Prihlasovacie meno: Heslo:
Registrácia nového užívateľa
Moderátor: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Počet správ na stránke:
Zoznam diskusných klubov
Nie je vám dovolené písať správy do tohto klubu. Minimálna úroveň členstva vyžadovaná na písanie v tomto klube je Brain jazdec.
Mód: Každý môže písať
Hľadať v príspevkoch:  

15. marca 2007, 17:50:22
tonyh 
Subjekt: Cloning Backgammon
Inthis game, you can get a piece off the board and absolutely no way of getting it back on. This happens often and it can stay that way for many moves.
Any chance of having an automatic 'Pass' without a player having to make a 'fruitless' move?

15. marca 2007, 18:11:24
pauloaguia 
Subjekt: Re: Cloning Backgammon
tonyh: If you and your opponent have aggreed on using autopass when the game started it should work like that...
If you're talking about a game with the cube, then one of the players has the option to pass or double the cube, so autopass won't kick in in that case.

15. marca 2007, 18:42:29
AbigailII 
Subjekt: Re: Cloning Backgammon
pauloaguia: I wonder, are there any stats of how many people have autopass turned on vs how people who haven't?

Given that the default is autopass off, I'm afraid only a handful of people have turned it on.

15. marca 2007, 18:50:15
pauloaguia 
Subjekt: Re: Cloning Backgammon
Zmenené užívateľom pauloaguia (15. marca 2007, 18:51:13)
AbigailII: True. Which is why I'm one of those that stands by that it shouldn't depend on an aggreement. If I want to autopass, then my opponent probably won't mind if I do, even if (s)he doesn't want to activate it on his/her side. In the end the game will play faster anyway and I won't have to open all those pages where all I have to do is click a submit button.

(the only exception I can figure out is for fischer clock games, where autopass might become an advantge)

15. marca 2007, 19:31:51
tonyh 
Subjekt: Re: Cloning Backgammon
pauloaguia: I was not aware of Autopass - but are you saying that it doesn't apply to a cubed game? If I am stuck in baulk, there's no way I want to double my opponent anyway!!
I like your suggestion that it should not depend upon agreement!! Very sensible.

15. marca 2007, 19:44:58
Luke Skywalker 
Subjekt: Re: Cloning Backgammon
tonyh: In a cubed game if I'm stuck, I still have two moves (pass and double). Even if one of them is very bad most of the time I wouldn't want the server to make that choice for me. Compare to chess, when there is only one move that saves from a checkmate, I'd still want to chose that myself.

I also think it should not depend on agreement, except in fischer clock games.

15. marca 2007, 19:49:18
coan.net 
Subjekt: Re: Cloning Backgammon
Luke Skywalker: Why not Fischer clock games? Most play Fischer clock games to speed the game up, so why not let autopass help speed the game up also? (Of course there are a few who play Fisher in the hopes to win by timeout - but that brings up a totally different argument of why play if you don't want to win by playing.. but will save that rant for another time.)

15. marca 2007, 19:56:34
pauloaguia 
Subjekt: Re: Cloning Backgammon
tonyh: It applies to a cubed game. Thing is - when you have the cube you can roll the dice or double. So you have two choices, and anyway, only after rolling the dice does the computer know if you must pass or not.
When your opponent has the cube you can only pass, so autopass will kick in, indeed.

[Maybe this will make people double the cube more often .]

15. marca 2007, 20:18:03
tonyh 
Subjekt: Re: Cloning Backgammon
pauloaguia: I have just started a cubed Cloning BG game (in Slow Stairs); where the heck is this Autosave feature (I've looked everywhere)

15. marca 2007, 20:31:30
pauloaguia 
Subjekt: Re: Cloning Backgammon
tonyh: I'm not sure Fencer has implemented it for Stairs.
I know that in tournaments, this setting is taken from your Settings page, under game filter. at the bottom of the page you can select which games will have AutoPass automatically enabled on your side. Of course, Autopass is only activated if both sides have this option set.

Not sure if this is how it works for Stairs, thoug,

15. marca 2007, 20:32:44
pauloaguia 
Subjekt: Re: Cloning Backgammon
tonyh: I just noticed you asked for AutoSave. Well, how does AutoSave apply to starting a Staris game?

Dátum a čas
Priatelia on-line
Obľúbené kluby
Spoločenstvá
Tip dňa
Copyright © 2002 - 2024 Filip Rachůnek, všetky práva vyhradené.
Späť na vrchol