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Fencer: Yes. In fact, that's how I would handle vacation days in all situations. If a person runs out of time in a game, and still has vacation days left, add 24 hours to the clock of all games the person has running, including games where it's his opponents turn. This may cause a person to have more than time on the clock than the maximum, but that's ok; resetting to the max (if necessary) will happen as soon as the player moves.
Let me try to given an example. First note that "non"-Fisher Clock games are actually Fisher Clock games. If you have a game with 5 days/move, it's just a 5/5/5 Fisher Clock game. Say I play three games A, BC, and D B. A, B and C are regular Fisher Clock game: 10/1.12/10. D is 5 day/move game, 5/5/5. I'm on vacation, I run out of time in game A. It's not my move in games B and C. Assume I have 48 hours left on my clock in game B, and 240 (max) in game C. I have 120 hours in game D (5 days). If I have vacation time left, my clock is set to 24 hours in game A, 72 in game B, 264 hours in game C and 144 hours in game D. After 2 hours, my opponent moves in game B. 24 hours later, I time out again. Clocks for games A, B, C and D are reset to 24, 74, 286 and 168 hours. 12 hours later, I come back from vacation. I have 12 hours to move in game A, and 62 in game B. If my opponents move in C and D, I will have 286 and 168 hours, more than the max, but once I move the clocks are set to 240 and 120 (their max).
Note that I assumed weekend don't exist. (Weekends are just periods clocks don't run).
(ascunde) Dacă limba de pe pagina ta se schimbă brusc doar fă click pe steagul ţării tale şi imediat va revenii la normal. (pauloaguia) (arată toate sfaturile)