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18. February 2012, 16:34:06
Mousetrap 
Subject: Re: Slow fun game and 15 years
Gabriel Almeida:

18. February 2012, 08:04:52
Fencer 
Subject: Re: Bug tracker
rednaz23: Yes, the priority turned out to be a completely useless feature unless the bug tracker is used by programmers for other programmers.

18. February 2012, 03:54:10
rednaz23 
Subject: Re: Bug tracker

Fencer: I can understand how it is not necessary with one programmer...  For me, when I view the bugs (which I have done maybe once before) I get the sense that nothing is being worked on because I see bugs that are out there for 4, 5, or 6 years with an "open" status.  So, that was more my concern.  I suggest a simple note at the top of the bugtracker page alerting those like myself looking at it for the first time of just what you wrote below.


Additionally I feel that the priority on some of these bugs are way out of whack. You almost need to have a bugtracker "moderator" that realistically puts a priority on each bug.   Example... a priority of 1 for a smileys not working.  Really!?  LOL


17. February 2012, 14:42:33
Fencer 
Subject: Re: Bug tracker
Thom27: Yes, I am tired of fixing them too.
However, I can do something about them, occasionally.

17. February 2012, 13:47:54
Thom27 
Subject: Re: Bug tracker
Fencer: But I hope you are not also tired of fixing the bugs (though one may think so because some are open for many years now).

Some bugs still open:

Camelot: sometimes the server lets a player make a canter with a knight while a capture is possible. This seems to happen only when the moved knight could make a knight's charge.

Grasshopper: if both players are blocked, the game should be ended by the server. See for example game 5235400.

Espionage: the server sometimes accepts a move where a piece moves to a square it just came from in the previous turn. Seems to happen only if the moving player has fewer pieces to move than one should move in a turn. (BTW I find it desirable and more logical to apply the spying after the removing of the pieces captured in that turn, i.e. pieces captured in that turn do not reveal and are not revealed).

Fevga: the server should force a player to unblock the opponent if the latter would otherwise not be able to move any dice-roll. And the coordinates at the board do not match those in the moves list.

Crowded Backgammon (maybe also other variants where there are initially pieces on the bar): if the loser has not born off any stone and still has stones on the bar that have been there from the beginning, the server (sometimes?) doesn't count the game triple. (however, the rules don't state explicitely how this case should be handled).

17. February 2012, 07:45:20
Fencer 
Subject: Re: Bug tracker
rednaz23: I am just tired of changing the status. The whole idea had been based on my experiences with a software company I used to work at but there were about 100 active developers, that continuously updated the Bugzilla issues because of informing one another about the progress. It's simply not that necessary with 1 programmer.

17. February 2012, 02:44:19
Bwild 
Subject: Re: Bug tracker
rednaz23: all those will be fixed when BK ver.9999 is implemented sometime after the next 43 black rook specials! lol

17. February 2012, 02:01:30
rednaz23 
Subject: Bug tracker
Modified by rednaz23 (17. February 2012, 02:03:51)

Does the bug tracker (http://brainking.com/en/BugTracker) really have nearly 300 ACTIVE bugs!?


I realize there are about 5,000 pages on Brainking and another 5,000 different ways for something to break, but some of these have been open since 2004...  I don't understand why it would left open that long...


15. February 2012, 01:17:48
wetware 
Subject: Re: Slow fun game
Gabriel Almeida: like a married couple...growing old together

15. February 2012, 01:00:20
Gabriel Almeida 
Subject: Re: Slow fun game
Modified by Gabriel Almeida (15. February 2012, 01:03:03)

rabbitoid: Wrong calculation, my friend. In fact, it's more than THREE years. More than 1100 days, in this case.



So... 1440*1100/92 = 17217 days. More than 47 Years!!!!



However, in brainking, this seems to be right, because "players are only using properly their time limits to move". Opinions...



By the way, we are talking of a Backgammon game. 7 points. 3 Years... and counting. It's not in the middle, yet...


P.S. - I'm not criticising directly those players. I really like them (one of them in particular), he/she is a nice player, and I don't want to offend him/her. I say is that rules should avoid that kind of games.


14. February 2012, 21:33:16
rabbitoid 
Subject: Re: Slow fun game
Gabriel Almeida: A little math: that's 92 moves in 2 years = 730 days.
number of days needed for 1440 moves would be 1440 * 730 / 92 = 11426, 31 years.

Filip, will brainking still be here in 30 years?

14. February 2012, 21:28:20
rabbitoid 
Subject: Re: Slow fun game
Mousetrap: Wow, I'm truly impressed. You've even lost count of the years, It's just had its fifth birthday :)
Still that's a very good pace. 5 years is about 1800 days, 1440 double moves, that's better than a move a day, with the inevitable periods of absence.

14. February 2012, 11:36:04
Gabriel Almeida 
Subject: Re: Slow fun game
Mousetrap: Well... I can show you a game (in a prized tournament) with 92 moves that is running since January 2009. More than 3 years ago. They would take more than 15 years to make this 1442 moves! :)

14. February 2012, 10:50:27
Gabriel Almeida 

Yeaaaah... but still no team tournaments news, right? :)


14. February 2012, 03:25:28
Vikings 
Subject: Re: Slow fun game
Mousetrap:

14. February 2012, 02:04:58
Mousetrap 
Subject: Re: Slow fun game
rabbitoid: I am playing a game of anti now at 1442 moves and loving it. Its been going 4 years I think now and we both want see how long we can keep it going.

13. February 2012, 12:59:47
furbster 
Subject: Re: Anyone know?
Fencer: Thanks, i'm shocked that i'm still first though, thought ann would beat me for sure.

13. February 2012, 08:23:16
Fencer 
Subject: Re: Anyone know?
furbster: Here we go.

11. February 2012, 20:03:44
Ladybird68 
When they get put back up, i may have a go

11. February 2012, 16:23:36
furbster 
Subject: Re: Anyone know?
Modified by furbster (11. February 2012, 16:24:17)
Fencer: That's great :-) I'll probably get bumped down a place or too soon anyway, ann67 is on a mission today!

11. February 2012, 16:22:25
Fencer 
Subject: Re: Anyone know?
furbster: Mmmmm, perhaps it's time to put it back. Needs some programming, though.

11. February 2012, 16:21:29
furbster 
Subject: Anyone know?
Just wondering if anybody knows why the most active players of all time (top 50) list doesn't have any names on. Took me ages to get near the top of that list and it's not shown anymore!

11. February 2012, 16:13:43
Vikings 
Subject: Re: Slow games
Modified by Vikings (11. February 2012, 16:14:57)
SL-Mark: I wasn't talking about our match, it's a good see-saw match,II was just using it as an example of my longest going current match.
And yes, I was the first to sign up

11. February 2012, 16:05:33
lizrising 
Subject: Re: Slow games
Modified by lizrising (11. February 2012, 16:06:06)
pedestrian:You beat me by 1! 914 moves. By the end we had played so long that it didn't seem right to resign.

11. February 2012, 15:41:02
Chimera 
Subject: Re: Slow games
pedestrian: very nice! could be the record holder around here. I hope your in :)

11. February 2012, 12:37:52
SL-Mark 
Subject: Re: Slow games
Vikings: "459 and counting Anti Backgammon (SL-Mark vs. Vikings), it'll probably go at least 650, I like to extend the games when I am in control just to see who will resign"

LOL, and have you compared the number of doubles (esp x6s) we have each had in this game!!!

Will join you in the NeverEnding anti-backgammon tourny

11. February 2012, 09:28:44
pedestrian 
Subject: Re: Slow games
Chimera: Is this a competition? I played 915 moves once. But I think games only get that long when both players play defensively.

11. February 2012, 08:38:55
rabbitoid 
Subject: Re: Slow games
Vikings: In theory even a simple backgammon game could go on forever (spread pieces, take, throw back and so on) but the odds are against it. Cloning BG seems a good candidate too, with the ever growing number of pieces but I can't find a good example.

11. February 2012, 04:36:25
Chimera 
Subject: Re: Slow games
Vikings: I'm in :) how about 551 

11. February 2012, 01:54:52
Vikings 
Subject: Re: Slow games
rabbitoid: 459 and counting Anti Backgammon (SL-Mark vs. Vikings), it'll probably go at least 650, I like to extend the games when I am in control just to see who will resign

11. February 2012, 00:38:16
rabbitoid 
Subject: Re: Slow games
Vikings: I used to think that anti-back was the game that allowed the maximum number of moves. No. I have seen a game of regular camelot on Goldtoken that lists 939 moves. the outcome (draw) was obvious after about 100 moves, but they continued at it for 800 more. And to top it, the game lasted only 3 months. Now say this game was played by the Kid and his Eminence ...

10. February 2012, 23:25:57
norrsken 
Subject: Re: Slow games
pedestrian: Agree. It is not really serious just a way of dealing with some frustration that I have almost 20% of my games with one of the top turtles.

10. February 2012, 23:21:09
norrsken 
Subject: Re:
pedestrian: Non turtles with 1500+ have the freedom to play inside and outside the sanctuary if they want. It is just admirable that than can handle that amount without beeing turtles.

10. February 2012, 22:57:20
pedestrian 
Subject: Re: Slow games
Vikings: we may be talking millennia then!

10. February 2012, 22:47:30
Vikings 
Subject: Re: Slow games
pedestrian: I signed up for anti-backgammon, I can make some of those games last for 400+ moves

10. February 2012, 22:40:48
pedestrian 
Subject: Re: Slow games
Bernice: It's just a bit of light-hearted fun 

10. February 2012, 22:31:56
pedestrian 
Subject: Re:
norrsken: I'm not convinced that such a limit is really needed... this way it'll appeal to the wannabe turtles as well. Btw., I know people with 1500+ games that are not turtles, so it's difficult to set a relevant limit.

10. February 2012, 22:24:36
norrsken 
Yes just add that you have to be involved in a lot of games (something like 1500) to qualify and it could work.

10. February 2012, 22:24:12
Bernice 
Subject: Re: Slow games
pedestrian: now that is the height of ridiculousness (SP)....Fencer should step in and not allow that sort of nonsense.

10. February 2012, 21:28:13
pedestrian 
Subject: Re: Slow games
pedestrian: Something like this?


10. February 2012, 19:18:55
pedestrian 
Subject: Re: Slow games
norrsken: I like the idea... but I'm not sure the turtles would confine themselves to the sanctuary. 

10. February 2012, 19:02:29
norrsken 
Subject: Slow games
Another idea is to create a "Turtle Sanctuary". The sanctuary consists of a lot of tournaments with long matches like 33p in Backgammon. To qualify for these tournaments you have to be involved in at least 1500 games. In the sanctuary the turtles can sit and play against each others for some ten, twenty years.

10. February 2012, 16:25:52
norrsken 
Subject: Slow games
Modified by norrsken (10. February 2012, 18:56:42)
I think a "Turtle Rating" could be invented and assigned to tournaments. It could be the estimated number of years the tournament will last considered the slowest participants average response times.

10. February 2012, 15:10:27
norrsken 
Subject: Re: Slow games
Aganju: Thank you good advice though a little complicated. And there is always a risk that one of the turtles will register after me.

10. February 2012, 15:08:48
norrsken 
Subject: Re: Slow games
beach: I will consider following your advice which I thing is wise. I can understand that some like unlimited amount of games but the turtle I am speaking of has today 3363 games going on. It is hard to play so many daily with some enjoyment.

10. February 2012, 14:04:14
beach 
Subject: Re: Slow games
Aganju:  very well said

10. February 2012, 09:10:13
pedestrian 
Subject: Re: Slow games
norrsken: I very briefly considered playing in the same 21pt tournament you're in. Then I did a few calculations and realized that if two turtles play each other under those conditions, it could easily take 50 years. Apart from everything that's been said (most of which I agree with) it doesn't make sense that one can create a tournament that can last 50 years.

10. February 2012, 07:23:42
wetware 
Subject: Re: Slow games
norrsken: I will leave some of my matches to my beneficiaries...for them to complete as a kind of memorial.

10. February 2012, 01:26:15
Aganju 
Subject: Re: Slow games
Modified by Aganju (10. February 2012, 01:26:44)
norrsken: I feel with you.
I have started to review the participant list of such tourneys before I join. Many names I know by heart, as I play 50 moves against them ever day; but if there are unknowns, I check their record. Just click on their name, and see
- how many running games
- how many games that are threatening to time out soon
- how much vacation left
- # of moves made yesterday
- check any of their games that is on move 30 and see how long it is running.
together that makes a good enough picture, and even though there are exceptions, rather be save than sorry...

I don't get why some people find it interesting to have 3000 games running and not being able to keep up with it. You would think they learn it after a while, but it seems they don't. Just like Homer Simpson - bang! Aouw! bang! Aouw! bang! Aouw! bang! Aouw! bang! Aouw! bang! Aouw! ...

9. February 2012, 20:34:39
rabbitoid 
Subject: Re: Slow games
beach: After 5 years at the same 21p round I don't feel very polite. Unfortunately I don't speak Italian, and even if I did I doubt that what I had to say would be a lot of help.

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