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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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16. March 2007, 15:11:42
grenv 
Subject: Autopass
Fencer: So far I've not heard anyone object to other people using Autopass. In fact, as stated, the opponent wouldn't even notice.

As long as a player is not forced to use it themselves I don't see a rational reason for not implementing it. Can you, or anyone else, provide one?

16. March 2007, 15:44:07
pauloaguia 
Subject: Re: Autopass
Modified by pauloaguia (16. March 2007, 15:45:05)
grenv: Ssshhh...
He's either or thinking about it. At least he didn't say NO yet

16. March 2007, 16:07:51
grenv 
Subject: Re: Autopass
pauloaguia: I know. I was just kind of replying to "what if your opponent doesn't want you to use it?". To me that's like, "what if my opponent doesn't wnat me to use Internet Explorer?" They should be completely ambivalent.

16. March 2007, 21:06:45
mctrivia 
Subject: Re: Autopass
grenv: well my original sugestions do cover the Fisher clock games and the oponent not wanting you to use it.

Fisher clock games must be agread by both people if autopass is allowed.

When creating a game have the option to say auto pass is not allowed and players like me that want autopass can then refuse the game. This is different then current method as if I create a game with autopass enabled my oponent does not need to use autopass if they don't want. Also I am proposing that the default be autopass is allowed but each player can chose when they want to use it. I should be allowed to start a game with autopass on then turn it off for myself near then end of the game if I chose.

16. March 2007, 21:40:04
grenv 
Subject: Re: Autopass
mctrivia: Well even with the fisher games the player who can move just moves several times until the opponent *can* move. Then it's back on their clock.

Which reminds me, can fisher games which add fewer than 12 hours per move be shown in some bright yellow color or something? Too easy to manipulate the game and force a timeout otherwise.

16. March 2007, 22:48:18
MadMonkey 
Subject: Re:
grenv: 100% agree with that 12 hour Fischer game suggestion, but even having them in any colour would not prevent it being done unless you monitor every fisher game and make sure you are back on before the shortest time in one. In other words, if you have a lot of them you may as well stay here 24/7. In fact i think there should be some sort of built in safe guard, just can not think of a sensible one
I have lost track of how many of those games i have timed out of BECAUSE of that.
You go to bed thinking you have no moves for at least 12 hours (for example) only to come back hours later to find your opponent in a fisher clock game moved and you timed out.
Hence i dont sign up for any now if i can help it, which is a shame as i enjoy them.

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