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Dmitri and Kevin: IYT`s version of go-moku (13x13 board and 2nd player wins in case of a draw) are NOT real go-moku rules.
15x15 is the real size and a draw is a draw.
Having said that I must add that those changes do make the game better and even somewhat suitable for advanced players. They do that by taking away some of the 1st player`s advantage. Most importantly they make it impossible to use some of the sure win combinations.
But the 1st player`s advantage is still very big even with those rules.
PRO-gomoku has the same 2nd move restriction as Pente. That restriction evens up the game much more than those IYT rules. I remember Gary Barnes saying that in Pente (with the restriction) 1st player still wins in about 80% (?) of the games between good players. The similar is true with pro-gomoku. This is in great contrast to sure win (on a 15x15 board).
So that restriction is very important in go-moku too. Probably even more important than in Pente (I have never heard of Pente being a SURE win without the restriction (?) ).
So it really is pro-gomoku that we need to have here...and Fencer already has it on his TODO list.
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