Кузнечик - вариант Нард, изобретенный Маттом Криспином, и его самая существенная особенность, по сравнению с классическими Нардами, - то, что нет кубиков и нет никакого фактор удачи вообще. Стратегия игры полностью зависит от навыков игрока.
Начальная позиция и цель игры
Каждый игрок начинает гонку с 14 фишками из следующей позиции:
Цель этой игры состоит в том, чтобы уничтожить "стену" из двух фишек в ряд. Это будет описано в следующих разделах.
Movement of pieces
When a game is started, the white player places a white piece to the start quadrant marked by 1-6 numbers. The black player follows placing a black piece to an empty position of the same quadrant. After the first move is performed, players have a choice of either entering more pieces onto vacant points in the 1-6 quadrant or moving a piece that is already on the board. A move consists of taking a single piece from any quadrant (except the last one - 19-24) and placing it on a vacant point in the next quadrant. For example, you can take a piece from 3 and place it on any empty point in 7-12 quadrant. A wall consists of two pieces of the same color residing on the same point. You may build a wall when you have two pieces exactly six points apart by moving the farther-back piece on top of the forward one. The following picture shows how a white wall can be built (before and after the move):
Once a wall is built, no single piece of either color may move across the wall. However, the top piece of a wall has particular freedom denied to single pieces - it may jump as many walls as there are in its way, provided that beyond them there is either a vacant point to land on or a single piece of the same color six points away on which to build a wall. The next picture shows a situation where a white piece on 2 point cannot be moved because the 7 point is occupied and the white wall on 8 point blocks all other target positions, but the white piece on the 8 point can move to any point of the 13-18 quadrant because it is a top piece of a wall, so it can jump over other walls in the way:
If a player cannot make a legal move because of walls blocking the way and no vacant points available to place a piece, the player must pass the move and the opponent continues, just like in the classic Backgammon.
How to finish the game
Once a piece reaches the final quadrant 19-24, it cannot move any further until a second piece of the same color joins it to form a wall. Then the whole wall can be borne off in one turn. The following picture shows a white wall being borne off (before and after the move):
Bearing off a wall scores a point. And if the player who last scored a point scores again, he wins the game. BrainKing highlights the score of the player who last scored a point, so it's easy to recognize which player needs the next point to win. Играть эту игру
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