lukulus: I'm guessing you are talking about Frog Legs. One of the things I liked about Frog Finder was that I was able to sit down with a friend in real life and test that game many times on paper before it was brought here. So I was able to get many of the rules, points and such pined down - and I think that shows in the finished game stats of it being a very balanced game [red 8731 (50.03 %) vs. blue 8694 (49.81 %)] After over 17,000 games, about 40 games difference between the 2 players.
Anyway, for Frog Legs it was harder to test in real life - since we would had needed to have a person just play the "computer" while 2 others did the guessing.... so it was not tested as much as the original.
One of the main goals of Frog Legs was to introduce more guessing - getting more to take chances, and making more guessing. Of course I see this goal failing mostly because a person who does guess and gets it wrong - their opponent then has a much better chance of guessing correctly.
If anyone has suggestions, I'm happy to read them. As for your suggestions, I think #1 would go to far. #2 wouldn't be that bad - but I don't think that would help in getting people to guess more often.
My idea: To hide where you guess at from your opponent. This way if there is a 50/50 chance of where the frog is, and you guess - your opponent can see you guessed - but WILL NOT KNOW WHERE. So that will leave your opponent with either (1) going on with their game like normal and leave you to guess correctly next turn, or (2) take a 50/50 guess themselves to try to find the frog before you.
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