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13. December 2006, 22:34:34
Pedro Martínez 
Subject: Re:
joshi tm: Unfortunately. I'd love them the way Chuck described.

13. December 2006, 21:44:29
joshi tm 
Subject: Re:
RagingSeas: The final rules are easier. Trust me :).

13. December 2006, 21:43:25
RagingSeas 
Subject: Re:
Czuch Czuckers: Wow with rules that complicated I am not sure it is a game anymore but a chore!

13. December 2006, 21:09:19
Czuch 
BrainKing is going to launch this new game variant (I post this in permission to Fencer). (If you don't believe, ask Fencer:)).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

The maximum number of extra checkers is 5.

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets one point not multiplied by the cube.

Maybe there are still bugs in it. If you have suggestions, message me or Fencer.
Reply (box)

13. December 2006, 20:54:06
Purplekat 
I was wondered the same thing too!

13. December 2006, 20:52:16
Czuch 
Subject: Re: New game
"Snoopy": me too!

13. December 2006, 20:47:04
ScrambledEggs 
Subject: New game
cloning backgammon where did this come from i keep getting invites to tournaments with it but i cant find any rules

13. December 2006, 19:27:18
goodbyebking 
Subject: Re:ratings...
Pedro Martínez: I don't think that we should be able to reset ratings... However, Hasami Shogi is a game I regret even being rated for, as it is utterly biased towards the person who moves first. I would like to wipe off all records of a rated game type, with the caveat that I can never play it again on this site. Hasami shogi would be the one I would wipe off as it is unfair. I am only responding, but I know that I should put this on the feature requests board, and I will...

13. December 2006, 18:40:51
Pedro Martínez 
Subject: Re:
Grandmaestro: No. Why would you want to do that?

13. December 2006, 18:40:07
Grandmaestro 
Is it possible to reset your own BKR(s) back to default "unrated" state.

13. December 2006, 14:18:44
pauloaguia 
Subject: Re: Statistics; Top 50 Players by average game type
tonyh: Count again. count only the ones written in plain font, exclude the ones in italic. They're 38.
Jason has a point: there are games that are either unrated or didn't have the sufficient number of moves to count towards your rating... So having played over 25 games doesn't entitle you automatically to an established rating.

13. December 2006, 13:43:12
Jason 
Subject: Re: Statistics; Top 50 Players by average game type
Modified by Jason (13. December 2006, 13:43:39)
tonyh: are you counting such as sphere froglet ? even though you have played 27 games only 23 have counted (maybe because of only one move made) 1510 23 (10/0/17)
i have noticed the same with janus , i havent looked any further

13. December 2006, 13:11:52
tonyh 
Subject: Re: Statistics; Top 50 Players by average game type
pauloaguia: Ah, but I reckon I have 41 games with an established ranking, on my Profile.

13. December 2006, 13:11:01
Vikings 
Subject: Re: Statistics; Top 50 Players by average game type
pauloaguia: I count 43 including all 3 ponds

13. December 2006, 13:04:17
pauloaguia 
Subject: Re: Statistics; Top 50 Players by average game type
tonyh: You have 38 games with an established ranking. Summing all your established BKR's and dividing the sum by 38 gives about the number that shows in that chart as your BKR average. It may be off by a few points because I believe the value is not calculated in runtime, but only from time to time.

To see your name you must select the 1/3 of games option, because you still haven't reached the 46 game types needed to be shown on the default page...

13. December 2006, 11:37:24
tonyh 
Subject: Re: Statistics; Top 50 Players by average game type
Fencer: It's just that, if I add up all the game types where I have reached 25 games played, it comes to more than the number on the list, I think.

13. December 2006, 11:32:58
Fencer 
Subject: Re: Statistics; Top 50 Players by average game type
tonyh: Yes, it should.

13. December 2006, 11:31:05
Jason 
Subject: Re: Statistics; Top 50 Players by average game type
tonyh: yes .

13. December 2006, 11:27:06
tonyh 
Subject: Statistics; Top 50 Players by average game type
Do these stats include Pond ratings?

13. December 2006, 07:48:00
goodbyebking 
Subject: Re: Leaving BrainKing
Franz Kafka: Man, when in doubt, try some chess variations... These seperate the poseurs from the real players. I often check another player's ratings in other games before I play them... You should stick around. This is a great site. (Even if a few people did cheat, it's not about the winning so much as the process of playing that is enjoyable.)

13. December 2006, 07:32:40
Franz Kafka 
Subject: Leaving BrainKing
As I feel some players here rely on computer programs to play I shall no longer play game on BrainKing. Good bye all.

11. December 2006, 19:13:09
pauloaguia 
Subject: Re: Red dot
Franz Kafka: That no vacations and no weekends apply. It's especially important for paying members since they can set autovactions, and this alerts them that autovacation will not help them if they don't play in time...

Fischer clock settings also display a red dot for similar motive

11. December 2006, 18:59:49
Franz Kafka 
Subject: Red dot
What does the little red dot mean when it's next to your time left to move?

11. December 2006, 14:05:01
Fencer 
Subject: Re:
Czuch Czuckers:

11. December 2006, 13:23:01
Czuch 
Subject: Re:
Fencer: Except that it is too late for me now????

11. December 2006, 13:16:13
Fencer 
Subject: Re:
MadMonkey: It should not matter in this case. At least I hope so.

11. December 2006, 13:03:24
MadMonkey 
Fencer: Happy Monday to you

What happens if we set a Fellowship challenge match, where one of the Teams has a Knight or Bishop in, that does not have enough room for the game(s), in other words 50 already.

11. December 2006, 11:24:06
Fencer 
Subject: Re:
Mr. Shumway: It's not a problem to do it for the Notepad as well.

11. December 2006, 11:22:23
toedder 
Subject: Re:
pauloaguia: it is not implemented on the notepad, just on discussion boards..

11. December 2006, 11:14:14
pauloaguia 
Subject: Re:
Gr☺uch☺: I think he may be talking about BK's notepad ;)
Czuch Czuckers: I'm not sure if the AutoSave feature is implemented in the Notepad or not. If it is, the next time you enter the Notepad there should be a message saying that a backup was automatically saved and asking if you want to restore it.

11. December 2006, 04:20:21
Papa Zoom 
Subject: Re:
Czuch Czuckers:  word automatically saves and can be retrieved.  I don't know about notepad.

Always save, save, save.  That's a standard rule when using a computer.  Save once, twice, often.  When in doublt, save your work.  When not in doubt, save your work.  ;)

If you're talking about the notepad here on BK, I'll bet the answer is, Sorry Czuch.  It's lost for life.  :/

11. December 2006, 04:03:57
Czuch 
I just spent an hour and a half to finish answering my interview questions using my notepad, and just before saving the update my computer froze on me!!!!

Dont we have some way to retreive after such problems now???? I thought we did?
Can anyone help me through this please?

10. December 2006, 16:05:14
baddessi 
Subject: Re:
King Reza: Or change their name to ZZZZZZZZZZ

9. December 2006, 18:39:17
Czuch 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma: He is just really slow to answer questions.... :(

8. December 2006, 19:58:11
heavenlyemma 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
King Reza: I like him he's fun lol

8. December 2006, 19:51:53
King Reza 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma:Yeah.  I bet Czuch agrees too

8. December 2006, 19:50:17
King Reza 
Subject: Re:
emmett:I meant no offense.  Sorry.  No, I don't forget things as long as I keep interview request messages in my archive

If a person is requested more than once by different people to be interviewed, he/she will be on priority.  If not, I choose people in alphabetical order.  Now we'll be seeing some people changing their names to AAAAAAA

8. December 2006, 19:48:08
heavenlyemma 
Subject: Re: the surprise element
emmett: Is more fun!!

8. December 2006, 19:46:20
goodbyebking 
King Reza said that he had not had any more interview requests. I thought he had forgotten. No one ever mentioned the surprise element. Anyway, tone is as important as substance, and I will remember not to remind Reza of things...

8. December 2006, 19:45:25
heavenlyemma 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
Modified by heavenlyemma (8. December 2006, 19:45:59)
King Reza: Hey you it's nice to have a surprise.

8. December 2006, 19:43:20
King Reza 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma:

8. December 2006, 19:41:48
heavenlyemma 
Subject: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
King Reza: I agree

8. December 2006, 19:36:27
King Reza 
Subject: Re: inerview requests
Rose:It doesn't really matter, but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.

8. December 2006, 19:34:33
Rose 
Subject: Re: inerview requests
King Reza: Why should it matter if we know that Emmet requested Tenuki?

8. December 2006, 19:28:16
King Reza 
Subject: Re: inerview requests
emmett:Oh come on!  If I wanted the requests to be revealed to everyone, I could have done it myself! 

8. December 2006, 19:15:13
goodbyebking 
Subject: inerview requests
I did request an interview with Tenuki :)

8. December 2006, 11:32:26
King Reza 
Subject: Re:
Fencer:Oh?  why?

8. December 2006, 11:30:58
Fencer 
Subject: Re:
King Reza: Of course not.

8. December 2006, 11:30:31
King Reza 
Subject: Re:
"Snoopy":I don't know why that happens!  Sometimes my posts get doubled.  I guess that's for my Mighty nature

Oh, and nope!  I didn't stop interviewing people, it's just that I didn't receive any more interview requests, and Czuch hasn't sent me back his answers yet.

8. December 2006, 11:27:56
ScrambledEggs 
Subject: Re:
King Reza: not for double posting you wont..lol

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