There is something strange in this game, this is not the game I played before
I played this game in Richard's Pbem server These are the rules, with a difference in the jump movements. Infact you have to jump with the "horse move" too. For example from A1 you can jump also in B3 and C2
Object of the Game The object of the game is to have the majority of your colour discs on the board at the end of the game. A Minute To Learn Black places two black discs and White places two white discs as shown in Figure 1. The game always begins with this setup.
A B C D E F G 1 o . . . . . x 2 . . . . . . . 3 . . . . . . . 4 . . . . . . . 5 . . . . . . . 6 . . . . . . . 7 x . . . . . o Figure 1
A move consists of either a "growth" or a "jump". A growth is when you select one of your pieces and place a new piece in an empty adjacent space, including diagonally. A jump is when you select one of your pieces and move it to an empty space that is two position away. This includes diagonals and "knights moves".
j j j j j j g g g j j g . g j g = valid "growth" destinations from the center j g g g j j = valid "jump" destinations form the center j j j j j
Once placed, any opponents pieces that are adjacent to the new piece (either through growth or jump) are flipped the to the moving player's colour.
If you are unable to move on your turn, you are skipped. There is a chance that your opponent may be forced to make a move that will let you move again.
pedrored: I've been doing a little digging. Every page I find with Ataxx rules specifies a square area that you can jump to, so it includes the knight-type jump. Seems like the rules were not entirely correctly interpreted when it was implemented here but that's for Fencer to say something about and correct if that's the case.
Since you've played this before, what's your oppinion about the difference in the rules? Does it make the game easier, harder, more biased towards one of the players...?
pauloaguia: Looks like I misinterpreted the sentence "Player take turns to move any one of their pieces to any square up to two steps away, including diagonally." I don't like what a rules page does not contain screenshots or diagrams, because there are more ways to understand the phrase "two steps away". However, I can add this rule to the current implementation of Ataxx here.
pedrored: I can see no reason why we can not have a version (maybe called Knight ataxx) where we can use the knight move. Who wants to suggest it on the Feature Request board ?