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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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21. Février 2008, 19:43:16
coan.net 
Sujet: Re:
Fencer: I would love to see Plakato brought here.

I have also listed 3 other gammon ideas on the Backgammon Discussion Board: http://brainking.com/en/Board?bc=26

  • Double & Triple Choice Backgammon
  • Dark Backgammon
  • New Russian Backgammon

    I would love to see anyone head over to that board to give their opinions on those game ideas.

  • 22. Février 2008, 07:03:20
    MadMonkey 
    Sujet: Japanese Chess
    When you have time Fencer , could you add a Setting in the Japanese Chess settings please.

    Like many here i have learnt the rules and enjoy it, but at present i can only use the International pieces (ones that show move directions).

    I would like to learn the proper pieces (with the characters on top). So i was thinking maybe a Javascript Setting so if you hover over a piece on the board, the corresponding one shows.

    This would save having to keep changing settings and make it easier to learn the proper pieces

    22. Février 2008, 15:21:12
    coan.net 
    Sujet: Re: Japanese Chess
    MadMonkey: I don't play the game, but as an idea - can you find any game pieces/images that include both the traditional image with the "move tip" both on the same piece?

    I say this since I think it would be easier for Fencer to add another set of game pieces to choose from.

    22. Février 2008, 16:22:26
    ColonelCrockett 
    Sujet: Re: Japanese Chess
    MadMonkey: I don't get to play as many games of Shogi (japanese chess) as I'd like here but let me see if I understand the problem. You're not Japanese. You'd like to play with the traditional kanji pieces but you are stuck playing with the international pieces unless you want to lose alot of games while learning. I had this same problem ... and I didn't need a brainking feature to solve it. At first I simply changed my settings here at brainking to reflect the kanji but after losing a few games from moves that could've been avoided had I used the international symbols I went back to the drawing board. There is a great program out there called "Shogivar". If you can find it and download it (free) you'll be on your way. it uses only the traditional pieces and its playing strength is average. You can play game after game against it until you've learned the kanji pieces. That's what I did and it didn't require any hover=power feature here on brainking to complete.

    Yoroshiku Onegaishimasu

    23. Février 2008, 02:06:43
    wetware 
    Sujet: Shogi

    For my home set, I very carefully applied small (~1/8-inch) rub-on letters ("S", "G", "K", etc.) to the bottom right corner of each piece (other than the pawns, which I just left alone).  I used lower-case letters ("g","d", etc.) for the obverse (promoted) side of all of them.


    A nice result--a unobtrusive little reminder whenever needed.


    23. Février 2008, 06:27:07
    mctrivia 
    Sujet: Leaving teams
    On the fellowships tab under My Profile it lists all the felowships and teams you are on. Would be nice if there was checkboxs to remove yourself from this page instead of having to remember which you are in. go to the felowship page. find team on list. look who is on that team then select leave. for each team you want to leave. Leaving a fellowship not as big a pain but might as well add the feature while at it.

    23. Février 2008, 06:58:05
    coan.net 
    Sujet: Re: Leaving teams
    mctrivia: Clicking on the team that you are on listed in your profile takes you right to that team in that fellowship (allowing a quick click of "leave") (so once you are looking at your team list in your profile, a total of 2 clicks from leaving the team)

    23. Février 2008, 07:29:42
    mctrivia 
    Sujet: Re: Leaving teams
    coan.net: well 2 clicks is beter then the way i went but still have you have 10 teams you want to leave just clicking 10 check boxes then submiting it all at once would be nicer.

    23. Février 2008, 11:04:11
    MadMonkey 
    Sujet: Re: Japanese Chess
    modifié par MadMonkey (23. Février 2008, 11:15:05)
    coan.net: Maybe another set of Japanese pieces would be an idea, with both pictures on them

    ColonelCrockett: I do agree, just thought it would be a nice feature and save time for us learners

    25. Février 2008, 15:33:26
    LionsLair 
    Sujet: a feature I would really like to see
    I would like to see a feature that would limit the # of games that an opponent can accept when you have games in the waiting... I would like to get games from many players when posting games in waiting area(mainly to learn different stategies) but it seems like every time I post games( lets say 9 plakato games) it seems like one user always accepts 6-7 of them and it really irritates me... I think 2-3 is sufficient.
    I would really like to see something added that I can block folks from accepting too many of my waiting games! does anyone else?

    25. Février 2008, 15:35:55
    Fencer 
    Sujet: Re: a feature I would really like to see
    LionsLair: Have you tried to uncheck "Include players who are already playing *game type* with me" option while creating public invitations?

    25. Février 2008, 15:39:33
    LionsLair 
    Sujet: Re: a feature I would really like to see
    Fencer: will this prevent someone from accepting more than one game?

    25. Février 2008, 15:49:27
    Carl 
    Sujet: Re: a feature I would really like to see
    LionsLair: Yes.

    25. Février 2008, 16:24:50
    Czuch 
    Sujet: Re: a feature I would really like to see
    LionsLair: Once they accept one game from you, then you are already playing against them and they will not see your other invitations!

    25. Février 2008, 22:57:59
    AlliumCepa 
    Sujet: Color-coded board frames
    modifié par AlliumCepa (26. Février 2008, 00:19:23)
    Can we have a colored frame around game board for the new gammon variants? It would be easier to distinguish it. I mean something similar to Anti/Cloning etc.

    In fact, can we have different color for all gammon types?   <-- Edit

    25. Février 2008, 23:18:39
    Carl 
    Sujet: Re: Color-coded board frames
    AlliumCepa: Have you tried looking to the left of the board? It say's what the game is there!

    26. Février 2008, 00:20:31
    AlliumCepa 
    Sujet: Re: Color-coded board frames
    coan.net: You are right, we don't need so many colors. I update my request: only for those game types that would be easily mistaken.

    Carl: There is nothing written on the left side of my board. I can see what game is displayed only on my browser's title, but "Backgammon" and "Plakato" are spelled very similar in Bulgarian and can be misread.

    26. Février 2008, 02:16:35
    mctrivia 
    Sujet: Re: Color-coded board frames
    coan.net: I agree. Games with similar boards but very different rules like antichess and chess should have different colours or something to distinguish. Well that is a bad example because antichess does have a nice red boarder to let you know it is different.

    26. Février 2008, 16:20:13
    AlliumCepa 
    Sujet: Local (?) Plakoto rule
    There is a Rule in my country: all pieces from the first roll must be placed, not moved. It prevents starting player from moving too much ahead and endanger opponent's starting field.

    I mean: when the game starts, we have all our pieces "piled up" and then we must "land" all of it into game board according to rolls we get. So you have 2 steps:
    1. placing pieces,
    2. moving pieces.
    While you have that "pile", you can chose to "place" (enter) a piece OR move already placed one. The Rule I was talking says that if one player's first roll is a double, they must place all pieces and move none of them until the next roll.

    Here is an example: My first roll is 6-6 and I play 24-18(2) 18-12(2). I.e. place 2 pieces, then move it. This way, I have direct hit upon your field and it is very likely to block your men in the very beginning of the game. This would happen if the Rule is not in power.

    What you think guys, should we adopt this rule here on BK as well?

    PS. Some part of the above text was Copy&Pasted from one of my games, with a permission from my opponent.

    26. Février 2008, 16:21:16
    AlliumCepa 
    Sujet: Re: Color-coded board frames
    mctrivia: It's done. Thank you, Fencer for your quick reaction!

    26. Février 2008, 18:08:06
    Czuch 
    Sujet: Re: Color-coded board frames
    modifié par Czuch (26. Février 2008, 18:38:20)
    It would be great if fencer could make this whole site 'idiot proof', but since that is not likely to ever happen, then taking a little more time to pay attention to what we are doing is the next best advice

    What is the next feature request?

    "The color coded games get me confused, I never remember which ones are what, can you please Fencer make it so when I make a silly move I am asked if i am sure I am playing the game i think I am playing?"

    26. Février 2008, 19:33:21
    Fencer 
    Sujet: Re: Color-coded board frames
    Czuch: It would be impossible to make the whole site idiot proof. Idiots are too ingenious.

    26. Février 2008, 20:32:56
    ColonelCrockett 
    Sujet: Re: Color-coded board frames
    Fencer: "idiots are too ingenious" :-D

    27. Février 2008, 10:16:27
    pauloaguia 
    Sujet: Re: Fight knight
    Snoopy: I second that... maybe using a color for the text background, to make sure the foreground contrasts with the background.

    Also, is there any chance the "pairs" of the squares we can move to be highlighted as well? It makes it hard to try and find a number between almost 100 others when they're spread out randomly... I remember someone suggesting it using javascript when you over each of the possibilities... butI think it would be fine if the possible pairs were just statically highlighted using plain old HTML... at least they'd be easier to find.

    27. Février 2008, 10:27:22
    Fencer 
    Sujet: Re: Fight knight
    Snoopy: This is just a temporary solution. Text links will be replaced by images with numbers.

    27. Février 2008, 18:47:17
    joshi tm 
    Sujet: All those new games Thanks! But still no....


    "Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
    If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board."



    Well, Fencer I still miss International Checkers Can you add that game please?

    27. Février 2008, 20:00:50
    Fencer 
    Sujet: Re: All those new games Thanks! But still no....
    joshi tm: I think I know what you mean.

    28. Février 2008, 02:33:06
    mctrivia 
    How about a 3rd party user interface like facebook has so 3rd party apps can be designed more closely with the sight. Would be nice if people could sign up for my autoplayer just by pressing 1 button on your site then disable it also from a button on your site.

    28. Février 2008, 14:47:48
    Ceiter 
    Sujet: Knight Fight notation/display
    I have a small request for Knight Fight: to show the values of the previous moves instead of just the locations. So in the game notation on the right, instead of saying "j4", it would say something like "j4 (76)". Or in the case of doubles it would say something like "j4/d7 (55/88)".

    The way it is, I find myself going back to previous moves a lot to see exactly what just happened. It's a little disorienting, especially when you're playing many Knight Fight games at once!

    Just adding information about the last move would be good, too, if you don't want to change the notation of the whole game.

    28. Février 2008, 15:06:52
    coan.net 
    Sujet: Re: Knight Fight notation/display
    Ceiter: I thought about that also. Another idea is next to total points, put the (xx) number next to the total points to show the points gained in the last move. Of course putting it in the game notation would help when going back multiply turns to review a game, but most of the time it is nice to see what was actually taken.

    28. Février 2008, 20:54:13
    Fencer 
    Sujet: Re: All those new games Thanks! But still no....
    joshi tm: Er ... just to be sure - jumped pieces are removed after the move is finished, not during the jumping. Is that correct? I mean International Checkers.

    28. Février 2008, 22:31:59
    AbigailII 
    Sujet: Re: All those new games Thanks! But still no....
    Fencer: Yes, but you cannot jump the same checker twice.

    29. Février 2008, 03:49:59
    tippyc 
    ok, so we have the three greek backgammon games. you said (fencer said) on the blog site that a traditional match is composed of each of the three games. i think it would be pretty easy to implement a new match type to accomplish that...

    29. Février 2008, 12:25:23
    MadMonkey 
    Just had a though (again lol). These Cheshire games, how about Cheshire Amazons

    29. Février 2008, 15:24:23
    joshi tm 
    Sujet: Re: All those new games Thanks! But still no....
    AbigailII: Yes, that's correct.

    29. Février 2008, 15:48:18
    Czuch 
    Sujet: Re: All those new games Thanks! But still no....
    AbigailII: so what is the purpose of not removing them, if they cannot be jumped twice?

    29. Février 2008, 16:32:29
    mctrivia 
    Sujet: Re: All those new games Thanks! But still no....
    Czuch: none. Just a mater of when playing in reality you don't tend to pick them up until afterwards. The game play will work the same if you take them off after each jump.

    29. Février 2008, 17:11:06
    nabla 
    Sujet: Re: All those new games Thanks! But still no....
    mctrivia: I am no checkers players so I could be wrong, but to me it looks like there is a difference. When a queen takes, removing the checkers could allow for a loop which would be impossible otherwise, because there would be two consecutive checkers along the line.

    For instance : queen on a1 against checkers on d2-c3-d6-b6 (please pardon me for the chess notation).
    By removing the checker on c3 after taking it, the queen could take all pawns : a1-e5-c7-a5-e1.
    If the checker on c3 stays, the queen is blocked on a5 by the two consecutive checkers c3 and d2.

    29. Février 2008, 22:20:20
    joshi tm 
    Sujet: Re: All those new games Thanks! But still no....
    Fencer:

    On this site they explain why:

    8. A man or king may not jump over the same opposing man or king more than once.

    9. Captured checkers are not removed from the board until all jumps made on the move are completed, and the hand is removed from the capturing man or king.

    (It is only in rare instances that rules 8 or 9 affect the play of a game. They can have the effect of reducing the number of captures possible on a move. In most of these cases a king is the capturing piece. On very rare occasions these rules, either separately or in combination, will result in a king being forced to terminate a series of jumps on a square from which it will then be captured by an opposing man or king which itself would have been captured were it not for these rules.)

    http://ourworld.compuserve.com/homepages/Arthur_H_Olsen/intlckrs.htm

    1. Mars 2008, 00:58:08
    mctrivia 
    Sujet: Re: All those new games Thanks! But still no....
    nabla: yep you are right did not think of that posibility. No problems with chess notation I like chess beter then checkers

    1. Mars 2008, 16:14:25
    MadMonkey 
    Fencer, look what i just found, how about a new set of Browser War Checkers

    2. Mars 2008, 18:10:06
    Fencer 
    Sujet: Re:
    MadMonkey: Nice. Maybe later.

    2. Mars 2008, 18:11:24
    Fencer 
    Sujet: International Checkers
    Is there anybody who knows International Checkers in all details and wants to test it with me? The game model is already finished but I don't want to release it until I am sure there are no significant bugs.

    2. Mars 2008, 20:58:39
    AbigailII 
    Sujet: Re: International Checkers
    Fencer: I'm willing to test, although I won't claim I know all the little details of the rules. But I can list the significant rules that are different from other versions of checkers:

    1. Capturing an enemy piece is mandatory.

    2. If there is more than one way to capture enemy pieces, you have to make the move that takes the most pieces.

    3. Regular pieces can capture backwards as well.

    4. A normal piece reaching the last line promotes to a queen.

    5. Unlike Czech Checkers, if a capuring piece reaches the last line, and it can continue capturing (with a backwards move), the move doesn't end - the piece makes the backwards capture and doesn't promote to a queen.

    6. If you cannot make a move, you lose (it's not a stalemate).

    7. You cannot jump over the same piece twice.

    8. Captured pieces remain on the board until the move finishes.

    9. Play is done on a 10x10 board.


    2. Mars 2008, 21:00:23
    Fencer 
    Sujet: Re: International Checkers
    AbigailII: All these points should be implemented.
    Okay, I send you an invitation.

    3. Mars 2008, 02:18:33
    rednaz23 
    Is there a way to move the far right column to below the game board as an option? Just a thought I had a few weeks ago and after searching the feature request board, I did not find any similar suggestions.

    Thanks,

    Phil (rednaz23)

    3. Mars 2008, 06:42:07
    Fencer 
    Sujet: Re:
    rednaz23: No but there is an option to turn it off.

    3. Mars 2008, 06:56:51
    rednaz23 
    Sujet: Re:
    Fencer: I like having the right column off, however I like the game notations for some games (like frog finder) on. Having the game notations below the game board eliminates the third column and adds the game notations for quick viewing... that's my reasoning! It's nothing more than an extra two clicks and viewing a few times a game... but it is still extra time... :-) I would love to see it.

    3. Mars 2008, 07:01:54
    Fencer 
    Sujet: Re:
    rednaz23: It might be better to make it as an on-mouse-over popup, similar to most recent post previews etc.

    3. Mars 2008, 16:57:44
    joshi tm 
    Sujet: Checkers!!!
    Thank you, Fencer.

    Very much ;)

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