the image of a bug in the upper right corner).
I don't know if Fencer still looks into those. In recent years he's been busy with BrainKing3.
pgt: Well, there is a way to verify it: You go to the message you received when you finished your next Hyper Backgammon game after this one. The rating calculations there should say that your initial rating was 2264.
pgt: I got a response [from Fencer] "It's a visual bug. Player names should be switched in the message."
Yes, he's right.
I have no way of verifying it now!
That's true but I do. ;-)
These are your recent matches:
28. Nov 2010, 08:18:48 7 points match with doubling cube g. lost 28. Nov 2010, 21:07:53 5 points match with doubling cube ennukene00 lost 29. Nov 2010, 20:36:18 7 games match ennukene00 lost 29. Nov 2010, 20:48:54 5 points match with doubling cube ennukene00 won 29. Nov 2010, 20:51:41 7 games match ennukene00 won 30. Nov 2010, 10:33:57 7 games match ennukene00 lost 30. Nov 2010, 10:40:31 5 points match with doubling cube ennukene00 lost 30. Nov 2010, 11:50:48 7 games match Carl lost 30. Nov 2010, 21:06:34 7 games match tequila lost
And, according to Fencer, that name switch means that your rating after that win should be 2264.
ennukene00: old BKR = 2256, new BKR = 2264 (+8) pgt: old BKR = 2245, new BKR = 2237 (-8)
game: backgammon, 7 points matches with doubling cube, one for each 2 players time: 2/0.8/3 registration open till 20/12/2010, 9:00 GMT section: 1 up to 20 people rating: doesn't matter