Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
plaintiger (14. Temmuz 2010, 05:07:00) tarafından düzenlendi
i know that, last i read, Fencer was still defending the supposed randomness of the algorithm that determines the die rolls on BK...but however sound and watertight that algorithm may look on paper or on the screen, there's something wrong with it. i'm in my 40s, and i've seen a lot of die rolls in my time - enough to know that dice that are truly rolled at random do not come up the same, twice in a row, anywhere near as often as do the dice on brainking. and nowhere is this more obvious than in the first two rolls of a given game. i haven't counted so i can't give an exact percentage, but based on my experience, i'd say the first two die rolls of my dice-based games on BK come up the same about 85-90% of the time. i just started a game of Ludo, in which both players roll three dice each until they get one of their pieces out of the holding dock. my opponent went first, and rolled 1-1-1. then came my turn...and you'll never guess what i rolled.
*gasp!* you guessed!! you're amazing!! how did you *do* that?!
*ahem.*
56 possible combinations when rolling three six-sided dice, if i'm not mistaken...and my opponent and i roll the same exact combination twice in a row. random? you be the judge.
the last die-based game i started before that was hyper backgammon; same exact scenario (except with two dice instead of three) - which is the usual way of die rolls, and especially starting die rolls, in BK backgammon games. it's a running joke among the people i play with. "wow - look at that!! we rolled the SAME THING!! AMAZING!! that NEVER happens on brainking!" (laugh, laugh)...
so yeah, that would be my feature request: a re-write of the randomization code for BK die rolls. because no matter how little sense it may make to someone looking at the code, that code *is* flawed. maybe it's perfectly sound in and of itself, but it's just calling a number in the ROM that isn't as random as it's supposed to be...or something. i don't know. it's been too long since i coded anything. i just know what random looks like, and that BK die rolls are not it.
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