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    23. Febbraio 2009, 22:00:38
    Bernice 
    Let every player have 5 (or some finite number) of free renews...

    now that isnt very fair....you have people playing because they love the game but they never win a hand....so after "so many" renews you want to deprive them of having fun??? I think not.

    you then say ***Let players always get one renewal per day*** which is it to be.....or am I missing your point here

    23. Febbraio 2009, 22:12:52
    nodnarbo 
    Argomento: Re:
    Bernice: The problem is that we can't just allow infinite renews otherwise people will just lose all their chips right away because they know they can just get more again, and then we undergo massive inflation. We need to find the fairest way of allowing people to get free chips back without "flooding the market".

    23. Febbraio 2009, 22:14:31
    Bernice 
    Argomento: Re:
    Modificato da Bernice (23. Febbraio 2009, 22:15:04)
    nodnarbo: now if you were talking "real" money/chips I would have to agree, but we are talking playmoney?chips here....lets be serious....LOL "flooding the matket" hahahaha

    23. Febbraio 2009, 22:49:25
    puupia 
    Argomento: Re:
    Bernice: Of course flooding the market is a problem. If money just keeps coming into the system and no money gets out, some players will sooner or later have huge amounts of chips. New players with their puny stack of 1000 chips have no chance whatsover playing agains someone with for example 1 million chips.

    To keep the game balanced the play money economy needs to be balanced. I say rake should be put into use before market is flooded with chips!

    To keep the game interesting people should have similar amount of chips available. I think tables should have maximum buy-in instead of minimum wich is in use now!

    24. Febbraio 2009, 00:16:28
    Summertop 
    Argomento: Re:
    Bernice:Let every player have 5 (or some finite number) of free renews...

    now that isnt very fair....you have people playing because they love the game but they never win a hand....so after "so many" renews you want to deprive them of having fun??? I think not.

    you then say ***Let players always get one renewal per day*** which is it to be.....or am I missing your point here


    Yes, you miss the point...they get 5 free to use any time they "bust"...they ALSO still get the daily amount. So when they start out, they can go back and get more chips 5 times (all in one day or spread across multiple days). After that, they can only go back and get chips once a day. So, if they start playing and end the day with chips, the next day, they can actual get more chips SIX times. But once those five free ones are gone, they can only get chips once a day.

    24. Febbraio 2009, 00:20:43
    Bwild 
    Argomento: Re:
    Summertop:pokerstars and fulltilt allow 3 per hour....   I think that is very reasonable.

    24. Febbraio 2009, 00:29:47
    Summertop 
    Argomento: Re:
    Modificato da Summertop (24. Febbraio 2009, 00:33:08)
    Bwild: I just started playing on facebook a little bit ago, used to play on PartyPoker...not sure how frequently you can get more chips as I don't bust. But, I think we all agree:
    1. Players must be able to get more chips if they bust
    2. Player may only do so, "once in a while". Once a day is the max, but I think shorter time periods would be nice.

    Personally, I think 3 per hour is too frequent. Nothing more boring than sitting at a table when someone just goes "All In" on every hand...knowing they can get them back whenever they want.

    24. Febbraio 2009, 00:34:42
    Bwild 
    Argomento: Re:
    Summertop:bingo players dont last long...even at 3 per hour.

    24. Febbraio 2009, 01:10:11
    toedder 
    Argomento: Re:
    Bwild: pokerstars and fulltilt allow 3 per hour.... I think that is very reasonable.

    While this is very reasonable for Full Tilt and Stars, with their fast pace tables, I think it'd be OK to have a tougher limit here at BrainKing, but not less than once per hour. And maybe 90 minutes for pawns or something.

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