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Tournaments



Team Tournaments

Dec 2024 - Dark Battleboats 7 - Starts 6th Dec




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10. August 2005, 16:59:16
Pedro Martínez 
Dammit...no more vacancies...:)

10. August 2005, 16:58:20
ScarletRose 
I joined in on the Scrabble.. hello to all in there.. and *Waves to Nobel*

10. August 2005, 16:39:24
Nirvana 
Subject: Please join in...

6. August 2005, 16:38:47
Pedro Martínez 
Subject: Re:
Modified by Pedro Martínez (6. August 2005, 16:39:03)
fungame: I don't think anyone has been implying that.

6. August 2005, 12:35:21
Harassed 
Subject: Re:
Fencer: I believe they mean if in no games in the match more than 2 moves per side were made, then it should be without BKR loss.

6. August 2005, 08:16:23
Fencer 
Subject: Re:
BIG BAD WOLF: Sure, it doesn't apply to matches. Someone could resign the last match game with no moves performed (just in this last game) and avoid a BKR loss.

6. August 2005, 05:32:30
coan.net 
Subject: Re:
Pedro Martínez: Well that is pointless! If I wanted to resign from games in the first section, I just would not sign up for the tournament in the first place!

6. August 2005, 05:15:05
Pedro Martínez 
Subject: Re:
BIG BAD WOLF: It doesn't apply in the finals. I don't know if it's a bug or not but that's the way it is. Try resigning some tournament game that is in the first-section stage.

6. August 2005, 04:16:26
coan.net 
Subject: Re:
Fencer: Um..... I think I will have to disagree with Fencer on this one!

I just resigned 3 games with no moves made (3 win match), and I lost BKR points and the other person gained BKR points!

= = = = = = =

Londo is the winner.

Londo: old BKR = 2487, new BKR = 2488 (+1)
BIG BAD WOLF: old BKR = 2061, new BKR = 2059 (-2)

Game type: Froglet
Tournament: Frogazons Plus Fellowship - Froglet II

= = = = = = = = =

.... not that I'm worried about 2 BKR points, but you do still lose BKR points if it's a tournament game! (no matter what Fencer says!)

5. August 2005, 17:33:06
baddessi 
Subject: Re:
bumble: I'll do it!



5. August 2005, 17:23:09
bumble 
Subject: Re:
Backoff: She cannae take no more captain.

Oh man, I'm going to have to moderate myself for being off topic.

5. August 2005, 16:58:56
Backoff 
Subject: Re:
bumble: how charged is the flux capacitor???

5. August 2005, 16:26:43
ScarletRose 
Geez peeps you say that as though there have always been perfect tourneys.. haha..

5. August 2005, 15:32:31
Pedro Martínez 
Subject: Re:
baddessi: That is correct!!!

5. August 2005, 15:22:47
bumble 
Subject: Re:
baddessi: But it could affect the space-time continuum.

5. August 2005, 13:38:42
baddessi 
Then Binabik is right- she will lose the games in the tourney, but her BKR won't be affected?

5. August 2005, 09:24:53
Fencer 
Subject: Re:
Jason: No, Pedro is right.

5. August 2005, 09:12:06
Jason 
Subject: Re:
Binabik: If its a tournament game im certian you will also lose bkr no matter how many moves have been made .

5. August 2005, 05:42:40
Binabik 
Subject: Re:
Pedro Martínez: Thank you Pedro and Baddessi! I did look at the FAQ list and it wasn't there. So the worst that can happen is that you won't win the tourney. Thanks again!

5. August 2005, 05:42:09
baddessi 
Subject: Re:
Pedro Martínez: thanks Pedro

5. August 2005, 05:38:29
Pedro Martínez 
Modified by Pedro Martínez (5. August 2005, 05:39:48)
Pawns cannot delete their games. Tournament games cannot be deleted by anyone. If you resign a game where under 2 moves by each of the sides have been made, it still counts as a loss but you don't lose any BKR points.

5. August 2005, 05:33:52
baddessi 
Subject: Re: resigning a game
Binabik: I believe that if you resign a game, it counts as a loss. You can delete a regular game before a certain number of moves are made, but I don't know if that applies in a tournament. I'll see if I can find out

5. August 2005, 05:27:55
Binabik 
Subject: resigning a game
What happens if you resign a tournament game when one or no moves have been made? Does that count as a loss for you in that tourney?

4. August 2005, 21:27:05
coan.net 
Subject: Re: Can any1 tell me how
fungame: I still don't think I understand what you are trying to say.

So for example, a game where each player will have a total of 2 days to make his moves (weather he makes them in 1 hour, or starts to make them after a day. = = = Fisher's Clock: 2/0/2

So for example, a game where each player should never take more then 5 hours after the last player played to make a move = = = Fisher's Clock: .5/.5/.5 (or course this could end up taking longer then 2 days)

4. August 2005, 21:07:57
Harassed 
Subject: Re: Can any1 tell me how
Modified by Harassed (4. August 2005, 21:11:02)
BIG BAD WOLF: yes, that's true but what if I want to limit time for one move, then my new option would fulfill this, you cannot do it with what you wrote, that way the opponent has for example 2 days for whole game, but what I wrote can result in 2 days for whole game but 5 hours for each move max. How can you achieve this now?
edit: perhaps not really 5 hours per move, but at least 5 hours added per move

4. August 2005, 21:00:07
coan.net 
Subject: Re: Can any1 tell me how
fungame: Just set the bonus in a fischer's clock game to 0 - then the time will be for the complete game for one party (since no bonus time will be added for each move.)

4. August 2005, 20:28:14
Harassed 
Subject: Re: Can any1 tell me how
BTW, for some time I was not sure about Fischer clock implementation, which of 2 possibilities it covers. Now I know, but anyway I think the other option I had in mind would have some sense too, may be it can be added. It differs by this: Limit doesnt mean the maximum time left in a game, but maximum time total in the game (the length of the game for one party)

4. August 2005, 15:49:29
coan.net 
Subject: Re: Can any1 tell me how
mrloupcity: Looking at your games, I'm guessing you are talking about the "1.st Liberals & Talent Tournament - Crowded Backgammon" - http://brainking.com/en/Tournaments?tri=49714#1

If that is the case, then the time is using the new Fischer's clock time control, which in all Fischer clock games - holidays/weekends/vacations are not used. (That has been listed in the Time Help Section since the Fischer's clock was introduced.)

But because all of those games did not have days off, Fencer at first did not have the red dot next to those tournaments - since all would have no time off it did not make a difference. But I believe he added them recently so it would be easier to see by everyone since not everyone will go read the help about the new time control.

So you are right that it probable did not say "no time off" when you signed up - but all games using Fisher's clock has not vacation or weekend days.

4. August 2005, 08:55:49
Luke Skywalker 
Subject: Re: red dots
mrloupcity: games with no days off have been implemented here some weeks ago, but the red dots only showed in the game invitation and in the tournament list, where you probably overlooked it.

It's new that the red dot is also shown in your game list, to make it easier for you to find these games, but the games themselves were no-days-off games from the start.

4. August 2005, 08:49:13
DeaD man WalkiN 
Subject: All I have to say now
Modified by DeaD man WalkiN (4. August 2005, 08:50:05)
is the RED DOTS where not there yesterday. But now there are. TYVM for the time to write. Now back off the board. And to my corner. So that way will say out of every1s bis.

4. August 2005, 08:38:29
DeaD man WalkiN 
Subject: Re: Can any1 tell me how
BIG BAD WOLF: I did not join any tournies that I could not take days off. So then I guess it has to be a bug. With the things going here at the house I have to be able to take days off. Well guess when I run out of vac days I'll be SOL and poele will get free wins. BBW thxs for repling.

4. August 2005, 02:42:32
rod03801 
Thanks, Fencer! That's awesome...
But shouldn't someone only be able to create tournaments only as far ahead as their current membership?

4. August 2005, 00:51:11
coan.net 
Subject: Re: Can any1 tell me how
mrloupcity: Tournament creators have no way to change the type of days off a tournament has - so all tournament should have the same "days off" rules that where there when they started.

If you see something you think has been changed - it may be a bug, but nothing should be changing after it is created.

3. August 2005, 23:31:12
DeaD man WalkiN 
Subject: Can any1 tell me how
tournies that had aready started now have (no days off). At least to me this is not right. If I wanted to play in tournies that had no days off I would have signed up for them. So now what is going on here changing rule after something has started. I see on the BK board that they say lots of people are leaving this site or just not renewing. This may have something to do with it. It like changing horses in the middle of the stream u can get wet most of the time. So now guess if I don't want to play in tournies that have changed. Guess some people playing me may get lots of win over the rules changing.

:o{P

3. August 2005, 22:55:59
Chimera 
Subject: Re:
Fencer:

3. August 2005, 18:34:32
Pedro Martínez 
Subject: Re:
Modified by Pedro Martínez (3. August 2005, 18:34:40)
Fencer: Good job...*admiring* *admiring* *admiring*
:)

3. August 2005, 18:28:08
Fencer 
How come nobody admires the solved problem of too long Tournaments page?

1. August 2005, 01:14:26
Jirik 

1. August 2005, 00:59:02
harley 
Subject: Re:
Czuch Chuckers: Congrats Czuch!

31. July 2005, 16:34:00
Czuch 
Congrats to me for winning the first quick players club backgammon open!

Time to sign up for #2
http://brainking.com/en/Tournaments?trg=10438&tri=52272&trnst=0

30. July 2005, 06:52:53
shagglbrox 
Subject: Re: Initiating (too many) tournaments
redfrog: "Selecting a particular game type to display is not really a solution"

I agree with Pioneer - there are a bunch of different variations on a few main game types here. There should just be 7 new filters, one for each group already defined on the New Game page.

That should be easy, right Fencer? Maybe even an 8th one just for Pente variations???? Just kidding... kinda...

30. July 2005, 05:46:48
redfrog 
Subject: Re: Initiating (too many) tournaments
Pioneer54: you can filter the games types at the top of the page....

30. July 2005, 03:32:43
Nirvana 
Subject: Invitation to:

29. July 2005, 20:13:57
Pedro Martínez 
Also note that those tourneys are only for 8 players. *shakes head*

29. July 2005, 19:40:57
Pioneer54 
Subject: Initiating (too many) tournaments
The problem with these unrestricted creations is that Rook members can set up a tournament on a proposed starting date that far exceeds their membership. Kata, for example, is a member through June 2006, but has set up events that are not scheduled to begin for over 500 days!!? If she does not renew her membership, is there some mechanism to automatically cancel these remaining events? If not, isn't this an abuse of the system? Furthermore, isn't it a bit absurd to arrange tournaments that won't begin for more than 500 days from now? Wouldn't it be more reasonable to have a cutoff, say, 3 months or 6 months?

Also, since gammon tournaments are so popular, perhaps a separate page should be made just for those tournament types. Some of us are not interested in gammon, but we have to wade through the extensive listings to get to those we do want. Selecting a particular game type to display is not really a solution, it is tedious, too.

29. July 2005, 17:05:20
Goonerg 
Subject: Re:
Pedro Martínez: Yeah, We need more!!!

29. July 2005, 17:04:37
Andre Faria 
Subject: Re:
Modified by Andre Faria (29. July 2005, 17:09:16)
Pedro Martínez: I´m sure I will enjoy them, if I´m still alive by the time... As much as scrolling the whole tournaments list...

29. July 2005, 16:13:32
Pedro Martínez 
I would like to thank Kata Liana for her great tourneys. What a pity it's possible to create them only till 2006....

28. July 2005, 22:08:45
mal4inara 
Subject: Congrats Bratr

28. July 2005, 22:07:31
mal4inara 
Subject: Congrats Morgan

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