Dmitri, this is in response to your post timestamped at 16. April 2003, 12:48:43:
Yes, I agree, the reasoning about fun-pente being more elegant than other versions is a minor point, but I included it because it is one reason that I like fun-pente better than 'official' pente. I was answering the question as to why players prefer this variation over others.
It's similar to why one might like one piece of art over another. Or one roller coaster over another. It mostly comes down to a matter of personal taste. A faster, higher, steeper roller coaster might not be preferred over another one, even though it’s “better”.
I am not disputing that ‘official’ pente is not simple or elegant, but fun-pente is simpler and it’s rules are more elegant and that is something about it that I (dare I say we) like.
I still stick with my statement that the move restriction rule is convoluted, albeit only slightly. Which now leaves me asking if something can really be slightly convoluted? ;-)
I’m a math major. Perhaps an English major out there can give me a better word!
Anyway, as you said, these are all minor points. I included them only in an effort to answer the question of WHY I liked fun-pente better.
(Cacher) Lorsque vous jouez un coup dans une partie, vous pouvez décider quelle autre sera affichée en suivant en choisissant l'option appropriée dans la liste des 'aller à'. (pauloaguia) (Montrer toutes les astuces)