Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Zoznam diskusných klubov
Nie je vám dovolené písať správy do tohto klubu. Minimálna úroveň členstva vyžadovaná na písanie v tomto klube je Brain jazdec.
I might be a lone voice here, but I am happy with the time frame options we currently have here. I can also see merit in Caissus's (that a lot of esses) suggestions but would hope that they would be additional options and not replace the ones we already have.
But Whisperz I think that 10 moves in 30 days with the possibility zu accumulate is very long and if I look at my games against you then I remember that you have not needed so a long time for a move.But we have players here who use the timelimits until the last day for every move and this is not funny to wait two weeks or more.I don`t know why it is necessary to offer a time limit with 30 days for a move?
Serious players will be discouraged with such long time offers.Btw we can lead the "multi games" players(300 and more) to play a little bit fewer games, which is good for the weak performance of the Brainking server.
Firstly, I choose not to play in 1 or 2 day limit games because I cannot guarantee that I can make it onto here every two days (I usually do but the day will come ... :) and if I enter a game or tournament with a longer time frame so be it, I have accepted it. If some wish to play quicker then they may set up their games and/or tounaments that way.
Secondly, I guess the x moves/y days option would have separate time clocks for each party so that if you were losing you could not wait until there was perhaps 5 seconds to go then make your next move (doesn't matter how many moves you have to go) and, voila, your opponent times out, a win from a lose. So the 10/30 could still take 60 days for the first 10 pairs of moves just like say a 3 days/move game.