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 BrainKing.com

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31. October 2007, 07:26:41
tippyc 
it appears that timeouts have been suspended... seems like that has been happening a lot lately

24. October 2007, 08:01:31
tippyc 
Subject: Re:
tippyc: hey, its working now

24. October 2007, 07:20:08
tippyc 
Modified by tippyc (24. October 2007, 07:22:41)
im guessing im not the only one the games wont load for, judging by the other posts. actually, none of the bk pages are loading completely right now. the pictures arent loading. i can only see wetware's avatar, none of the other pictures EDIT: except for smileys

18. October 2007, 01:25:07
tippyc 
i think that the BK pages are a little bigger than some others, and consequently take longer to load. all the links, the pictures, and javascript all add to the load time. brainking has a lot of these kinds of things

13. October 2007, 21:12:56
tippyc 
Subject: Re:
Vikings: it does take some getting used to.

13. October 2007, 20:39:13
tippyc 
after reading all of this, i turned off the castle, and i like it

8. October 2007, 19:37:47
tippyc 
Subject: Re: Dragon killer?
rod03801: i see him, but ive got another problem: when i hit the reply box button, nothing happens.

5. October 2007, 07:38:22
tippyc 
Subject: Re: anyone ever seen this before?
Dolittle: well i pm'd fencer when i noticed it, and now that last move has been erased. hope it doesnt happen again.

5. October 2007, 03:09:39
tippyc 
Subject: anyone ever seen this before?
Game ID: 2790005

it somehow added i think 30 extra pieces

4. October 2007, 07:50:10
tippyc 
Subject: Re:
rod03801: thanks.

3. October 2007, 07:42:10
tippyc 
is there a way that i can easily find out which (if any) stairs i am currently in?

21. September 2007, 02:08:21
tippyc 
Subject: Re:
redfrog:

10. September 2007, 04:32:32
tippyc 
Subject: a typo
this is on the first page of defining a new game, at the top it says

"Use this form to create a new game with non-specified opponent name. The game invitation will be posted to "Waiting Games" area where can be picked by any player."

it should say

"Use this form to create a new game with non-specified opponent name. The game invitation will be posted to "Waiting Games" area where it can be picked by any player."

5. September 2007, 01:27:34
tippyc 
Subject: Re: Brains
rabbitoid: i actually lol'd at that one

21. August 2007, 07:07:19
tippyc 
Subject: Re: Autopass?
Tigger: ok. you win. i need to learn some basic html

21. August 2007, 07:02:08
tippyc 
Subject: Re: Autopass?
wetware: settings -> game filter, at the bottomof the page

21. August 2007, 01:03:29
tippyc 
Subject: Re:
alanback: of course because of the sheer number of dice rolls being generated every day, there will be a large amount of good or bad rolls. you are exactly right. i bet that if you could somehow look at all of the rolls on this site in a day, you would probably see each of the 6 numbers represented fairly evenly.

this reminds me of when i used to regularly scan the forums of a poker site i play at. inevitably ehrte was always someone complaining about the large number of bad beats. what they didnt always realize was that that site does hunderds of thousands of hands on a slow day, and that a certain percentage of bad beats will happen. a 1% chance over 1 million hands is 10,000.

20. August 2007, 07:39:06
tippyc 
Subject: Re: just a question
Tigger & everyone else: to be a good dice poker player, it seems that you need to know what to do with the rolls you get, that you know what to do with the bad rolls and wait for the good ones to come. Backgammon seems to rely more on what the roll is, but if you dont know how best to use the two dice values you will still be a lousy player.

on a side note: people tend to forget that the probability of an event occurring is not reliant on the previous event. that means that just because someone got (in backgammon) double 6's on their last roll doesn't mean that they have any less of a chance to get double 6's next time. the probability of getting double 6's on any given roll is always exactly 1/36. the same concept applies to all dice rolls.

20. August 2007, 03:05:51
tippyc 
Subject: Re: question about ponds
coan.net: thanks for the help

20. August 2007, 01:39:21
tippyc 
Subject: question about ponds
Is the time limit for the pond for one person's move or for the whole round, meaning that everyone has to move within those three days?

19. August 2007, 06:35:01
tippyc 
Subject: Re: Smilies
trohat: it always used to show smilies for me, but when i got my membership (thanks madmonkey!) it showed them about half the time. i checked the settings and found that show smilies wasn't selected. i dont know if it was selected or not before i got the membership

10. August 2007, 22:44:17
tippyc 
Subject: Re: a new game idea
coan.net: uno might work pretty well

10. August 2007, 22:29:38
tippyc 
Subject: Re: a new game idea
Marfitalu: is liar poker also known as B.S.?

because if it is, that one might actually work with turns

10. August 2007, 22:24:40
tippyc 
Subject: Re: a new game idea
AbigailII: i hadnt thought of it that way :) maybe the previous moves column could show what had been played. the computer could remember instead of the person. that might raise other problems though....

10. August 2007, 21:52:43
tippyc 
Subject: a new game idea
how about a card game like gin rummy or maybe cribbage?

just an idea for future updates

10. August 2007, 20:52:06
tippyc 
Subject: Re: trojan horses
Fencer: thats a very good reason.

10. August 2007, 08:52:10
tippyc 
Subject: trojan horses
the point is, why did they merit a whole blog entry? thats a rhetorical question. (don't answer it). im sure that there is something more relevant to brainking to talk about.

9. August 2007, 05:42:35
tippyc 
Subject: Re: Long links
Tigger: i bet it was an upgrade added in the recent changes

8. August 2007, 23:40:31
tippyc 
Subject: another 2 cents
i have never had any problems. im on a mac G5running the safari browser and cable internet

8. August 2007, 03:33:32
tippyc 
Subject: Re: timeouts?
Eriisa: i guess that makes sense. like it checks for timed out games every 5 or 10 minutes, and ends them if it finds them. the game ended at -5 minutes

8. August 2007, 02:18:02
tippyc 
Subject: timeouts?
Espionage Normal game Tsonchu black 13. -2 mins

this line was copied from my opponents turn table. why didnt it end the game at 0 minutes?

4. August 2007, 07:50:41
tippyc 
can pawns not delete games? i dont see an option

3. August 2007, 07:06:55
tippyc 
Subject: Re: 5000 waiting games
nodnarbo: to drag up an earlier topic again: thanks. i hadnt realized that you could block unrated games

2. August 2007, 03:30:17
tippyc 
Subject: Re: 5000 waiting games
Vikings: i have nothing against the game, my objection is to the ridiculus amount of outstanding invitations he has

2. August 2007, 03:18:08
tippyc 
Subject: 5000 waiting games
why does robtoo need 230 invitations for unrated anti checkers?

it looks like most of the bandwidth represented by those 5000 games is currently being wasted by robtoo. i guess he, like anyone else, has a right to post invitations to games, but isnt 200 a little much?

27. July 2007, 01:07:10
tippyc 
Subject: Re: Key mode
alanback: i think the xx will show you the language that the page was originally written in, which in most cases will probably be english, maybe czech

just a guess, but it might be helpful

18. July 2007, 05:08:07
tippyc 
Subject: Re: action points
Eriisa & emmett: thanks for the prompt response. i guess we will just have to wait and see what they are good for.

18. July 2007, 05:02:03
tippyc 
Subject: action points
im kinda new and i have a couple questions that i couldnt find answers for on my own.

what are action points?
what are they good for?

11. July 2007, 07:40:33
tippyc 
Subject: Re:
tippyc: in that i cant seem to find an edit post button, ill add this here: i would like to clarify that i like playing short games (such as dice poker) with a .1/0/.1 clock

11. July 2007, 07:14:12
tippyc 
i wish there was a way to hide an invitation.

i like to play short .1/0/.1 games, but i dont want any invitations that i send to remain open when im not online to play them. the only way to do that (and i might be missing something) is to delete them. however, creating new invitations when i log on again is tedious and feels like a waste of time, especially if my invitation is not accepted.

is there a way to do this?
if not, has anyone else ever had this thought?

(maybe this could be considered for a future update...)

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