BIG BAD WOLF: Thank you you scary Wolf/lol/so in this line of 5 pieces, going in any direction,if the 5th space from yours is the opponents piece,you can take it? Likewise, if the 5th stone is your own, you cannot move in that direction? You can see just how confused I am!
ruby2shoes: How many total stones in one line is how many spaces you can move your piece.
So lets say there are 5 total stones in a line (3 of yours, 2 of your opponents), you can move one of your 3 stones taht are in that row 5 spaces in that same row. You can jump over your own pieces. You can land on your opponent piece. But you can not just over your opponents piece.
If you want to move a piece on a diagnal, it is the same thing. Total number of pieces on that line is how many spaces you can move one of your own pieces in the diagonal line.
I find the moves unpredictable/do the rules about how many stones you have in a row just belong to the vertcal line, or the horizontal and diagonal too? Can anyone make it clearer for me please?
As pieces can move diagonally, a chequered board would probably be a good help in seeing the possible moves. I am less sure about the aesthetic effect though.
Although the board used in the commercial game is not chequered, I saw that the available programs and viewers generally used chequered boards. What do you think about it ?
I have now played a few games, and I think on concept that is working for me is...
1. Plan both building and blocking moves. Prevent peices from getting to the middle, and keeping your there.
2. Don't get stuck. Watch available moves for all pieces make sure you don't get stuck with only 1 piece in the row so you can't move the distance need to join first.
3. As BBW said, avoid taking your oppenents pieces early on. Use it to take key peices that are linking two groups. Another concern to avoid getting blocked you may want to take a piece.
furbster: I'm far from an expert, but my early thoughts are at least at the first of the game, don't "take" too many of your opponents pieces since that leaves less for them to connect. But as the game progressing, sometimes taking a "key" pieces which is linking 2 "groups" could be a good way to stall your oponent from connecting everything.
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