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grenv: and if the opponent rejects the 'claim win' (and subsequently loses), then he loses twice as much rating as he would have done!! How about that? Quite like doubling up at Backgammon!
tonyh: I don't think you can claim a game. If you are playing a game of Backgammon on a real board against a real opponent, would you go away with the words: I would win? That's nonsense!
Oh, and by the way, a game of Maharadjah Chess or Horde Chess with that 'claim victory button' would be very quickly then.
But there is a difference; there are Go-players who (when the board is full and doing a move would be useless) play stones in their own areas just for the AP's. I have also a game running where my opponent would lose but he just won't give up for his AP's (I think).
Back to my opinion: Just when you would win, give a 'good game' phrase that you would win, and don't claim anything cause that would reduce the friendly 'atmosphere' here at BK.
PS: I always resign a very lost game of Gammon, Go or anything else because I hate to play further in those (already lost) games.
PS 2: I've also a Go game running where my opponent still rejects my ''dead stone offer'' cause he would lose then. But I am really right. What can I do? (Maybe this is for the Go Board instead)
joshi tm: My experience in playing for real is that we rarely continue to play when the outcome is decided. The few times we continue to play is usually when it's faster to just make another roll or two than to check if the outcome actually is decided.
joshi tm: This 'friendly' atmosphere? How is this enhanced by players who play on and on (and often slowly)? As whopper writes, it never happens in real life! And to give APs to players who just go on and on; crazy rewards!
tonyh: Agreed, you never play on in real life, even though it would take only a minute. Here it can waste weeks when slow players make it even slower by continuing to roll meaningless dice.
The argument "I clicked too quickly" doesn't hold either because you can resign after rolling dice (and I often do - if I needed a double and didn't get it for instance).
joshi tm toimetatud (12. september 2006, 18:30:38)
grenv, tonyh: But who decides a game would be called as 'very lost'? A very lost backgammon game could be a less lost game when you manage to hop out of the opponent's home area or hop a stone out. This can save points in a Cubed match.
And alas, in real life you play never on, but it will be the loser who resigns the game and it won't be the victor who wants to claim victory.
By the way, what does it matter for you that someone wastes weeks to make their 'meaningless' moves? You have UNLIMITED games to play, enjoy a Brain Rook Membership :). Ok, a pawn will not enjoy those players, but those Gammon games will end, happily ever after.
tonyh: I don't think the claim victory is a good idea (or at least losing double rating points.) This would work in totally lost endgames, but what if it was a position where a player was losing but barely behind. Then this option of losing double rating points simply would not work.
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