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Inthis game, you can get a piece off the board and absolutely no way of getting it back on. This happens often and it can stay that way for many moves. Any chance of having an automatic 'Pass' without a player having to make a 'fruitless' move?
tonyh: If you and your opponent have aggreed on using autopass when the game started it should work like that... If you're talking about a game with the cube, then one of the players has the option to pass or double the cube, so autopass won't kick in in that case.
pauloaguia (15. Mart 2007, 18:51:13) tarafından düzenlendi
AbigailII: True. Which is why I'm one of those that stands by that it shouldn't depend on an aggreement. If I want to autopass, then my opponent probably won't mind if I do, even if (s)he doesn't want to activate it on his/her side. In the end the game will play faster anyway and I won't have to open all those pages where all I have to do is click a submit button.
(the only exception I can figure out is for fischer clock games, where autopass might become an advantge)
pauloaguia: I was not aware of Autopass - but are you saying that it doesn't apply to a cubed game? If I am stuck in baulk, there's no way I want to double my opponent anyway!! I like your suggestion that it should not depend upon agreement!! Very sensible.
tonyh: In a cubed game if I'm stuck, I still have two moves (pass and double). Even if one of them is very bad most of the time I wouldn't want the server to make that choice for me. Compare to chess, when there is only one move that saves from a checkmate, I'd still want to chose that myself.
I also think it should not depend on agreement, except in fischer clock games.
Luke Skywalker: Why not Fischer clock games? Most play Fischer clock games to speed the game up, so why not let autopass help speed the game up also? (Of course there are a few who play Fisher in the hopes to win by timeout - but that brings up a totally different argument of why play if you don't want to win by playing.. but will save that rant for another time.)
tonyh: It applies to a cubed game. Thing is - when you have the cube you can roll the dice or double. So you have two choices, and anyway, only after rolling the dice does the computer know if you must pass or not. When your opponent has the cube you can only pass, so autopass will kick in, indeed.
[Maybe this will make people double the cube more often .]
tonyh: I'm not sure Fencer has implemented it for Stairs. I know that in tournaments, this setting is taken from your Settings page, under game filter. at the bottom of the page you can select which games will have AutoPass automatically enabled on your side. Of course, Autopass is only activated if both sides have this option set.
Not sure if this is how it works for Stairs, thoug,