On the Spy issues, I like Dark Prince's proposed wording change for the additional information it provides even though the current wording appears consistent.
On the Draw rule, I think we can ignore both repetition of position and moves that prevent that (e.g. a piece being revealed by a Spy) and focus solely on the number of TURNS without a capture. (Other approaches would hit the clause eventually anyway). As for the number of turns, I would suggest 60, but will happily go with a higher number if someone links a game that includes more than 60 and still resulted in a decisive outcome on the board.
As far as turtling, I again agree with Dark Prince's statement: "The fact that "turtling" is a well known and widely used strategy does not necessitate that rules do not discourage their use. On the contrary, rules are commonly used as a mechanism to deter such strategies. "
If one player wishes to sit back and do nothing but defend then, obviously, the second player can sit and not attack and a draw is the natural outcome. Letting a person not attack and then refuse a draw indefinitely seems sub-optimal to me.
(ascunde) Dacă nu vrei ca ceilalţi utilizatori să vadă ce faci poţi să treci la modul pelerina de la Setări(doar cei care un statut de membru de la Cal Brain în sus) (pauloaguia) (arată toate sfaturile)