Логин: Пароль:
Регистрация нового пользователя
Модератор: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Сообщений на страницу:
Список форумов
Вам не разрешено писать сообщения на этом форуме. Минимальный статус, требуемый для того, чтобы писать на этом форуме - Мозговой Конь.
Режим: Каждый может объявить
Поиск в сообщениях:  

<< <   81 82 83 84 85 86 87 88 89 90   > >>
10. Сентября 2004, 22:10:19
Brian1971 
Субъект: Re: Request for backgammon.
I think a doubling cube which has been asked about in the past would be a great addition to multiple game matches. Obviously in single game matches it makes no sense. I would be more inclined to play multiple game matches if the doubling cube was put into play here at brainking. It adds more strategy to backgammon matches as well.

10. Сентября 2004, 22:12:57
x7x7x7x7x7 
Субъект: Re: Request for backgammon.
Agreed. It would add a bit more depth to Crowded Backgammon as well.

10. Сентября 2004, 22:15:53
Brian1971 
Субъект: Re: Request for backgammon.
You could use that cube in all backgammon variations. I am sure most backgammon enthusists would concer backgammon matches without a double cube is not really backgammon at all.

10. Сентября 2004, 22:36:50
grenv 
i indeed concur.

You could also implement in single games: Winning a doubled game could count as winning 2 games in the ratings.

10. Сентября 2004, 22:37:15
grenv 
Would also need to double the points for a gammon and triple for a backgammon.

10. Сентября 2004, 22:46:54
Kevin 
grenv: Actually, if the code is acting as intended, that is the exact definition of bug free code! Like Fencer said, just because it allows you to perform a move against the official rules of backgammon doesn't make it a bug - it makes it a missing or unimplemented feature or rule.

10. Сентября 2004, 22:46:58
cariad 
Fencer said on 26th August that a doubling cube is on the TO DO list but there are more important things he has to do first.

10. Сентября 2004, 22:50:54
Brian1971 
More important things like autopass type feature for my battleboats variation game idea.

10. Сентября 2004, 23:15:28
Rose 
Субъект: Battleboats
Love the new bolded letter+# combo that shows u when u have a hit.. TY

11. Сентября 2004, 00:35:04
grenv 
i disagree. The code has a bug because the requirements were incorrect and that was passed on to the code.

If it were more obvious you would probably agree.

for example, once again, if the queen moved only one square at a time because the engineer didn't understand the rules of chess, I would consider that a bug, or defect, not a missing feature.

11. Сентября 2004, 01:39:33
Eriisa 
whew, somebody said the d.c. word, but at least no one said the A word!!!

*running away from bumble*

11. Сентября 2004, 04:38:35
Kevin 
No, if the queen moved like a king because that's what the programmer intended it is NOT a bug. A bug is when the code doesn't do what is desired. If the code does exactly what you planned for it to do, it is COMPLETELY bug free.

11. Сентября 2004, 06:59:46
Fencer 
All missing backgammon rules will be added, of course.

11. Сентября 2004, 12:51:31
danoschek 
Субъект: okay kev
let's say it is not a bug - it's a humbug ... ~*~

11. Сентября 2004, 13:53:09
Andersp 
Субъект: All missing backgammon rules will be added, of course.
YIPPPPPPPPIEEEEE!!! :)

11. Сентября 2004, 15:53:42
x7x7x7x7x7 
Субъект: Re:
Sounds good to me. Thanks.

:-D

11. Сентября 2004, 15:57:40
Fencer 
Сделано для Fencer (11. Сентября 2004, 15:58:14)
Not immediately, of course.

11. Сентября 2004, 16:19:27
x7x7x7x7x7 
Субъект: Re:
Understood

11. Сентября 2004, 17:10:45
Stevie 
and doesnt include autopass LMAO

11. Сентября 2004, 17:16:17
MidnightMcMedic 
NOT the A.P. word again!!! *hides*

11. Сентября 2004, 17:36:48
danoschek 
Субъект: oh since the voice of reason was called ... 0:)
Сделано для danoschek (11. Сентября 2004, 17:37:14)
indeed there's a single valid argument against autopass:
i.e., in that case your roll would be triggered by your opponent.
actually something that game purists certainly wouldn't like ... ~*~

11. Сентября 2004, 19:41:39
Andersp 
Come on Stevie!!..thats Kevin's line!! :)

11. Сентября 2004, 22:10:10
rhiannon 
Uh-oh! *starts stacking sandbags*

11. Сентября 2004, 22:42:17
Czuch 
When browsing the tournaments that are waiting to be signed up for, it would be nice to have them marked when they are already full. Instead we have to go through two seperate links, only to find out that it is already full. :)

11. Сентября 2004, 22:49:47
Czuch 
Or... maybe they should not even still be listed under games waiting to sign upanymore, since they are already full. Maybe have them listed under games waiting to start or the like?

11. Сентября 2004, 23:20:00
Brian1971 
Субъект: Autopass
I still dont see the taboo on this subject on Fencer's part. I still would like to see my idea of battleboats bonus implemented. To do it without anyone cheating you would have to have an autopass type of feature built into the program however. The idea for those who dont know is you get to one shot per turn and keep your turn as long as you get a hit. However this would be easy to cheat. So you would have to submit the move officially before you know the result. After the submission of the move, if you get a hit on a ship the game would autopass your opponent's turn and allow you another shot. Important the shot would have to be submitted like normal before you would know if it was a hit or not to prevent cheating.

11. Сентября 2004, 23:22:23
bumble 
Субъект: Waiting tournaments
I agree, IMup - it's a pain trawling through the tournaments to find they're already full.

11. Сентября 2004, 23:30:35
Czuch 
Субъект: Re: Autopass
That isnt really aotopass is it Brian? It would technically still be your turn if you got a hit, and wouldnt need to be passed back to you... Sounds like it could be a fun variation. It could even be done with dark boats or any of them for that matter, and would definitly help speed up the game :)

12. Сентября 2004, 00:04:38
Brian1971 
I dont know if it is really autopass but it is something similar to it. i am not sure what else to call it though. However you would have to submit your move after each shot like ending your turn to avoid cheating. The other battleboats games dont need it as this is something different. I mean imagine like in battleboats plus getting a hit and keeping your turn until you miss completely. A person could get a hit on the first turn and keep shooting until they sink them all. That would be 5 shots each go around. The other player would never get a turn to play. So my idea takes original battleboats and adds a twist. I call it Bonus Battleboats because the bonus is keeping your turn by getting a hit. You can play this version if you get one of those handheld battleship games by Milton Bradley. The handheld battery game has this version on it.

12. Сентября 2004, 00:10:36
Czuch 
Субъект: Re:
A one or two turn battleboats game would be fun...

12. Сентября 2004, 10:17:06
ughaibu 
If Fencer adds a "tournament full" indicator there'll be more complaints about players moving slowly, just enjoy those extra clicks and you'll be fine.

12. Сентября 2004, 15:45:21
Czuch 
Субъект: Re:
What does one have to do with the other?

It doesnt have to be an indicator anyway.... it should not even be listed on the 'tournaments waiting to sign up' page at all.

12. Сентября 2004, 16:13:10
ughaibu 
If one is busy futily clicking full tournaments one doesn't notice one's empty "your turn to move" box, see?

12. Сентября 2004, 17:30:16
Czuch 
No... I still dont get your point. If my 'your turn to move' box is empty (I have no games to play) how does that slow down games? lso if I do have games to play, it would be quicker if I dont have to wade through tournaments to find out if they are full or not.

12. Сентября 2004, 17:35:47
grenv 
ughaibu is trying to say that extra clicks slows down the fast players. This seems like a small effect, but I'm sure it was the comic effect that was sought.

12. Сентября 2004, 17:39:16
ughaibu 
WHAT? Baby, baby, baby, if you your sweet self are engaged elsewhere, for example in the futile clicking on full tournaments, you will not see that the oppo's still made no moves, it don't speed up the games themselves but it reduces the chances of noticing that one's partner hasn't moved, or to re-express it "is playing slowly", savvy?

12. Сентября 2004, 18:02:13
Czuch 
Субъект: Re:
Ohhhhhh....now I see, you LIKE features that slow down play, as you LIke to not be bothered when playing slow?

12. Сентября 2004, 18:08:59
ughaibu 
In this the internet age our main form of physical exercise is that of clicking with the mouse finger, without regular and profuse clicks one'll keel over smitten by a cardial infarction. Treasure those extra clicks man, they're what's keeping you going.

13. Сентября 2004, 22:42:13
x7x7x7x7x7 
Субъект: Here's an idea...
Loop Gothic. What do ya think?

13. Сентября 2004, 22:45:11
danoschek 
Субъект: I second
Сделано для danoschek (13. Сентября 2004, 22:45:53)
screen capablanca is another already mentioned idea ... ~*~

14. Сентября 2004, 01:56:20
Vikings 
Сделано для Vikings (14. Сентября 2004, 01:57:44)
thanks for the hide featurebut it doesn't seem to work for me

14. Сентября 2004, 01:59:48
danoschek 
Субъект: I do it
<with my autopass chant ... >:) ... ~*~

14. Сентября 2004, 02:41:44
grenv 
Сделано для grenv (14. Сентября 2004, 02:43:03)
i tried hide and it seems to work (hiding that players posts for that board only).

Now, how do I unhide?

Never mind, next time back onto the board the option appears.

14. Сентября 2004, 02:43:49
danoschek 
Субъект: this feature is really a moodmaker :D
try the big button 'remove' besides the ignore lister ... ~*~

14. Сентября 2004, 04:32:31
Purple 
Субъект: How Hard?
To make sent personal messages retractable if they have not yet been read?

14. Сентября 2004, 18:10:49
vitalik 
Where is ignore lister?

14. Сентября 2004, 18:15:54
danoschek 
Субъект: it appears
over the new msg field as soon as you hide a first one - for each board new. ~*~

14. Сентября 2004, 20:28:31
ughaibu 
It would be fun if Fencer put everyone on his enemies list and banned himself from all the boards.

15. Сентября 2004, 04:33:24
x7x7x7x7x7 
Субъект: Another BG suggestion.
It would be cool if we could wager Brains on BG.

What do you all think?

15. Сентября 2004, 04:36:32
Brian1971 
Субъект: Re: Another BG suggestion.
I think Rex you need to read the section on how acquire brains and what they are and what theyare good for. Brains has nothing to do with playing the games.

<< <   81 82 83 84 85 86 87 88 89 90   > >>
Дата и время
Друзья в сети
Любимые форумы
Клубы
Советы
Копирайт © 2002 - 2024 Филип Рахунек, все права зарезервированы.
Наверх