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Question: It’s my move, and I don’t have any possible Jumps. While Cantering one of my Knights, I’ve reached a square where it’s possible to Jump an enemy piece. Must I do so?
Answer: Yes. The Canter of your Knight has now become a Knight’s Charge, so you must make a capturing move, either immediately, or later in this move.
This is from the WCF rules. The implication seems clear, but I wonder if it could have been better explained. I am not quite clear on just why a charge suddenly becomes a mandatory move.
The mandatory capture if a Knight Canters into a Jumping position has been in the rules since 1930. I think the idea was (and is) that if a Knight Canters next to an enemy piece that can be jumped, it has reached, in effect, the same position as one where there is an available Jump at the start of a turn, that is, a situation where a capture is mandatory.
I think that it's a good rule, and seems to me to be consistent with the overall conceptual structure of the game.
As a practical matter, it's rare for a player to Canter a Knight into position to Jump, and then be better off if he weren't forced to Jump. But it is obviously possible.
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