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If Ludo would ever get autopass (which would make it barely playable - it's actually autoplay it should do : "hey, brainking, you're a computer, just keep playing my moves unless there's an actual move that requires a decision from an entity with a braincell"), having a double cube would spoil much of the autopass benefits as it does in *gammon.
OTOH, due to the lack of autoplay, I don't play Ludo anyway, so what do I care?
Autoplay -- the feature Brainking is missing the most.
AbigailII: Booooo, autoplay should be forbiden on this site ... what do you want us to be ? I enjoy moving pieces on boards even if there are no decision to make ... you forgot about a litlle tiny piece called fun ...
Herlock Sholmes: how about a compromise? autoplay, but with animation of moves? this would give Fencer a piece of challenge to program. After all, he must have his fun too!
rabbitoid: I do not see doubling cube in this scenario ... to be honest I would like to see doubling cube in all of our games ... not only backgammon ... I ran into many situations when I was ready to call DOUBLE ... and it doesn't matter if this is chess, dice or 6 in a row ... if I can see far enough and can scare my opponent why not to double ? on the other hand it may wake up the opponent to start thinking more deeply ... who knows, we are only humans and what is kind of sure win in my mind, may prove to be wrong path. And I am sure everybody made this mistake thinking "I am already the winner" ... doubling cube can also speed up multigames challenges, shorten long ending games and simply give us a tool to "pokerize" our skills ... let's start thinking out of the box ...
Herlock Sholmes: let me explain my point more deeply ... there are known mistakes during opening phase of the game of chess. You can find literature on the subject. You can study. You can prepare yourself. You want to win 10 games challenge from your opponent. And the moment comes. Your opponent makes the first mistake not being aware of it. You know that in 7 to 10 moves you will capture his/her Queen IF ONLY your opponent will add a little blunder to the game ... if he doesn't he still may recover, and despite of this you risk and double the game. You sent a signal to your opponent, hey fellow, you better start playing ... chances to recover after the fist mistake are very small and the excitement grows ... will he/she find the correct move to recover ? Chances are your opponent will accept the challenge (who resigns at the beginning ?) ... and you find yourself playing for 2 games, not one ... now, if he/she won't find the solution, you will end up with 2 win games. How about if the opponent recovers (you play with an inteligent fellow) or YOU MAKE a blunder ? game can easily by elevated to 4 games by redoubling .... doubling cube can be used in any phase of chess game, not even mention the long and complicated end games ... probably the most beatiful usage of doubling cube can be before you lanch a devastating combination attack in the middle game ... try to think about doubling cube in different games like halma, checkers, reversi or 5 in a row while playing these games ... you will be surprized how many doubling situations you will find ... try it ...
Do you see that using a doubling cube ONLY for "luck" games is a nonsens ... I gave you only a chess example, but you can use doubling privilage in any kind of game ... I think it's even more exctining in so called open games where not dice decide of the outcome of the game but our own, human blunders, sudden flash of fantastic idea etc .... and we all are part of this ups and downs of our minds ... doubling cube can be used to enhance out gaming pleasure.
rabbitoid: No need to compromise. Autoplay is an option. If I turn it on, my moves are automated where possible. I don't see why the opponent should care one way or the other.
grenv: Exactly what I was thinking when I was reading that.
I don't feel I have the right to try to push my opinions on how someone should play on others.... just as I don't think others should try to force their opinions on to me.
OPTIONAL - and when I say OPTIONAL, EACH PERSON should have a choice on how THEY ALONE want to play. If I want to play with autopass/autoplay turned on for my moves, and my opponent wants to have it off with their turns - GREAT - that is each of our opinions on how we want to play.
My personal thoughts is I come to BrainKing to play games... not just push submit on a website doing pointless things that have no input from myself.
coan.net: There should be also option to create games and tournaments that will force autoplay on, like now with autopass at gammon games.
I also fail to see any fun in doing forced moves, there really should be an option to do those automatically. In ludo there are lots of those always, which makes it quite horrible to play in here.
grenv: No need to compromise. Autoplay is an option. If I turn it on, my moves are automated where possible. I don't see why the opponent should care one way or the other. I care. If I play a combination move in many checker variants, where my opponent has to play a forced move (easy because in many variants you cannot decline taking your opponents piece), why have to wait a week for a forced move, you already know is going to come, and there isn't a single thing the opponent can do (other than resigning) to prevent it.
I see autoplay not any different from playing two stones in connect-6, 5 colours in Logik, or rolling three times in Dice Poker. In those games, noone is saying "but I want to mindlessly push a button in between my opponents moves". So why would they insist on doing so in a forced move play?
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