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Fencer: I thought of a fairly fair play speed mesurment.
Speed=(Average Moves)/(Average Time Constraint)
This would thus result in a person that on average plays in half the time he is allowed to a score of 2. And a person that plays at the last moment gets a score of 1. Anyone with a score less then 1 takes advantage of weekends and or vacations to extend the fraime. This is several advantages over other methods.
1) If a player has 0 games there speed will stay the same. 2) A player that has 1000 games and a score of 2 can be expected to play every 3.5 days on a tournament with 7 day restraints and every 1 day on a 2 day game. So you can expect everyone in a tournament to play about the same speed.