Användarnamn: Lösenord:
Registrering av Ny Användare
Moderator: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Meddelanden per sida:
Förteckning över diskussionsforum
Du har inte tillstånd att skriva på denna sida. Lägsta nivå på medlemskap för att kunna skriva i detta forum är Brain Bonde.
Läge: Alla kan skriva
Söka bland inlägg:  

13. januari 2007, 22:35:55
Czuch 
Ändrat av Czuch (13. januari 2007, 23:32:57)
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

14. januari 2007, 05:33:23
grenv 
Ämne: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

14. januari 2007, 14:35:20
Czuch 
Ämne: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. januari 2007, 14:53:13
nabla 
Ämne: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. januari 2007, 14:57:53
Czuch 
Ämne: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. januari 2007, 16:51:20
grenv 
Ämne: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. januari 2007, 14:55:06
nabla 
Ämne: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. januari 2007, 14:56:20
nabla 
Ämne: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. januari 2007, 14:57:23
joshi tm 
Ämne: Re:
nabla: And for backgammon +100.

14. januari 2007, 14:59:36
Czuch 
Ämne: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. januari 2007, 14:12:24
Andersp 
Ämne: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

Datum och tid
Vänner online
Favoritforum
Vängrupper
Dagens tips
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Tillbaka till sidans början