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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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20. Octombrie 2008, 13:59:45
AbigailII 
Subiectul: Re: Vacation Suggestion
mctrivia: What I would do if I had the power to decide timing:

  • No weekends. No special days (holidays) without time outs as BK used
    to have.
  • Time control consists of:
    1. A grace period.
    2. Pool time, both initial and max.
    3. Move time.
    4. Bonus time.
      </ol>
      You loses a game on time if your pool time goes below 0.


      If it's your move, you first have "grace period" to make your move before
      it starts eating away from your pool time. Because people live in different
      timezones, grace time should be at least 24 hours. I'd require a minimum
      24 hour grace period for rated and tournament games. In the BK system,
      playing a non-Fisher clock game with 3 days/move equals having a grace period
      of 3 days, and no pool or bonus time.


      Pool time is the amount of time you have to make all your moves (after
      running out of your grace time). This is the time you have in a Fisher
      clock game on BK. There's an initial pool time, and a max pool time;
      equivalent to the first and third components of BK's Fisher clock.
      Pool time runs down when it's your turn and haven't moved within the grace
      period, it can be added to if you make a move with "move time"; the amount
      added to the "bonus time". If "move time" is set to infinity it means you
      get your bonus time for each move, just like bonus time does in BK's Fisher
      clock games. Pool time can not exceed its set max, except for the case
      explained below.


      Note that both current clocks can be simulated with the system I described
      here.
    5. Vacation days must be set in advance; they won't be automatic. If you
      set a vacation day, all your games get 24 hours added to their pool time,
      regardless whether it's your turn on not. (In this case, pool time can exceed
      their set maximum). You cannot make any moves while on vacation. If you
      come back from vacation and make a move, if after your move your pool time
      exceeds its max, it's set to the max.
    6. Short server unavailability isn't a reason to grant another 24 hours to
      your pool time; if you time your games you'll time out on a short
      unavailability, it's your risk. In general, if the server hasn't been
      available for X hours, everyone whose turn it is gets X hours added to their
      pool time.
      </ul>
      Now, this isn't a proposal. Fencer wouldn't want to implement it anyway.


      BTW, Fencer, you need to clean up your HTML parsing. The system doesn't recognize </ol> and </ul> tags. Probably caused by the misbelieve the closing tag of the LI element is mandatory, judging by the closing tags the system adds at the end of my posting.


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