Argomento: Re: Rating charge versus match length and rating difference of players
playBunny: quote "The real question is: why do the same points apply when you win or lose an 11-point match or 1-point match???"
I have wondered about this. As I used to only play single games, the rating system here would discourage people with higher ratings than myself from playing me. When I started to play matches, I noticed that higher rated players were more likely to play me, but only if we played longer matches. I presume this was in part to account for the skill supposedly shown by the higher rating and the rating awarded for winning the match.
So I got to thinking, why doesn't Fencer have a weighting system for the matches? With a single game being lessened the most and then a steep curve that begins to level off as the number of games in a match increases?
An example; It seems like a 100 point difference in rating has the rating change 11 for the person with the lower rating if he wins and 5 if he loses. Seeing how even the world champion can be beaten in a single game it is obvious that such odds are ridiculous for a single game, but certainly seem fair enough in a 15 game match. How hard can it be to devise a scale for the odds and ratings to make it worthwhile to play with anyone?
As I only play on this site, I have to wonder if the other sites you've mentioned playbunny already do something along these lines?