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BIG BAD WOLF: I put those comments because they were the ones used when the autopass discussion came to be. But then I analyzed them under the situation where I decide not to use autopass but my opponent does use it (assuming a situation where one-side autopass would be implemented).
If one person wants autopass, let it autopass just on his turn. (The opponenet who chooses to not use autopass can still play out every move.) That's precisley what's being discusse here :)
About the messages, I can live with the game coming to me if there's a message. I can live with the message (or a reply to my messages) coming to me only a few moves after it was sent. But since this is one of Fencer's main arguments, I'm not going to start a fight over it now. First I'd like to see one-side autopass implemented
As to the Fischer clock games - these players are looking for faster games, yes, but the bonus may start packing up without you being online. For instance, with a 1 day bonus, a sequence of 10 autopasses would almost instantly add 10 days to that player's time. If he's online, fine, that time would have been added anyway (minus the minutes it took for him to actually pass on his own). Now, I think this can be seen as a sort of autovacation - force yourself into a pass situation and start building up on the bonus (mind you, on same games, passing is not a bad thing, it may even be an advantage). My personal opinion in this case is that it doesn't matter as well and I wouldn't mind playing a Fischer clock game with my opponent using autopass. Winning on timeout is not a good thing - I think wanting to do so reveals bad sportsmanship - but it's usually a substancial part of the contract when using it, especially with the shorter time settings, where some seconds can make a difference.