Kullanıcı Adı: Parola:
Yeni Kullanıcı Kaydı
Moderatör: MadMonkey 
 Tournaments

Please use this board to discuss Tournaments and Team Tournaments, ask questions and hopefully find the answers you are looking for. Personal attacks, arguing or baiting will not be tolerated on this board. If you have, or see a problem or something you are not happy about or think is wrong, please contact one of the above Moderators OR contact a Global Moderator HERE



Tournaments



Team Tournaments

Jan 2025 - Fevga 4 - starts 24th Jan

Jan 2025 - Knight Fight 7 - starts 31st Jan

Jan 2025 - Frog Finder 5 - starts 14th Feb

Jan 2025 - Connect6 3 - starts 28th Feb




Tartışma komitesi listesi
Durum: Herkes yazabilir
Yazıların içinde ara:  

8. Şubat 2004, 20:30:52
coan.net 
Konu: IMCK
Which part do you not understand - I'll try to help.

The suggestion - a timer that runs for every minute you do not play.

The good person - Plays every day, usually the same time, take for example 7pm to 8pm and playes all their games.

The bad person - knows this persons schedule, waits until 8:01 after they sign out and plays their game.

Timer starts to run on "good player" - 23 hours taken from clock. Good player makes his daily move at 7pm the next day.

Bad player - Waits until 8:01 until the good player signs out and plays the game again. Bad player only had 1 hour taken off the time.

Yet again, the good player is off for anouther 23 hours (making the total of 46 hours off the main clock)

(Well keep doing this example for awhile, and the time will add up quickly - and if there is a limit of lets say 50 total hours, well after 2 1/2 days, the game would end.)

A suggestion I made to hopefully make it so the good person to not time out is to have a 24 hour grace period before the timer starts to run.

Does that help.

Tarih ve Saat
Online Arkadaşlarım
Favori Komiteler
Arkadaş Grupları
Günün ipucu
Copyright © 2002 - 2025 Filip Rachunek, tüm hakları saklıdır.
Başa Dön