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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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19. Oktober 2008, 10:23:05
mctrivia 
Thema: Re: Game suggestion: Yavalath
UzzyLady: i to try to get internet connection on road trips and can play a few games occasionally but not all[well usually. right now I have goten rid of most of my games]

19. Oktober 2008, 08:35:31
UzzyLady 
Thema: Re: Game suggestion: Yavalath
AbigailII: Your suggestion of not being able to take a vacation day on a day you make a move penalizes people like me. When I'm on vacation, I can usually get online for a short time (maybe half an hour) which is enough time to move in my quick games, or fisher clock games, but not enough time to move in all my games. I would be penalized for trying to move forward in my quick games, but letting my longer games sit.

I know it is a pain dealing with those who are obviously on here but just not moving in their games. I play pretty quickly and they irritate me as well. However, you can't make rules to deal with every situation. You end up hurting those who are trying to play by the spirit of the idea in the process.

18. Oktober 2008, 02:46:17
mctrivia 
Thema: Re: Vacation Suggestion
AbigailII: I think what you really need is a speed rating of each player.

Something that before excepting a game with someone will tell you weather or not they will likely on average play daily or wait until the last possible second.

This value should be:
*boldly shown on the screen where you accept games.
*calculated independently for each game(I play ludo games quicker then say chess games) as well as an overal show in the format [this game/all games] ? should be used if no games of that type have been played for a while.

Suggested formula to calculate:
1) 10*average time taken/average time allowed shown to 1 decimal.
2) average number of days/move shown to 1 decimal.

in each of these systems lower number means faster players. for method 1 players could get values greater then 10 if they often take advantage of weekends and vacations as formula should just compute based on time restraints shown.

I.E. 5 day with vacation and weekend would give you
*14.0 if you waited to the last second without using vacation time
*16.0 if you used up 1 vacation day for each move you made also
*1.9 if on average you played 1 move a day but took a week off every 4th week

18. Oktober 2008, 02:29:11
Orlandu 
Thema: New game
Nine Men Morris would be a great game...

17. Oktober 2008, 16:59:00
AbigailII 
Thema: Re: Vacation Suggestion
coan.net: 5 days will work for many Americans, but among Europeans, a three week vacation is rather common.

But I don't mind people being on vacation. I don't mind people taking the full amount of time sometimes. What I do mind is people that are on-line almost everyday, and for almost all of their moves wait till it's almost the deadline. Well, coan.net, you know which class of people I mean, don't you?

I'd like for games to progress steadily on average, while still allowing people to take vacations or the occasional break. A time control that combines Fisher + vacation days is what I'd like. Unfortunally, BK doesn't offer that possibility.

17. Oktober 2008, 15:55:55
coan.net 
Thema: Vacation Suggestion
AbigailII: What I would like to suggest is that possible a setting for a game could be "Max amount of vacation days to use for game 1 person can use".

So for example, 5 days max vacation days - so someone can use vacation days, but after using 5, the vacation days will not work for that game anymore.

On one hand I think there are already a lot of possible settings for games, but I think this one would help those like you who don't mind people using vacation & time - as long as it is not abused.

17. Oktober 2008, 11:32:06
AbigailII 
Thema: Re: Game suggestion: Yavalath
mctrivia: I very well know how time controls work. But not having vacations doesn't work for me. I will be away for a week or more two or three times a year. And you never know when a second round of a tournament starts.

I don't mind if someone takes 7 days to move when the time control is 7 days or if they are on vacation - as long as they don't for every move, while being online almost every day.

If we would have a time control that combines the Fisher clock with vacation (preferably a "strict" form of vacation that won't allow you to take vacation on a day you also made a move), I'd start using that time control immediately. Currently, I never use the Fisher clock. Sure, I could easily be able to make my moves for the next 6 months on a 5/1/5 time control, but the game or tournament may last for longer than that. And then I would lose my game, because I will be away on vacation.

17. Oktober 2008, 04:29:00
mctrivia 
Thema: Re: Game suggestion: Yavalath
MadMonkey: well that can happen but does not have to.

17. Oktober 2008, 03:41:26
MadMonkey 
Thema: Re: Game suggestion: Yavalath
mctrivia: oh, not like the Logik Team tournament thats running then. Started 3 months ago today, and still waiting for a players first move................ crazy

17. Oktober 2008, 03:23:02
mctrivia 
Thema: Re: Game suggestion: Yavalath
AbigailII: true but you can set time limits shorter for those games and not allow vacations.

17. Oktober 2008, 01:05:42
Nirvana 
Thema: Re: Game suggestion: Yavalath
trohat: there is a 3 player version of that one. I think it would be a good idea.

17. Oktober 2008, 00:23:43
AbigailII 
Thema: Re: Game suggestion: Yavalath
trohat: A three player game? With the number of people on brainking that consistently use up almost all their time for every move I often find two players already too many players. I don't think I'd fancy any three or more player game where moves cannot be made simultanously on brainking, no matter how fine OTB game play might be.

16. Oktober 2008, 23:02:35
trohat 
Thema: Re: Game suggestion: Yavalath
AbigailII: ok, thats about two player game ... but, version for three players would be really great !!!
(another question is, would it be easy to implement ?)

15. Oktober 2008, 18:52:36
AbigailII 
Thema: Re: Game suggestion: Yavalath
Nirvana: From the link: Games of Yavalath tend to be short, decisive and dominated by passages of forced play.

Forced plays are ok when doing an OTB game, but, IMO, horribly in turn based site. It can take months before you're facing a real decision in a game.

15. Oktober 2008, 16:33:05
coan.net 
Thema: Re: Game suggestion: Yavalath
Nirvana: That game does sound fun - goal to make a line 4 - but can not make a line of 3.

I know the hex board would be more work for Fencer to make - I wonder if the same rules can be played on a normal Five-in-line board? (which would be an easier game to make since Fencer would not have to make a new board)

.... and if Fencer does make a Hex type board - hopefully he will think of the idea of Hex Battleboats Plus.

15. Oktober 2008, 16:15:52
Nirvana 
Thema: Game suggestion: Yavalath
I have tried this on another site (http://www.googlegamecenter.com/)
and its a good game once you get the hang of it.
http://www.cameronius.com/games/yavalath/

1. Oktober 2008, 15:44:09
TC 
Thema: Statistics pages
In statistics page, you can see the top best 50 players with summed BKRs. That means, who played much up today here. At the right column same things with averaged totals from 1/1 (played 123/ from 123) to 1/7 (ca. played 17/ from 123) sum of all games -as of October 2008-.

This statistics may be modified up to 1/20 and give more views for interested users.

1. Oktober 2008, 08:41:40
Fencer 
Thema: Re:
MadMonkey: I agree.

1. Oktober 2008, 08:40:17
MadMonkey 
Thema: Re:
Fencer: Good point

I wonder if the writers of the game would be open to approach

You would not need anything as elaborate as theres, but still something to consider for the future. I think it would be hugely popular

1. Oktober 2008, 07:48:15
Fencer 
Thema: Re:
MadMonkey: Think of a huge amount of images. Who would make them?

1. Oktober 2008, 07:44:24
MadMonkey 
I wonder if we could have a game like PackRat here

It would work great on a site like this with the amount of game players we have, and use our friends list

Plus i would not have to spend so much time on Facebook, boy that site is slow for me

What do you think Fencer, could it be looked into ?

27. September 2008, 12:18:32
MadMonkey 
This has been asked for many times since we had Polls introduced.
Please an option in a Poll to add an 'Other' selection, when if selected opens a small text box someone can type in a suggestion or comment in.

These could show up as comments at the bottom of the Poll.

Maybe even each Poll should have its own Discussion Board like Tournaments, for people to discuss relevant issues of the Poll

26. September 2008, 11:39:44
AbigailII 
Thema: Re: Back
Fencer: I hope I have some time for feature requests now.


Please give us different 'race' and 'regular' backgammon pieces.


26. September 2008, 07:12:00
rod03801 
Thema: Move and go to next prize tournament game
Because of recent changes to the Brain prize tournaments, there are a lot more of those tournaments. It would be great to have "Move and go to next prize tournament game"

Of course, an old request of being able to flag certain games, and having a "Move and go to next flagged game" would solve that!

26. September 2008, 06:52:39
Fencer 
Thema: Back
OK, since the site migration is over (and it was not an easy process), I hope I have some time for feature requests now.

26. September 2008, 05:12:08
MadMonkey 
Fencer, could we have a red number beside the Matches link on our Main Fellowship page showing any challenges we have waiting to be excepted.

We have lots outstanding with various Fellowships, and without searching for each team Captain (or contact the Big Boss) there is no way of them knowing unless they go to the Matches page to look. It may help them get noticed more.

Either that or an easy way to send a reminder

25. September 2008, 13:09:27
MadMonkey 
Thema: Re: Backgammon feature
nabla: It would be awesome in Logik if the places you put your guesses in, excepted number input as well (or as an option)

25. September 2008, 12:31:54
nabla 
Thema: Re: Backgammon feature
alanback: Those who have played Logik here know that minimizing the number of clicks must not be a high priority in Fencer's todo list !

25. September 2008, 02:33:17
wetware 
Thema: Re: Backgammon feature
Carl: I'd be willing to contribute 50 brains to see it happen.   

25. September 2008, 00:15:55
Carl 
Thema: Re: Backgammon feature
alanback: This is'nt a feature as such.More of a necessity really.Come on Fencer you can do it.

24. September 2008, 03:24:25
alanback 
Thema: Backgammon feature
There's a helpful feature on other BG sites which shouldn't be too hard to implement.  Normally the dice appear in a certain order, and the first checker you click on is moved the number of points shown on the first die.  Here, if you want to move the second die first, it is necessary to first click on "swap dice".  The requested feature is this:  If you click on a checker and it cannot be moved the number of points shown on the first die, then it is moved the number of points shown on the second die instead (if possible).  It's surprising how many clicks this would save.

Thanks!



19. September 2008, 19:20:26
diogenysos 
Thema: misklicking... ;-)
Verändert von diogenysos (19. September 2008, 19:22:04)
would it be possible to put the "bugfix-insect"-button somewhere else???

its near the "go to the main page"-link and if i am fully involved in the deeeep thinking about my games and therefore a little bad at klicking (or, sometimes, maybe tired or drunk or not of this world ), i am often lead to the bugfix-page instead of the main page

(of course, this is a serious request... im not kidding ;-) )

19. September 2008, 00:22:10
Marshmud 
Thema: Brain entry for ponds
Is it possible to implement a brain entry tournament for the ponds?

18. September 2008, 08:26:45
aaru 
Thema: New proposals in Tournament section
Find tournaments:
- with immediately start
- with autopass

17. September 2008, 12:40:56
pauloaguia 
Thema: Team BKR
Can a team match page please reflect the expected BKR change in case of victory, draw or loss?
Now that the Team's BKR is independent from its members BKR I'd expect this to be relativelly straightforward (that is, at least as much as it is in a regular game's page, between two individual players)

15. September 2008, 15:08:41
coan.net 
Thema: Re: statistics
diogenysos: I like that suggestion also.

As a side note, on the English Dice Poker Discussion Board, different users have reported their highest scores:

http://brainking.com/en/Board?bc=130

Of course these are just what the users reported, and not officially the "highest".

15. September 2008, 10:34:25
diogenysos 
Thema: statistics
Good morning:

could be a nice lil feature, especially in dice poker and its variants (and some other games orientated on points),
to watch a statistic of the highest score ever reached by a certain user.

13. September 2008, 19:35:23
MadMonkey 
Just a small thing to ask Fencer, as it is being used now already, thanks to a generous BrainKing member (Marshmud)
Could we have the appropriate code added, so when setting up Fellowship challenge matches we can designate it being a Prize challenge
We would just describe the Prize in the description box (e.g. 300 brains, divided between winning Team 6 players)

10. September 2008, 12:51:43
MadMonkey 
Thema: Re:
trohat: That would be there fault, it just like any other option,but something is needed.

think its just crazy the amount of Team Tournaments & Challenge matches that get started with players that are on holiday, or have simply left BrainKing. We asked for the grey background that shows up on the Fellowships membership & in the players relevant Teams, could also show up when we sign players up for a Team Tournament so we know that a least everyone we are signing up has been herein the last month.

We could just have a little warning that comes up on players Main Page saying Team play off or something similar.

It would certainly help a lot

10. September 2008, 12:38:28
trohat 
Thema: Re:
MadMonkey: I am not sure if all people would use it right. Some players could easily forgot, that they should turn themselves "on", when they are available again ...

10. September 2008, 09:48:34
MadMonkey 
Verändert von MadMonkey (10. September 2008, 09:49:29)
I know this has been asked for in the past, so this is just another mention to hope it is considered.

Could players that are signed up for Teams have some sort of Toggle switch (on / off, available / not available) maybe beside there Team Rank in the Team box that they can change for themselves, and maybe also the Bosses can change.

I have been contacted twice this week by people that are (for various reasons) not going to be about for a while. They do not want to have to leave all the Teams, and then have to rejoin. This way would make it so mush easier for everyone

9. September 2008, 15:06:34
pauloaguia 
Thema: Re: Fellowship teams
MadMonkey: Yes, that too.
And, while I'm at it, I'd like to see a better way to get in/out of severall teams at once, without having to click through each one as well.

But, since this may be harder to implement, I'd be happy with just knowing which ones I'm in/out of.

9. September 2008, 11:41:55
MadMonkey 
Thema: Re: Fellowship teams
pauloaguia:

Also, i think there should be a mark on the Team Tournaments page to let Big Bosses know one of there Teams has been entered in a given Tournament, rather than having to open each one to check

9. September 2008, 02:36:56
pauloaguia 
Thema: Fellowship teams
Could some sort of indication be made to let us easilly find out which teams we are NOT inscribed in any given fellowship?
I'm thinking the easiest way is probably to add some mark on the teams combo box (like an asterisk by the teams we're in or something).
This would make it much easier to manage our own teams at a glance...

1. September 2008, 23:08:33
El Cid 
Could we have a new option to chose which of the fora we want the new messages to show with a red number (if we enter a fellowship, the main forum will appear on the list on the right, could we chose only to be notified of the messages on 1 of the 5 fellowships for example)

30. August 2008, 23:40:30
AlliumCepa 
Thema: Re: Tournament creation for pawns
Verändert von AlliumCepa (31. August 2008, 10:26:35)
Snoopy: Well, as we have for Opinion Polls list - there could be simply an option Ignore tournaments created by this user. There you go - we have a filter. How simple is that?

Edit: If you block such user, you wouldn't see its games/posts...

30. August 2008, 17:13:30
MadMonkey 
I am sure there used to be 2 numbers beside the Waiting games link (3rd down, top left).
One showed how many Single Player games were open and one Open Team games.

The Team one was taken away, but i can not remember why

Is it going to return back ?

If so, could it be hoverable (like the Main page one). In fact, is there any reason (when Fencer has time) that all red numbers could not be used that way, just to save clicking

30. August 2008, 16:17:24
wetware 
Thema: Re: Tournament creation for pawns
tenuki: Agreed.  Supposedly, the culprit created all those tournaments before they reverted to being a pawn.  Regardless, most or all of them ought to be deleted somehow, as they are mostly duplicates that are only cluttering the listing.

30. August 2008, 16:13:06
tenuki 
Thema: Re: Tournament creation for pawns
nodnarbo: Ah, Thanks, I couldn´t find the discussion, but I´m sure it already was discussed...as it´s really a P...in the A...
I hope someone deletes all those silly tournaments SOON, it´s very boring trying to find one to play...

30. August 2008, 15:57:16
nodnarbo 
Thema: Re: Tournament creation for pawns
tenuki: FYI this was already discussed a bit back, and it was said then and I'll say it again, "pawns cannot create tournaments."

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