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Isn't Ludo luck-based enough? Do we really need a game in which neither player can ever have a choice of moves? Wouldn't it be more efficient to sit at home tossing coins all day?
KotDB: I'd like Chu Shogi on BrainKing too. I play it now on a play by mail server and it's just not as good as playing a game on Brain King. At least I can play it there. Crazy game. Takes a few moves to get going and then all sorts of things happen. I play with the regular rules, but the site has drop and Lion handicap options too. If you'd like to play a game or two KotDB, we could play there until Fencer adds it here.
Fencer: Cool. :) As wild a Chu Shogi can look, it's not the wildest one, nor the largest one of the Shogi variants. I've never played any of the other games, but I've read about them. I think I'll just stick to Shogi and Chu Shogi. Chu Shogi is a fairly large and complicated game. The pieces seem fairly balanced for the board, though the starting placement of them can make it take a lot of moves to get the back row pieces into action.. I've only played three games and have seven going at the moment. When you add the games, could you have the directionally marked pieces? Just like you've done for Shogi with the two choices of game displays, kanji or directionally marked? The kanji, symbolic, or pictorial ones that I've seen are too much trouble for me. I suppose Japanese players might like the kanji marked ones, but I can't make head nor tail of that writing. Especially for the much larger Chu Shogi with its many more pieces. I'm not sure who would like the other kind of markings though, but there might be some that do. Are you familiar with Richard's PBM Server? He has a few of the Shogi games on his site. Here's the link. http://www.gamerz.net/pbmserv/gamerz.php
It looks like he only has three Shogi variants, Shogi, Chu Shogi, and Tenjiku Shogi. I've heard of Dai Shogi, Dai-Dai Shogi, and Small Shogi. I bet there's more. Anyways, I'd go with Chu Shogi. His Tenjiku Shogi doesn't have the directionally marked pieces, just kanji and pictorial, so that's probably why I haven't played it. Tenjiku Shogi has fire breathing monsters in it that can kill the opponent's pieces even when it's the opponent's turn! It doesn't sound balanced, but I won't know until I get a chance to play it.
Walter Montego: I hope we'll have the option of using either kanji or directionally marked pieces. I personally prefer the kanji; they take a little while to learn, but before long they seem perfectly natural. In fact (and I know this sounds weird) I find it more difficult to play Shogi with the directionally marked pieces.
Of course different players will have different preferences. The directionally marked pieces will probably be easier for most newcomers to the game, while many experienced players (and a few oddballs like me) will prefer the kanji. So I hope we'll have both options, just as we currently do for Shogi.
Verändert von mctrivia (12. August 2006, 19:00:52)
Fencer: I always hated snakes and laters as a kid because I had no control over anything. Snakes and laters with auto pass would be really fun. You accept the game then see who wins.