Pedro Martínez: It's happened to numerous people and it's "only their fault". Each time. Time and again.
The point is that it's preventable. Trivially preventable. Good design doesn't encourage people to make mistakes. Good design takes human perception into account. This is generally the case here at BrainKing but here is one instance where it's clearly not the case. You may not have a problem with it but many have and many more will. Ask those who have failed to notice the warning whether they would have made the mistake if the text was in red.
playBunny (6. Kasım 2005, 19:38:52) tarafından düzenlendi
Fencer:
In this match my opponent was ahead 3 : 2. I was winning the 4th game comfortably and my opponent decided to resign. He didn't see the warning about points loss.
This was our conversation:
To: TC
Date and time: 6. November 2005, 16:16:45
Subject: Re: Your opponent resigned the game (Backgammon)
Thanks. :-)
I don't understand why you resigned though, especially a backgammon with a 2-cube! You could have run to save the gammon. Another three rolls for me to get off and only two needed to save yourself.
You are reading a reply to this message:
You got it, congrats!
___________________
From: TC
Date and time: 6. November 2005, 16:30:56
Subject: Re: Your opponent resigned the game (Backgammon)
I thought with my resign only the game and not the match! This is my failure and may be also bug for such type game matches.
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To: TC
Date and time: 6. November 2005, 16:34:12
Subject: Re: Resignation
You're mostly correct. Resigning itself only pertains to the current game. But you resigned a backgammon when the cube was at 2 and so you gave me 6 points. It was that which ended the match!
Did you not see the warning message telling you how many points would be lost?
___________________
From: TC
Date and time: 6. November 2005, 16:45:04
Subject: Re: Resignation
No I did not see any message!
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I really don't like winning matches this way. It's even worse than winning through a timeout.
Fencer, please make the change to the warning message. How many people are going to have to lose significant amounts of points and even matches because this trivial change is left undone? I really fail to understand your reluctance. Andersp has made the change in the Swedich version and I am certain that there will have been no players mistaking a bright red warning notice for just another line of black text in a block of lines of black text.
Important stuuff should stand out. It's basic design!
The same principle applies to the match score. I know you won't move it where up it can be seen but perhaps you could see your way to making it blue instead of black?
grenv: The figures are from the list of established players. Median would be a better word than average though I doubt the average would be much different. I'm not sure what effect the total number of games would have other than making for a smoother bell curve distribution.
I was also surprised when I saw how high the averages were. Compared to any other site these numbers are silly. At FIBS, for instance, average players are around 1500 and top of the range is 2000. At Vog its 1600 and 2050.
The Range value is that between the average and the #20, on the assumption that the top 20 are unrepresentative. Given the sample size, that's open to debate. (If you fel strongly enough to argue, just post your own version)
It's interesting to note that the average ratings are in the same order, though it's very close with the last three.
It is a Hyper Backgammon tournament using the cube to 21 points. Since Hyper Backgammon can be a quick game, it is perfect to use the 21 point cube with it. Open to everyone. Set to start around November 20th. Good Luck!
Pedro Martínez: I agree, I only meant the early moves. I got bored quickly. I think it would be better over a real board where you can get to the point more quickly.
I used to play Acey Deucey, which is essentially the same but with a 2-1 bonus :)
BIG BAD WOLF: But if it's obvious which strategy to use (depending on the roll) there is less skill. I found in BG race that for much of the early game I didn't need to think. That isn't true in other forms of the game.
grenv: Lol. That's exactly why I made the poll. I'm interested in seeing how opinions correlate with the ratings and whether they both add anything to Hrqls' enquiry.
I think BG Race would have the least amount of "luck" since you can make your own strategy of weather to try to make a "block" to keep your opponenet from advancing, or trying to "race" quickly to the other side, or keep some pieces on the bar to keep your opponenet from advancing too quickly to your home area - just so many more options and strategies to choose from allow you to quickly adapt to good/bad dice rolls.
One way to tell would be to see how bunched up the ratings are. If you did some sort of analysis you could actually be quite sure. The more bunched up the more luck.
Crowded Backgammon seems to be less bunched than the others. I haven't the time to analyze too closely though.
grenv: i totally agree, and the different decisions required in the different phases of the game also contributes to skill being more important. For example, in hyper, one can play many games without capturing or even having the opportunity to capture. It makes the skill set far more limited. In race, you need more of a repetoire.
redsales: For example, if I invented a game where you just raced pieces around the board with no capturing, it wouldn't matter how long the game was, it would always be 100% luck.
Therefore the type of decisions that need to be made by the player is also an important factor.
redsales: Possibly true, but in much of the early part of the game there are not the same type of decisions to make as there are straight away in backgammon.
not sure about the middle, but to me BG race must have the least luck involved since the games take the longest on average and therefore have the higher number of rolls, giving luck a chance to equal out.
statement : the more pieces in a game of backgammon, the less influence luck will have
of course hypergammon takes this to its extremes, but does this also count for crowded backgammon and race backgammon vs normal backgammon and nackgammon ?
Konu: Re: I thought the dice program flaw was fixed...
playBunny (3. Kasım 2005, 01:32:44) tarafından düzenlendi
LionsLair: You should have moved out of your opponent's home anyway! ;-) At that stage of the game your own home table is your only asset. Breaking your home table should be done with the utmost reluctance. You drastically reduced its effectiveness by moving 6/1 4/1. A 3-point table is next to useless at holding an opponent. Better would have been to run, 22/14, and get the man home, hopefully to make a block on 6. That would give you a 5-point table and might save the game. The danger of your two remaining blots being hit is certainly a worry but keeping those back men safe is pointless if, when they get a chance to take action, it's ineffective.
playBunny: lol .. i just realised it was in the same game ... so i only would only lose 1 point .. i think thats why it didnt show .. and why i didnt see it :)
i just tried to resign another game and clearly saw the message that i would lose 8 points if i would definetly resign :)
grenv (2. Kasım 2005, 16:16:50) tarafından düzenlendi
9 poäng match med dubblingskub (#2)
Turnering: South Pacific Cube Backgammon
Partiets ID-nr: 1152741, Matchens ID-nr: 37576
Din ändrade BKR efter detta spel: vinst: 2213 (+5), remi/oavgjort: 2205 (-3), förlust: 2198 (-10)
Det är imsoaddicteds tur.
Ställning: grenv: 1.0, imsoaddicted: 0.0
Resultat av avslutade spel (imsoaddicted - grenv, Backgammon): 0 : 0 (= 0)
Tid per drag (?): 2 dagar, This was red -->inga fria dagar (4. November 2005, 10:13:58 är sista tidpunkten för draget innan timeout)
Offentligt spel (synligt för andra spelare)
Rankat spel (resultatet kommer att räknas i spelarens BKR)
Brädesstorlek: 1 (ändra)
Layout: kolumner (ändra)
Fria dagar: Lördag och Söndag (ändra)
Din motståndare utnyttjar automatisk semester (?)
playBunny: No, put it in big writing above the board please. It is so often used in strategy that I believe it is almost as important as what position the pieces are on the board.
grenv: It's clear once you know it's there but several people have missed it. All it would take is a splash of paint...
Talking of colour... If the match score isn't going to be moved up beside or above the board then putting it in colour would be a helpful alternative. At least the eyes will spot it immediately when scrolling down to find the score.
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