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7. Haziran 2012, 18:43:23
Fencer 
Konu: Re: fevga and plakoto errors
speachless: Some graphics is missing in the bigger set but the small one should be OK, as far as I know. How would people play Plakoto, anyway? From time to time I receive a question why some pieces are missing on the board but when I suggest to switch to the small set, everybody responds that the problem was solved. So I take it for granted.

7. Haziran 2012, 18:41:45
speachless 
Konu: Re: fevga and plakoto errors
pedestrian: thx a lot pedestrian for your support

7. Haziran 2012, 18:40:34
speachless 
Konu: Re: fevga and plakoto errors
Fencer:I'm not sure if I understand right what you're meaning about the plakoto graphics....maybe ironically? anyway, i can't pay a game, when i have to be aware of disappeared pieces...it makes a strategic game impossible to me, since the board setting is set to small...

so is it right that no one will follow up the plakoto problem, cause you're thinking there is no problem?

7. Haziran 2012, 18:32:30
Fencer 
Konu: Re: fevga and plakoto errors
pedestrian: At least I know that I am not wrong about it.
Regarding Plakoto, it is true that some images are missing, mostly because they are specific to Plakoto only (mixed white and black pieces) and I had probably forgotten to create them. When I have some time, I will look at it.

7. Haziran 2012, 18:32:05
speachless 
Konu: Re: fevga and plakoto errors
Fencer: I appologize I did Fencer.... yes you're right with the Fevga Games, i know the rules but having problems with the plakoto games crashed me to analize the fevga games wrongly... and sorry i didn't realize you're having specific forum boards, i just didn't knew it...

i will follow the plakoto problem on the specific board... but sincerely, the game settings are already set AT SMALL, since beginning and how can i play properly plakoto, if i can't see the right situation? and there are also plakoto games which works properly...

so thx again Fencer for your precious time, i came to you cause i didn't get any answer from your tech support, since i told them that my settings are already at small position... so another player gave me the hint to email you directly...

so sorry again and take it easy, nobody got hurt or something

7. Haziran 2012, 18:20:17
pedestrian 
Konu: Re: fevga and plakoto errors
Fencer: Oops, I posted 5 seconds later than you :-)

Take a closer look at those Plakoto games, though. It does look like something is wrong. The same thing happens when I play through some of my older games, which suggests that it is a recent problem with the graphics, not the gameplay.

7. Haziran 2012, 18:15:07
pedestrian 
Konu: Re: ERRORS of RUNNING fevga and plakoto games
speachless: The Fevga game I can explain: You can't make a legal move with the 6-6 roll.  "A player's first checker must pass the opponent's starting point before he may move any of his other checkers."

The Plakoto thing is funny, it actually looks like a piece disappears. But if you play on, the piece reappears when the trapping piece moves away. I guess it is (yet another) problem with the special image files used in Plakoto.

The problem used to be that some of those image files were missing. That meant that you had to set the game settings for backgammon type games to the smaller version - if you didn't, sometimes some tiles of the plakoto board would not show at all. That's probably why you were told to change the settings. But it seems that now some image files have been swapped around somehow, the result being that some trapped pieces don't show on the screen. This should be fixed.

7. Haziran 2012, 18:15:02
Fencer 
Konu: Re: fevga and plakoto errors
speachless: Interesting. How many times have you read the Fevga rules before you started to fill my mailbox with "typical problems"?

Let me quote something:

"A player's first checker must pass the opponent's starting point before he may move any of his other checkers."

That explains the 6-6 "bug", right?

I would like to add that Plakoto and Fevga had been introduced here in February 2008, more than 4 years ago. I am sure that if these variants were as flawed as you suggest, some poeple would have probably noticed that a long time ago.

The bottom line - there is a special Backgammon discussion board which should be used for any further comments or questions. I don't doubt that regular backgammon players would give you any explanations better (and faster) than me.

7. Haziran 2012, 17:55:53
speachless 
Konu: ERRORS of RUNNING fevga and plakoto games
here is the list for people who is wondering:

FEVGA_BOARD
opponent had to pass the 3. roll, even if he had the possibility to move:
Fevga (SolidGold vs. speachless)

PLAKOTO_BOARD 5731651
the black piece goes from 20 to 9, at 9 a white one is..... but after the move my white one at position 9 disappears:
Plakoto (speachless vs. Luciano672)
Plakoto (speachless vs. Luciano672)

PLAKOTO-BOARD 5739043
pieces here disappears at position 12:
Plakoto (speachless vs. Dry Martini)
Plakoto (speachless vs. Dry Martini)

PLAKOTO-BOARD 5742361
here another game, at position 15 one disappears:
Plakoto (speachless vs. steve21)
Plakoto (speachless vs. steve21)

PLAKOTOBOARD 5740557
here another game, at position 5 one disappears:
Plakoto (rybczynski vs. speachless)
Plakoto (rybczynski vs. speachless)

PLAKOTO-BOARD 5741042
another, position 3 disappears:
Plakoto (speachless vs. indigo cat)
Plakoto (speachless vs. indigo cat)

PLAKOTO-BOARD 5739601
another game at position 5:
Plakoto (speachless vs. petrj)
Plakoto (speachless vs. petrj)

7. Haziran 2012, 17:37:46
speachless 
Konu: fevga and plakoto errors
hi all, at first i hope you understand my english, that is more puzzled together as anything else...

since a week i had to report 6 plakoto and 2 fevga games to the tech staff because rolls were processed wrongly....

fevga-typical problems are: 2 rolls of 6+6 and 5+5 couldn't been played by the opponent, he had to pass over to me, even if we were already since min. 3 moves running the game, so it wasn't a pass over at beginning of a random game.... he you can see an example of the last passed roll:
Fevga (SolidGold vs. speachless)

at plakoto:
instead of trapping an opponents piece, you hit it, this happened on 6 different plakoto boards...

i went over some archived plakoto games and there i can see the problem sometimes too...

i'm interested if you are making similar experiences....

tech support told me to set the backgammon game setting to smal sized....but it was already, it's not that problem....

thx

5. Haziran 2012, 18:59:22
Calophas 
Konu: Re: Brain Kings Rating.
Calophas: *kings'

5. Haziran 2012, 18:58:56
Calophas 
Konu: Brain Kings Rating.
Can someone help me of how to Configure this?
I am new, and Brain Kings' Staff, individual or Plural, or someone else, say something like '' If it seems to be too Difficult just click Continue and leave the Rest of this form untouched '' when I want to start a new Game.
Well, have to say, that's not my Style. I want to know.

5. Haziran 2012, 17:48:39
Universal Eyes 
Konu: Re: 10,000 move achievement
Roberto Silva: Make sure you have this checked in your settings would be a must.
go to the next game with online player.

5. Haziran 2012, 04:52:33
Aganju 
Konu: Re: 10,000 move achievement
rednaz23: Maybe you could run a macro in windows that clicks there ?

5. Haziran 2012, 04:41:08
rednaz23 
Konu: Re: 10,000 move achievement

With ludo games you still have to "find" a piece to click.  I still think twenty or so unrated uncounted linetris games with a fischer clock of .1/.1/.1 will do the trick better than any game out there.  Just keep clicking in the bottom row and you can go forever...  literally...  or until one of you stops playing.  :-)


 


 


4. Haziran 2012, 01:03:59
Roberto Silva 
Konu: Re: 10,000 move achievement
Universal Eyes: That and a fast network

3. Haziran 2012, 20:09:57
Aganju 
Konu: Re: 10,000 move achievement
King Pyrhus: Agreed, it seems a bit extreme. But did you ever see the Guinness Book of records? ;-)

3. Haziran 2012, 20:07:22
King Pyrhus 
Konu: Re: 10,000 move achievement
DeaD man WalkiN: Thank you, I didn't realise that. I'm sure I've seen some people have made over 10, 000 moves per day though. It seemed a bit extreme to me, but if that's what they enjoy... :)

3. Haziran 2012, 19:24:49
Universal Eyes 
Konu: Re: 10,000 move achievement
Hrqls: I would start with making sure your computer is fine tuned and responding lightning fast with no scheduled scans for the next 24hrs.

3. Haziran 2012, 14:47:43
Hrqls 
Konu: Re: 10,000 move achievement
King Pyrhus: to make 10k moves a day you could start a LOT of easy games like ludo for example with various fast playing opponents, in different parts of the world, to make sure someone will play at your night time as well:)

then as you calculated : there are more than 80k seconds in 24 hours, so you have more than 8 seconds per move .. which is more than enough in easy games

the main point is : your have to make sure you always have games waiting for your move, so you need a lot of games, and fast playing opponents

2. Haziran 2012, 17:00:30
ketchuplover 
Konu: Re:
Carl:

Seems contagious too.

2. Haziran 2012, 01:17:16
rod03801 
Konu: Re: 10,000 move achievement
Papounet: These are of course 2 completely different things. And numbers.

Yes, the 10,000 one is indeed in one day. (Server time - which is of course important)

The other is 100,000 - and that is in general, over time.

I think there was some confusion, earlier in the thread between these 2.
You pointed it out nicely.

2. Haziran 2012, 01:14:57
Carl 
There is a lot of unemployment in England again right now!

2. Haziran 2012, 00:57:49
Papounet 
Konu: Re: 10,000 move achievement

2. Haziran 2012, 00:56:39
Papounet 
Konu: Re: 10,000 move achievement

29. Mayıs 2012, 15:12:53
DeaD man WalkiN 
Konu: Re: 10,000 move achievement
King Pyrhus: the 10000 is not in 1 day. The only 1 I see for 1 day is mark 2000 moves. Back to the 10000 can be backgammon two player game but not all to the same person. If I'm not right moderator please just remove this message.

29. Mayıs 2012, 14:55:44
King Pyrhus 
Konu: 10,000 move achievement
I'm curious as to how anyone manages to achieve this...
I can think of some strategies that a person might use if they wanted to get the achievement but I am interested in how people have specifically managed to do it.
86,400 seconds in a 24hour period, so 8.64 seconds maximum per move if one plays for 24 hours non -stop.
Perhaps if one knows someone else who also has the desire to achieve it one keep just continue playing against that person solidly. If one picked a game like go, one could make a lot of moves before having to chew up valuable seconds starting a new game. If one set the game to being a match with the highest possible number of games it would reduce the time spent creating or finding new games.
It would help if one was a Black Rook, so that one could create as many games as possible in advance of the 24 hour period beginning.
If the two players memorised the series of moves for an entire game, I suppose they could just keep replaying the same game over and over again - thus saving time by being able to make their moves as eflex actions...
I would welcome others thoughts about the subject or experience of having completed this achievement.
Thanks,
King Pyrhus

15. Mayıs 2012, 07:09:23
happyjuggler0 
Konu: Re: Dice Games
DeaD man WalkiN: Take the period off of the end of the link. Here:

http://www.backgammonmasters.com

15. Mayıs 2012, 06:44:46
DeaD man WalkiN 
Konu: Re: Dice Games
Universal Eyes: Sorry the link did not work for me

15. Mayıs 2012, 06:13:43
Universal Eyes 
Konu: Re: Dice Games
Herlock Sholmes: Try these Dice.lol
Backgammon Masters Applies for Guinness Gamer World Record in Farthest Backgammon Dice Toss

Backgammon Masters, the online game operator has applied for a Guinness Gamer World Record in the farthest backgammon dice toss. The purpose of the event is to announce and promote Backgammon Masters Backgammon Freeroll tournaments held every Tuesday and Friday at http://www.backgammonmasters.com. The plan is to toss 2 backgammon dice out of a helicopter 200-300 ft. up in the sky onto a 1 acre-sized gigantic backgammon board-shaped field in a HUGE backgammon tournament, and huge here refers to the size of the playing field and dice, checkers and the event itself.


In the tournament, 2 well-known world backgammon champions will play a full match on the huge acre-sized field. By communicating with walkie talkies, the champions will use a helicopter to toss the dice and a staff to move the checkers. The checkers to be used are 3 feet in diameter. The winner will get to keep the dice which are valued at 1,000 Euro. The backgammon dice are custom made out of a special inflatable material to withstand the impact of the fall.


Backgammon Masters has been advising with famous pilot expeditioner, Quentin Smith who has crossed desert and reached Arctic territories in extreme conditions and is an expert regarding the best locations, regulations and helicopter safety measures for such an event.


In addition, Backgammon Masters plans to invite the Guinness Book of World Records to the event. Special event tickets will be sold and all proceeds will go to charity.

14. Mayıs 2012, 09:52:19
Hrqls 
Konu: Re: Dice Games
Herlock Sholmes: this site offers a balance between pleasure and frustration and the motivation to become better :)

13. Mayıs 2012, 14:36:30
Herlock Sholmes 
Konu: Re: Dice Games
Hrqls: that's true, and you know what I noticed in myself ? That my ego (desire to be the best) is much bigger than my skills in most non-dice games and this gap creates my frustration. Dice games, by their very nature, close this gap and I play with pleasure ...

13. Mayıs 2012, 14:28:18
Hrqls 
Konu: Re: Dice Games
Herlock Sholmes: i think those games are more popular because they are fast to play ... the outcome of the dice limits your choices, are often less complicated than their non-dice counter-parts

the faster a game can be played, the easier time-limited people will start some, and the faster a game can be played, the sooner a new game can start, so more games per time can be played

13. Mayıs 2012, 02:49:24
SL-Mark 
Konu: Re: Dice Games
happyjuggler0: I see you have the number 2 rating in backgammon. Congrats! It was not my intention to de-skill your achievement and now understand your reaction to my unlearned and naive point.

13. Mayıs 2012, 02:23:10
SL-Mark 
Konu: Re: Dice Games
Herlock Sholmes: Card games, yes, they have huge value for me and have enjoyed playing them from a young age.

Whilst there are similarities with dice games (playing with what you are dealt or rolled), card games hold many more dimensions. For example, one of my favourites is Black Lady (I believe called Hearts in the US). Whilst the rules are simple, it is extremely combative, probabilities can only be calculated by remembering which cards have been played, there include many elements of bluff, as well thoughtful decision making in the strategy one will adopt.

I can't see how a dice game can compete with that, monopoly an exception!

13. Mayıs 2012, 01:55:44
Herlock Sholmes 
Konu: Re: Dice Games
SL-Mark: how about card games ? do they have any value for you ? some of them require huge intelligence to play well ... and the very nature of them is basically the same as dice games ...

13. Mayıs 2012, 01:55:11
SL-Mark 
Konu: Re: Dice Games
happyjuggler0: "It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill."

Is that a fact? Then why don't you enlighten me rather than try and ridicule me?

13. Mayıs 2012, 01:46:49
happyjuggler0 
Konu: Re: Dice Games
SL-Mark: It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill.

13. Mayıs 2012, 01:46:12
SL-Mark 
Konu: Re: Dice Games
Herlock Sholmes: I should have added, as a player who does not enjoy dice games, I do not believe in providence and destiny is one of your own making.

I grew out snakes and ladders by the time I reached school age, however, I still enjoy the odd game of monopoly :)

13. Mayıs 2012, 01:40:13
SL-Mark 
Konu: Re: Dice Games
Herlock Sholmes: QED

13. Mayıs 2012, 01:39:39
SL-Mark 
Konu: Re: Dice Games
happyjuggler0: "the skill is in managing that which luck gives you"

Very true, however, I would add that the only skill required , if you can call it a skill, is working out probabilities. For example, a 'skilled' backgammon player only wins over the long run, through having a better understanding of probabilities than their opponent.

13. Mayıs 2012, 01:20:43
Herlock Sholmes 
Konu: Re: Dice Games

SL-Mark: "Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."


This thought is probably good for schoolboys and schoolgirls, at the beginning of their path in life. For those who have seen "this and that" it's clear that achieving goals in life is a combination of luck(chance) and skills(choice) ... we can control only small partion of our lives. Budda beautifuly answered when asked about our free will: you have two legs and lift the first one . You can do it, right ? now, still holding the first leg up, try to lift the second one. You cannot, right ? It's a perfect example of mixture of what we can and what cannot do ...I don't think most of us know exactly why we choose either dice or non-dice games. I personally feel relaxed playing dice games and tense when playing non-dice games. Dice games are more exciting for me since the unknown feature. Are they more intelligent than non-dice? 


Andy.




 


13. Mayıs 2012, 01:12:00
happyjuggler0 
Konu: Re: Dice Games
SL-Mark: In dice games, the skill is in managing that which luck gives you. There are good ways to play what the dice give you, and there are less good ways. The more highly skilled players find the better plays more often than the less skilled players do.

I can't say why others play them, but I don't view it as destiny or fate when I win or lose; not over the long run anyway....

13. Mayıs 2012, 01:01:47
SL-Mark 
Konu: Re: Dice Games
Herlock Sholmes: Interesting insight. Thought there might have been a few responses to this.

"Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."

I wonder if those that mostly play dice games believe that fate or destiny is general providence and those that play primarily non dice games believe that indeed fate is controlled through their own choices in life!

12. Mayıs 2012, 18:21:29
Herlock Sholmes 
Konu: Dice Games

When you look at the statistics, the first 20 games on the list have only 4 games that are not dice-based: Chess (classic), Five in a row (another classic) and two invented and implemented games here: Frog Finder and Knight Fight. It is interesting to think about the reason behind such a popularity of the dice games. In my opinion, dice and the unknown outcome of the roll are somewhat like life itself, where we are getting set of facts and situations that are beyond our influance, and later on we have to deal with them, one by one. And we are never in total control of our lives. Such similarity, life itself and dice games, is what draw us to these games. On the other hand we are like children that need some help from Lady Luck, and when we do not get it, at least we can blame Her for bad fortune. Uknown is what fascinates us in dice games, and unexpected turns of luck is what we are wating for. Even Knight Fight has some elements of luck and unknown because of its random distribution of initial board. I do not know much about Frog Finder, but probably even there are elements of mystery and our goal is to "find what we are looking for ..." . There is one game played without a die, but as a matter of fact, it uses die character. It's Behemot, and what is interesting it not only "rolls" 1-4 spaces, it MOVES in 8 dirctions. It's a fantastic concept, something what "linear" Ludo is lacking.


I would be happy to hear from you about dice games, your ideas and thoughts.


Best regards,


Andy.  


6. Mayıs 2012, 01:56:38
Herlock Sholmes 
Konu: Re: I love...
ketchuplover: me too

6. Mayıs 2012, 01:05:44
ketchuplover 
Konu: I love...
the emotico(n)(m)s here

5. Mayıs 2012, 14:28:31
Mélusine 
Konu: Re: Ban from tournaments
Aganju: Yes, it seems logical.

5. Mayıs 2012, 05:41:08
Aganju 
Konu: Re: Ban from tournaments
Mélusine: I would assume 'your own tournaments' means the ones you _created_, not the ones you chose to participate in. You can probably not keep him from joining any tournament just because you are in it.

5. Mayıs 2012, 04:54:35
Mélusine 
Konu: Re: Ban from tournaments
Fencer: How it works ?
I mean : if I ban someone, I can't sign up for a tournament he has already joined ?
And, on the contrary, if i sign up for a tournament, and then this person wants to join it : in this case, is this person blocked ?
And if he is, does he know why ? Is it written somewhere ?

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