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Teema: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Chicago Bulls: That is very nice, good job ! But the numbers make me suspect that you counted unfinished games as draws, because at the moment I write this message the counters show only 726 finished games.
Teema: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
nabla: . . . Yes unfortunately i didn't know that when i downloaded all the Ambiguous Chess games those currently played was included too....But after a clearance and a re-generation we have these:
For example: After 1.e4 1...e5 Win%=44 means that black has a score of 44% against white when he plays 1...e5
nabla: Myabe something like BKR averange of players who used this move and their performance BKR. If you look these too you could at least tell something.
nabla: It's simple: Take for example the line after After 1.d4 d5: 2.c4 games played = 30, Percentage wins = 93% 2.f4 games played = 6, Percentage wins = 50%
It is not clear at all that 2.c4 is the better move here. You will say but why? It has won for white in the 93% of the games! A huge difference over 2.f4 that wins on only 50%. But this may be completely deceiving.
Consider for example that after 2.c4 and for simplicity's sake, that there are 2 responses to this: 2...X1 that has been played 26 times with a devastating score of 95% in favour of white and 2...X2 that has been played 4 times with a bad score for white of 25%. 2...X1 was the move all people played some time ago, until the new move 2...X2 discovered and been played with a good success for black. That means we possibly have a refutation to 2.c4 since 2...X2 brings good results for black! Although statistics say 2.c4 has a good %, since many games were played with the bad response for black 2...X1.
The bad thing is the refutation may be deep in the openings-data tree or there may be another refutation to the 2...X2 move later in the tree so 2.c4 is good after all! To solve all these a complete examination of the whole opening-tree should be done starting from the leaves of the tree and going up all the time until we end to the starting opening moves. In that way going backwards(that's the meaning of backsolving) we find the best value(+-,-+, ++-, --+,etc) of each node.....
Teema: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Chicago Bulls: OK I understand, I suppose that this has be done for chess openings database, but I had never seen it before. Now, it seems clear that it requires a great number of high-level games, and I don't think that we have either of these in Ambiguous Chess yet.