Prihlasovacie meno: Heslo:
Registrácia nového užívateľa
Moderátor: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Počet správ na stránke:
Zoznam diskusných klubov
Nie je vám dovolené písať správy do tohto klubu. Minimálna úroveň členstva vyžadovaná na písanie v tomto klube je Brain pešiak.
Mód: Každý môže písať
Hľadať v príspevkoch:  

13. januára 2007, 22:35:55
Czuch 
Zmenené užívateľom Czuch (13. januára 2007, 23:32:57)
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

14. januára 2007, 05:33:23
grenv 
Subjekt: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

14. januára 2007, 14:35:20
Czuch 
Subjekt: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. januára 2007, 14:53:13
nabla 
Subjekt: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. januára 2007, 14:57:53
Czuch 
Subjekt: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. januára 2007, 16:51:20
grenv 
Subjekt: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. januára 2007, 14:55:06
nabla 
Subjekt: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. januára 2007, 14:56:20
nabla 
Subjekt: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. januára 2007, 14:57:23
joshi tm 
Subjekt: Re:
nabla: And for backgammon +100.

14. januára 2007, 14:59:36
Czuch 
Subjekt: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. januára 2007, 14:12:24
Andersp 
Subjekt: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

Dátum a čas
Priatelia on-line
Obľúbené kluby
Spoločenstvá
Tip dňa
Copyright © 2002 - 2025 Filip Rachůnek, všetky práva vyhradené.
Späť na vrchol