AbigailII: it looks like nature helped to make this game kind-of-equal for both sides ... but on the other hand, players do not even need approach each other if they choose so ... they may choose to grab as many high value squares and commit suicide ... this is one of the strategy I can see now ... Abigaill, thanks for your analysis ... I think this game has more to it than just jumping ... as one of my opponent said: you get out of this game what you want ... kids can play and collect points and computers can use their brain power to find a perfect solution for every possible move ... Andy.
(skryť) Ak chcete hrať hru s hráčom podobnej úrovne, môžete zadefinovať požadovaný rozsah BKR pri vytváraní novej výzvy na hru. Hráč, ktorého BKR pre danú hru leží mimo tento rozsah, nebude schopný vidieť/prijať vašu výzvu. (Katechka) (zobraziť všetky tipy)