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 Checkers

Discuss about checkers game or find new opponents. No insulting, baiting or flaming other players. Off topic posts are subject to deletion and if it persists the poster faces sanctions. This board is for checkers.


Vestlusringide loetelu
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11. juuni 2003, 01:30:05
innovative 
Teema: checker opening for beginners Old 14th
Hi its best that you learn checker notation when learning the openings (check acfcheckers.com to see their numbered board) and its hard for me to change it to chess notation so here it is. "The Old 14th" It is doubtful if the beginner would ever find his way in the famous opening, without prior study. Some of the play was published as early as the 1600's! and the lines laid down-still apply today. You can't deviate from sound play. 11-15*( means move piece on 11 to sqaure 15) is the strongest opening move, because it heads for the center, developes the single corner and does not disturb the double corner- th area that is most vunerable to attack. 23-19* all replys are sound and lead to famous openings. 23-19 is "theoretically" the strongest. 8-11* develops single corner more. 22-17* white flanks on both sides. 4-8* develops all his pieces in single corner. 17-13*( in checkers the sign * usually means forced move but im using it here so that it will stand out in all the writing) 15-18*(many go wrong here with 9-14 which will draw I think but its weaker and I have won alot of games with white(black side in chess. in checkers pieces are normally red for first side and white for opposite)side after it. So 15-18 recommended)24-20* the standard reply and restricting the piece on 11 to go 11-16. 11-15* to the center. 28-24* a necessary block up. 8-11* natural and maintains the strength of the attack. 26-23* a natural move leading to sucessive moves. 25-22 here is often played too. 9-14* blocking. 31-26* white has the correct defence. 6-9* a strong exchange, opening up playing room, and leads to optional attacks. 13-6*, 2-9*, 26-22* white appears to be running out of playable moves. but this sets a trap. 3-8*(1-6 is another way)The Big mistake move here is 9-13. White would then have The Big Shot in the Old 14th. with 22-17, 13-22, 20-16!, 11-20, 21-17, 14-21, 23-14, 10-17 and white would have a winning formation. 22-17*, 18-22* Strongest. 25-18* 15-22* 17-13* (not 23-18 here this move has to be worked in but not here red would have a win after 23-18x 9-14x(x means exchange))1-6*, 23-18* now forced. 14-23* 27-18*(An historic landing and played into many times. Red has moved pieces out of the king row, but is about to break through for a king.)10-14* only move. 30-25* can't give away pieces here. 14-23* 25-18* red has a strong formation. how does white break through? 7-10* (23-26 is another strong way, with white having to play 29-25 after this requires different tactics.) 21-17* nothing else will do. 23-26* 29-25* 26-30* the timing is a beautiful study. 25-21* 30-26* red has his eye on getting some pieces now is the time for white to spring his attack! 18-14!* 9-18* 20-16!* 11-27* 32-7* The game is now a easy draw. Thanks for your time.

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