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There are a few ways of dealing with time-outs in multi-player games. One could implement games where "pass" is a valid move (not necessarely a good move), and someone timing out means the person passed. Or, instead of a pass, there's a default move, or the previous move is repeated (ponds work that way, don't they?) For instance, an implementation of 'Uno' might cause a timing-out player to draw a card from the draw-stack, as if (s)he couldn't play a card from their hand.
There are also games where players are eliminated one-by-one, monopoly or ludo are classical examples of such games. In such games, time-outs can be dealt with in the same way as they are dealt with currently: elimination of the player timing out.
But there are a lot of games left I don't see a solution for.
(dölj) Du kan skicka ett meddelande till dina vänner, med bara ett klick, genom att lägga in dem på din lista över Vänner, och sedan klicka på det lilla kuvertet vid deras namn. (pauloaguia) (Visa alla tips)